Open Drafting

Verdant

Verdant is a puzzly spatial card game for 1 to 5 players. You take on the role of a houseplant enthusiast trying to create the coziest interior space by collecting and arranging houseplants and other objects within your home. You must position your plants so that they are provided the most suitable light conditions and take care of them to create the most verdant collection.

Each turn, you select an adjacent pair of a card and token, then use those items to build an ever-expanding tableau of cards that represents your home. You need to keep various objectives in mind as you attempt to increase plant verdancy by making spatial matches and using item tokens to take various nurture actions. You can also build your "green thumb" skills, which allows you to take additional actions to care for your plants and create the coziest space!

—description from the designer

Wayfarers of the South Tigris

Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness?

The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.

—description from the publisher

Lacrimosa

Wolfgang Amadeus Mozart is dead. His last conscious action on his deathbed was composing the Lacrimosa movement of his Opus Requiem. You, as one of his sponsors, will meet with the widow in order to participate one last time in the funding of the works of the Austrian genius. Also, you will reminisce and retell all your memories alongside Mozart in order to make sure that she portrays you under the best light when writing her memoirs in order to enter history as Mozart's most important patron.

In Lacrimosa, players take the roles of patrons of the late musician, contributing with their fundings to the composer's works one last time. During the game, you play in two different timelines: the present and the past. In the present, you commission the missing parts of the Requiem from other composers in order to complete it. When developing past events, the game takes place in five epochs in which you contribute by buying new compositions from the composer to sell or exhibit, accompany him on the different journeys through the main courts and theaters in Europe, and gather the resources you need in order to support the musician during his career.

During the game, you play cards from a limited hand that you will improve as the game progresses. These cards can be played either as actions or as resource generators, and players need to optimize their resources and finances in order to support their best version of the story and their relationship with Mozart.

—description from the publisher

Fairy Lights

Push your luck with Fairy Lights to collect as many points as possible!

To play, shuffle the deck and place it face down. Cards in the deck show 1 or 2 bulbs in one of five colors, and each card is worth 0-2 points. At the start of your turn, see how many cards are in the "shop", the central area of play:

If the shop has 5 cards, you can only take cards on your turn.
If the shop has 1-4 cards, you may draw from the deck.
If the shop has 0 cards, you must draw.

When you draw, place the revealed card at the end of the shop line. If it's the same color as the last card in the shop, your turn ends immediately. Otherwise, if the shop doesn't contain five cards, you can choose to draw again, or you can end your turn and take cards. If five cards are now in the shop, you must take cards.

When you take cards, if 1-4 cards are in the shop, take all cards of a single color from the shop and add them to your collection; if five cards are in the shop, take all cards of two colors from the shop instead. If the number of bulbs in a color in your collection is now a multiple of three (3, 6, 9, 12), score those cards, placing them face down in a corner of your playing area. If you have 1-2 bulbs of a color, leave those cards where they are. If you have four or more bulbs of a color and didn't score them, discard all bulbs of that color. The next player then takes their turn.

When the final card is revealed from the deck, the active player finishes their turn, then the game ends. Add the points on your scored cards, then subtract the points showing on all cards that remain in your playing area. Whoever ends up with the most points wins!

Monolyth

Every player builds their own block of stones in Monolyth, using 3D polyominoes to create patches of particular colors, complete levels, and a structure that matches a pattern.

To set up, choose a structure card at random, then place it on the main board, along with the appropriate structure tokens, level tokens, and prophecy tokens based on the number of players. Place the crystal marker next to the main board, then draw twelve random polyominoes from the box and place them in a circle around the main board. The polyominoes come in five colors, and all 1x1 blocks in those colors are placed to the side.

On a turn, move the crystal 1-4 spaces clockwise, then take the polyomino in that space and add it to your 4x4 player board, with nothing placed outside that grid and no part of the polyomino hanging over an empty space; alternatively, you can remove this polyomino from the game and take a 1x1 block of the same color, then add that to your player board. In either case, draw a random polyomino from the box and place it where the crystal started this turn.

Instead of moving the crystal, you can choose a prophecy token from the main board and add it to a side of your player board. Each player board has four different colors around the four edges, e.g., blue, orange, black, and teal.

When you fill all the spaces of a level on your player board, take the largest level token from the main board. If your construction fits the guidelines of the structure card, then you claim the highest available structure token.

Keep taking turns until someone has completed their 3D monolith, which is 4x4x3 in a 3-4 player game and 4x4x4 in a 1-2 player game, after which you finish the round. If a prophecy has been fulfilled, e.g., if you placed a 12 on the orange side of your player board and you have at least 12 orange blocks on that edge of your player board, then you score points equal to that prophecy token.

Sum the points of your structure token, level tokens, and valid prophecy tokens to see who has the highest score and wins.