pattern building

Inkwell

The abbey at Iona is famed for its illustrious manuscripts, replete with gold leaf and remarkable calligraphy. In fact, through talent and discipline, you have joined their ranks as a master illuminator!

In Inkwell, each player will either take supplies from a shared mat, or choose to score and move on to a new page of their own codex. Supplies include colored ink cubes, gold leaf, and technique cards with special powers and effects. Everything you take must fit on your manuscript card, and if you empty the last inkwell of a certain type, the abbot ticks down the game time towards ending the game. If you choose to turn the page, you score for all your completed work, and collect your ability cards on the side to benefit you the rest of the game, building an 'engine' of learned skills. You also get a reward of gold leaf and a chance to pick your next page to work on. Just beware that if the abbot becomes upset, he may force you to move forward before you are finished.

A strategic and tactical game with few rules and lots of choices, Inkwell is designed to celebrate beautiful historical manuscripts and surprisingly tricky gameplay for groups or even solo play.

Tenby

Tenby is one of the most beautiful towns in Wales. Wander our colourful streets, walk along our piers with some scrumptious fish and chips, and relax on our stunning beaches with a nice cold ice cream and a warm feeling in your heart.

The aim of Tenby is to create the best town you can using the available cards. On your turn, you will draft and place cards to add terraces, piers, and Tenby town’s landmarks into your streets. If you can persuade a hard working local resident to help, you might just pick up some extra points! Whoever has the most points at the end of the game is the winner!

Each round consists of 3 phases: Day, Night, and Cleanup. The Day cards and Night Cards are closely connected to each other. The Night Cards provide the order in which players will select Day Cards. The Day Cards provide the order in which players will take their actions that round, and will also set the Night Card player order for the next round. The game ends immediately after the last player has taken their last available action at the end of the tenth round.

Cities USA

A great American city awaits your vision! Step into the shoes of an urban planner as you take on the challenge of transforming a bustling metropolis into a modern masterpiece. Raise gleaming skyscrapers, build bridges connecting roads and shape green spaces and water fronts to create a city that stands the test of time. Each decision matters; every building, every street, every neighborhood is a piece of your legacy. Gather the right materials,outplan your rivals, and claim your place as the architect of the future. Smart planning equals stunning results.

In this completely independent version of Cities you will find the essence of its predecessor but with new mechanics, such as skyscrapers, bridges and highways.

Pyradice

In Pyradice you are part of an ancient civilization whose main goal is to build pyramids. Each player will try to get the best stones from the quarry to create their pyramid and earn the most points at the end of the game.
The quarry is made up of 47 dice placed on 3 floors. On their turn, the player takes a dice that has at least 3 free sides and places it at the base of the pyramid or on higher floors if it has 2 dice underneath it. On each floor of the pyramid that the dice are placed, the player gains a bonus that allows them to manipulate the dice that are already in the pyramid (turn 180°, roll again, etc). In this way, they try to have a pyramid with dice that corresponds to the public objectives of each card (having only even-value dice, having only increasing values, etc.). If you succeed, at the end of the game you win the points that could give you victory. Each game box can only hold 2 players. But if you add another box, you can play with 3-4 players.

Portals

Portals is an abstract game akin to chess. If you enjoy spacial reasoning puzzles and visualizing spacial sequences, you will enjoy Portals!

During the game, players draft fabulous Elemental stones to complete various shapes on Key cards. By activating completed Key cards, players fill Elemental boards with stones and gain Victory Points for matching colors and adjacency.

Game Features

Easy to learn, hard to master. Start playing quickly, get better with every game.
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Close interaction. You share everything with other players, so you’ll inevitably mess someone’s plans up.
Tactical variability. There’s no ‘one size fits all’ winning strategy.
Additional modules. Additional challenges to spice things up.
Beautiful components. Vibrant colors, a player-friendly design and stones that are great to play with.
Solo mode. Great and crunchy puzzle to enjoy alone.