Modular Board

Alcatraz: The Scapegoat

Alcatraz: The Scapegoat is a game about conflicted loyalties. On one hand, the players work together to bust out of the famous prison; on the other hand they all know that one of them will be left behind as the scapegoat.

Alcatraz is a peculiar game because while it is cooperative in some aspects, with players needing to work together to complete tasks, the game has loads of negative interaction as one player will always be the scapegoat. You don't want to be that guy. You don't "go all in," you don't always keep your promises, and you don't do "what's best for the group." Instead, you do everything you can to become indispensable, and "everything" is literal here – even if it means stealing from, betraying, and blackmailing other players.

In order to escape from Alcatraz, the players need to complete six parts of a plan. Each part is a "pick-up and deliver" task requiring specific items obtained in different parts of the prison. Once each part of the plan is completed, every player but the scapegoat moves a little closer to escaping, with the scapegoat being voted on each round by all the players – most likely the player who contributed the least to completing that particular task, but you never know. Thus, you could say that Alcatraz is a cooperative game – but with a twist.

The map of the prison constituting the play area is generated randomly each game, providing high replayability. Alcatraz is designed for 3-4 players, and due to its theme and complex gameplay is best suited for mature players.

Catan: Seafarers

This is an expansion for The Settlers of Catan. Players can build shipping lanes, which are very similar to roads. Additionally, the game comes with many different water-hex-heavy variant setups. The American version (Mayfair) should only be used with the American base game, instead of the German one (Kosmos), because of matching components and for the same reason, the Kosmos German version should only be used with the German base game. Additionally, several different editions exist; 4th edition is the most recent. Editions should only be used with same edition, otherwise the purchase of adapter kit is required.

Part of the Catan Series.

This game requires The Settlers of Catan. Ideally, using the same publisher and edition of the game.

Claustrophobia

Claustrophobia is a dungeon crawl, miniatures based game set within the universe of Hell Dorado.

The box contains pre-painted miniatures which are placed on large tiles showing the dungeon spaces. Also included are character boards, dice, counters and markers, and dice.

One player controls a small group of determined Humans, while the other plays an almost unending army of demonic creatures.
The game is thematic and highly asymmetric: human characters are stronger, but the demon characters are more numerous.
Gameplay is very straightforward with a minimum of rules, and each game plays in an hour or less.
In essence dice are allocated after rolling to perform actions, while cards or special abilities are also available. The game is about managing decisions and choosing what to do with the resources that you have, managing difficult events and out-thinking your opponent. Combat is handled by dice.
Complexity is low, with the focus on theme and building towards a tense, climactic ending.
Claustrophobia is played through scenarios of which there are several in the rulebook. Generally speaking the human characters are attempting to complete a task (e.g. escape the catacombs, close a portal) while the demons are focussed on stopping them.
There are varying win conditions depending on the scenario chosen.
Many more scenarios are available at http://www.claustrophobia-theboardgame.com/en/?cat=8

Escape: The Curse of the Temple – Expansion 1: Illusions

Escape: Illusions includes two new modules for the Escape base game that can be used individually or mixed with any other available modules.

The "Illusion Chambers" module consists of six chamber tiles that replace the tiles with only one magic gem in the basic game. After players return to the starting chamber during the game – something they must do twice in order to avoid losing a die – all illusion chambers in play are removed and returned to the bottom of the tile deck. Hopefully you already completed your business in any section of the temple now disconnected from the rest!

The "Special Chambers" module consists of six new chamber tiles, divided as follows:

Three linked chamber tiles that allow you to activate magic gems, thereby making it easier for the adventurers to escape the temple – but the gems can be activated only if players are in two separate such chambers at the same time.
Two double chamber tiles that consist of a front and back room, with access to the back room being available only if you add tiles to the temple and snake around to the back. Why do you want to reach this room? More opportunities to activate magic gems and ease your way out of the temple.
One treasure chamber tile, containing a chalice that adventurers must bear to the exit tile. If they fail to do so, they lose the game – even if they otherwise would all escape!

Components for a sixth player are included, as well as two copies each of one new curse card ("Soul Exchange") and one new treasure tile ("Large Torch").