mythology

Ancient Terrible Things

In Ancient Terrible Things, a pulp horror adventure game for 2-4 players, you play the role of an intrepid adventurer, exploring a dark jungle river. Each turn you must travel to a Fateful Location, face an Ominous Encounter, and attempt to unlock its Ancient Secrets. If you succeed (using a combination of dice, tokens and cards), you add the Secrets to your score; if you fail, you unleash a Terrible Thing, which counts against your score at the end of the game. The object of the game is to be the player with the most Ancient Secrets when the game ends at the Unspeakable Event.

Game play involves rolling dice to achieve combinations: runs, pairs, three or more of a kind, and single die showing a particular number or higher. Dice combos are used to overcome Encounter cards that are worth points at the end of the game and to acquire resource tokens: Focus, Courage, Treasure and Feat.

Focus tokens are used to re-roll individual Focus dice.
Courage tokens are spent to overcome an Encounter, before rolling your dice.
Treasure tokens are spent on Swag cards from the Trading Post,which give you a permanent game effect.
Feat tokens are spent to play Feat cards from your hand, which allow for one-shot effects.

Cyclades: Titans

Cyclades: Titans, the second expansion for Cyclades, includes a new game board with large islands on which ground attacks can be carried out as well as the Titans of Greek legend, who can conduct attacks without the help of Ares.

Shadows over Camelot

Shadows over Camelot is a cooperative/semi-cooperative hand-management and deduction-based board game for 3–7 players.

Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests, ranging from defeating the Black Knight to the search for the Holy Grail. Completed quests place white swords on the Round Table; failed quests add black swords and/or siege engines around Camelot. The knights are trying to build a majority of white swords on the Table before Camelot falls.

On each knight's turn, the knight takes a "heroic action", such as moving to a new quest, building his hand, or playing cards to advance the forces of good. However, he must also choose one of three evil actions, each of which will bring Camelot closer to defeat.

Moreover, one of the knights may be a traitor, pretending to be a loyal member of the party but secretly hindering his fellow knights in subtle ways, biding his time, waiting to strike at the worst possible moment...

But enough words... don your cloak, climb astride your warhorse, and gallop into the Shadows to join us in Camelot!

Bacchus

When the gods throw a party: The Roman god of wine, Bacchus, has organized three great Bacchanalias to be held in his honor. He has given his satyrs the enviable task of recruiting young nymphs to come to these wild parties.

These lovely ladies dress very colorfully and love to romp and cavort with the satyrs… and oh boy, do they love to party!

As a player, you are one of Bacchus’ satyrs. Your task is to gather together as many like-dressed nymphs at the bacchanalias as possible, driving up the point value of these stylish nymphs and scoring as much as possible in the process.

So party on, you insatiable hoofed ones, all in the name of Bacchus!

Abyss

The Abyss power is once again vacant, so the time has come to get your hands on the throne and its privileges. Use all of your cunning to win or buy votes in the Council. Recruit the most influential Lords and abuse their powers to take control of the most strategic territories. Finally, impose yourself as the only one able to rule the Abyssal people!

Abyss is a game of development, combination and collection in which players try to take control of strategic locations in an underwater city. To achieve this, players must develop on three levels: first by collecting allies, then using them to recruit Lords of the Abyss, who will then grant access to different parts of the city. Players acquire cards through a draft of sorts, and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location, that power is shut off, so players need to time their land grabs well in order to put themselves in the best position for when the game ends.