Network and Route Building

Ticket to Ride: Ghost Train

Ticket to Ride: Ghost Train takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.

In general, players collect parade float cards, claim routes on the map, and try to connect locations such as the Mad Scientist's Lab, the Gingerbread House, and the Lonely Barn that are shown on their tickets. In more detail, the game board shows a map of a city with certain locations being connected by colored paths. Each player starts with four colored parade float cards in hand and two tickets; each ticket shows two locations, and you're trying to connect those two locations with a contiguous path of your trains in order to complete the ticket.

On a turn, you either draw two parade float cards from the deck or discard parade float cards to claim a route between two locations by placing your ghost trains on it; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two locations shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect locations on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.)

If you create a route all the way from the Dark Forest region to the Seashore region, you collect the "trick or treat" bonus.

Carnegie

Carnegie was inspired by the life of Andrew Carnegie who was born in Scotland in 1835. Andrew Carnegie and his parents emigrated to the United States in 1848. Although he started his career as a telegraphist, his role as one of the major players in the rise of the United States’ steel industry made him one of the richest men in the world and an icon of the American dream.

Andrew Carnegie was also a benefactor and philanthropist; upon his death in 1919, more than $350 million of his wealth was bequeathed to various foundations, with another $30 million going to various charities. His endowments created nearly 2,500 free public libraries that bear his name: the Carnegie Libraries.

During the game you will recruit and manage employees, expand your business, invest in real estate, produce and sell goods, and create transport chains across the United States; you may even work with important personalities of the era. Perhaps you will even become an illustrious benefactor who contributes to the greatness of his country through deeds and generosity!

The game takes place over 20 rounds; players will each have one turn per round. On each turn, the active player will choose one of four actions, which the other players may follow.

The goal of the game is to build the most prestigious company, as symbolized by victory points.

—description from publisher

The Guild of Merchant Explorers

In The Guild of Merchant Explorers, each player starts with one city on their personal map board.

Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure — which gives you special placement capabilities — and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.

At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.

The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.

Caesar's Empire

Caesar’s Empire is a 2-5 player game about building roads for the glory of Rome! Caesar’s Empire is set in the world of the beloved comic series - Asterix. However, instead of playing as one of the indomitable Gauls, this time around, you’ll be siding with the great Julius Caesar! As a member of his entourage, you’ve been tasked with expanding the limits of his empire.

The one who brings the most glory to Rome will be richly rewarded!

In Caesar’s Empire, you will be building Roads to connect Rome to new Cities across the board. Each time you build a Road, you score points. Every new City you reach will provide City and Treasure tokens that will be worth points at the end of the game. The game ends when Rome is connected to every City on the board. After adding the value of City and Treasure tokens to the points scored during the game, the player with the most points wins!

Caesar’s Empire uses a simple network-building mechanic. Each time you build a Road, you must connect Rome to a new City by placing one or more of your Road pieces onto the game board. You may build your Road anywhere you like on the board, as long as you start from either Rome, or a City whose token has already been taken. This means you may be continuing a Road started by another player!

When you reach a City, you get to take its token, which can be worth points at the end of the game. Each City also provides a Treasure token. Treasures you find are added to your player board and will score you points at the end of the game, especially if you manage to make collections!

Once you’ve taken your City token and your Treasure, you score your route back to Rome. Each section of Road included in your route will score 1 point for the player it belongs to. As your route can include sections of Road placed by other players, you can end up giving points to your opponents!

The game continues until all of the Cities on the board have been taken. Once the final City has been taken, players move on to final scoring.

At the end of the game, you’ll score points based on your City tokens. Each City has a value, which is the number on the back. This is the number of points you’ll score for that City. However, if you have more than one City token of the same colour, you will only score points for the one of the highest value. You then score the value of the different collections of Treasure on your player board. Collections can be of the same Treasure or different Treasures, and Gold is scored separately.

The player with the most points returns to Rome to be showered with fortune and glory by Caesar himself!

Land vs Sea

Part puzzle, part game. Play as either Land or Sea (or the Cartographer in a 3 player game). Each player plays with 2 double-sided hex tiles containing a mix of land and sea shapes. They take turns placing a tile each to make a map together. Land places tiles trying to complete land areas, and Sea places tiles trying to complete sea areas. Completed areas score a point per tile; land areas for Land, sea areas for Sea. Some tiles score bonus points for whoever completes the area they are in. So players may decide to strategically complete rival’s areas to gain their bonus points. Other tiles allow players to play their second tile, or steal a player’s tile - but not their last one!

Using 2 double-sided tiles (one side always revealed and the other always hidden until played) means there is partial information to plan around, and some surprises too. Players replenish back up to 2 tiles from a choice of 2 face-up tile stacks.

The strategy of the game involves careful tile placement to score from as many land or sea areas as possible, while minimising your rivals’ opportunities to score from the tiles you play. Watch your rivals’ possible plays, and control tempo strategically with Play Again and Steal tiles. Look out for opportunities to score valuable bonus points in your and your rivals’ areas. Carefully select tiles as you replenish your hand to prepare for your next turn.

The game ends once the last tile is placed. The player or team with the most points wins.

The basic Land vs Sea game is simple enough for light / family gamers. After you have played the basic game, you can unlock more scoring options on the tiles to add surprising depth:
1. Mountain & Coral scoring - score for cumulative chains of connected Mountain (Land) / Coral (Sea) sections.
2. Caravan & Ship scoring - score for Caravans & Ships added to Trade Routes on the map, and score each Trade Route you have majority in (more Caravans scores the Trade Route for Land, more Ships for Sea) at the end of the game.
3. Waypoints - bonus points you can place on the map to entice cooperation, or score for yourself.

2, 3 & 4 player modes:
You can play head to head with 2 players, or with 4 players in teams using the basic rules and any of the additional scoring options. 4 player games use Waypoints to prevent alpha players directly instructing their partner.

The challenging 3 player mode uses all of the additional scoring options in a more asymmetric game. The Cartographer scores by connecting Mountain and Coral sections, and all players compete for bonus points and Trade Route scoring.

-description from publisher