Negotiation

Catan: Star Trek Federation Space Map Set

Game description from the publisher:

During its original mission, the Enterprise, Captain Kirk, and his intrepid crew visited many strange new worlds and discovered many new life-forms and civilizations. Now you and your friends can boldly go and explore this galaxy, too, with the Star Trek: Catan - Federation Space Map Set, which includes two maps depicting the Known Galaxy.

Based on the "Explored Galaxy" map seen in Kirk's quarters itself, these maps allow you to settle the famous worlds of Federation Space using pieces from your Star Trek: Catan base game.

Catan: Traders & Barbarians

Traders & Barbarians is distributed as the third major expansion for The Settlers of Catan, although it is actually a compilation of small expansions and variants. (It is independent of the Seafarers and Cities & Knights expansions, but can be combined with them.)

All of the variants and three of the scenarios have been available from various sources in Europe and the United States or through official websites. The Great Rivers and the Fishermen of Catan have been expanded somewhat for this expansion through extra tiles and player pieces.

This compilation includes 5 scenarios:

The Fishermen of Catan - Originally released in the 05/2006 Spielbox magazine and then subsequently released in Games Quarterly magazine. Expanded in this edition.
The Rivers of Catan - Originally released in the Atlantis scenario box, then subsequently in Games Quarterly magazine as "The Great River". Expanded in this edition to include two rivers, one occupying 4 tiles, and one occupying 3.
The Great Caravan - Originally released as a free expansion in Germany.
Barbarian Invasion - New in this edition. - Barbarians are invading Catan and the players have to try to stop them with new knight pieces. This plays very similarly to the flood mechanic in the Atlantis scenario from the Atlantis and Das Buch scenario packs.
Traders & Barbarians - New in this edition. - You get new hexes, one for the castle, one to produce glass, and one to produce marble. You try to rebuild Catan after the invasion. You get gold and victory points if you finish tasks in the castle, but to do so you have to travel back and forth to the castle on roads and undeveloped paths. There are still some barbarians around who interfere with trade routes.

It also includes 4 minor variants:

2-Player Rules - Use the new "Commercial Chips" to force trade with your opponent. Use 3rd and 4th neutral player to block your opponent. Also available online: Klaus2player.pdf
Catan Event Cards - Originally released in the Atlantis scenario box, then subsequently released for sale separately. Replaces the dice with a deck of cards to minimize randomness.
The Harbormaster Card - Originally released in the Atlantis scenario box, then subsequently available online: harbormaster.pdf. Gives two victory points to the player with the most harbor points.
Friendly Robber Rules

This game belongs to the Catan Series.

Risk

Widely accepted as the first mainstream wargame. Players are given tons of little army units to place onto the map of the world. When it's your turn, you use your units to attack other players' positions, hopefully with superior numbers. Combat is a simple dice rolling affair that stresses attrition, and reinforcements are given to players who collect sets of cards.

Cosmic Encounter

Build a galactic empire... In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp. Players choose from dozens of alien races, each with its own unique power to further its efforts to build an empire that spans the galaxy.

Many classic aliens from earlier editions of this beloved game return, such as the Oracle, the Loser, and the Clone. Newly discovered aliens also join the fray, including Remora, Mite, and Tick-Tock. This classic game of alien politics returns from the warp once more.

In Cosmic Encounter, each player is the leader of an alien race. On a player's turn, he or she becomes the offense. The offense encounters another player on a planet by moving a group of his or her ships through the hyperspace gate to that planet. The offense draws from the destiny deck which contains colors, wilds and specials. He or she then takes the hyperspace gate and points at one planet in the system indicated by the drawn destiny card. The offense vs. the defenses ships are in the encounter and both sides are able to invite allies, play an encounter card as well as special cards to try and tip the encounter in their favor.

The object of the game is to establish colonies in other players' planetary systems. Players take turns trying to establish colonies. The winner(s) are the first player(s) to have five colonies on any planets outside his or her home system. A player does not need to have colonies in all of the systems, just colonies on five planets outside his or her home system. These colonies may all be in one system or scattered over multiple systems. The players must use force, cunning, and diplomacy to ensure their victory.

Sherwood Forest

Sherwood forest is beleaguered by rivalling bands. Everybody wants to be the leader who unifies all the bands and takes over from where Robin Hood left off. But only the one who gathers the most riches to give to the poor can be the leader. Plan your raids by gathering information, recruiting new companions and planning in your hide-outs. Score fame points for robberies with your gang, alone or form alliances to attack heavily guarded gold transports. Try to outwit the other players by talking them into a robbery, while you know this place will be visited by the sheriff!

Clever bargaining and well planned raids will make you the heir of Robin Hood and the new leader of Sherwood Forest.

The game lasts six rounds; each round consisting of two phases: a planning phase where the robbers are placed on the board, and a robbery phase where the loot cards are scored for points that possibly will lead to victory.