Memory

Clue: Giant Edition

One mystery . . . 6 suspects. It’s the classic game of Clue with a giant twist! Can you figure out who’s responsible for hijinks in the mansion? Nine mysterious rooms are laid out in a circle, each holding dark secrets inside to discover. Spin the spinner and move to a room by standing beside the room’s large vinyl mat. Inside, you can pick up 2 Evidence Cards – but you can keep only one. Or you might spin and take possession of another big piece of evidence: one of 6 large, foam Tools. Your goal: Move from room to room, collecting matching colored Suspect, Room, and Tool cards, along with the matching foam Tool, and you’ll solve the case! Was it Professor Plum with the Rubber Mallet in the Library? Or Mr. Green with the Trumpet in the Billiard Room? No case is too small to solve with Clue: GIANT Edition!

—description from the publisher

Wilmot’s Warehouse

In Wilmot's Warehouse, your team will work co-operatively to organize the warehouse, using memory, imagination, and silly stories you make up.

Draw product tiles from the stack, discuss what they look like, and place them somewhere you'll remember. After you place each tile, you flip it over and can't look at it again until the end of the game, so your team has to remember where you've placed previous tiles as you decide where to place new ones.

At the end of the game, in a five-minute rush, your team has to match all 35 face-down tiles with customer cards. Consult your performance review to see how well you did!

—description from the publisher

Survive The Island

Survive The Island is a cutthroat game in which players seek to evacuate their adventurers — especially those of a high value — from a sinking island to maximize their score.

An island made up of forty hex-tiles is slowly sinking into the ocean as tiles are removed from the board. Each player controls ten people (valued 1-5) that they try to move towards the safety of the surrounding islands before the main island's volcanoes finally erupt. Players can either swim or use rafts to travel, but must avoid sea serpents, kaiju, and sharks on their way to safety.

—description from the publisher

Trio

nana, which was later reprinted as Trio, is a card game in which players are looking for three of a kind.

The deck consists of 36 cards, numbered 1-12 three times. Players receive some cards in hand, which they are required to sort from low to high, and the remaining cards are placed face down on the table.

On your turn, choose any single card to reveal, either the low or high card from a player's hand (including your own) or any face-down card from the table. Then, do this again. If the two cards show the same number, continue your turn; if they do not, return the cards to where they came from and end your turn.

If you reveal three cards showing the same number, take these cards as a set in front of you. If you are the first player to collect three sets, you win — except that a player wins immediately if they collect the set of 7s or two sets that add or subtract to 7, e.g., 4s and 11s.

Note that nana and Trio contain identical components, but nana is labeled for 2-5 players, while Trio is labeled for 3-6 players. Trio has slight changes to the rules, with players using all cards no matter the player count. Additionally, you play in normal mode — winning with three sets or the 7s — or "spicy" mode, winning with two linked sets or the 7s. Finally, Trio includes rules for playing in teams with four or six players.

Captain Flip

Ahoy, Captain!
Hoist your flag, recruit a crew, and fill your coffers with shiny, gold coins.

Captain Flip is a game of obvious simplicity explained in less time than a cannonball shot. On your turn, draw a tile from the bag. You like it? Keep it! You don't like it? Flip it! Then place it on your board to form your crew.

With its nine characters and four boards with different tactics, Captain Flip offers an immediate, fun, and subtle gaming experience.

—description from the publisher