Point to Point Movement

Recess!

French - German - Spanish

Recess!

A board game of pain and loss in a rough parochial school ...

Growing up is never easy ... especially in a rough parochial school where scores are settled on the playground. Between bullies stealing your lunch money, fights breaking out left and right, and schoolmates tattling to the ever-present nuns, a kid just can't catch a break ... or a kiss, as the case may be. Because you're a lover as well as a fighter, and all you really want is to steal a kiss from your sweetheart across the blacktop before the school bell rings and recess is over. The fact that you've bet the last of your lunch money on being the first do it makes it all the more risky. Of course, might makes right here on the playground. If you can't win your money back from the other kids, you can always beat it out of them.

Recess is a strategy board game for three to five players. Players each start with two boy figures and two girl figures on opposite sides of the grid-marked modular board, which is dotted with playground-themed obstacles. Children move like a rook in chess, while nuns move like a queen. A child that lands on a space occupied by another child starts a fight and takes a coin from him. Other children can break up a fight by landing on that same space, or tattle by landing on a nun's space. If a nun moves onto the fight space, the attacker is sent back to the entrance for detention. Finishing thirty of the minute-long turns marks the end of the game, or it ends immediately when one player's boy and girl figures meet on the same space while out of sight of the nuns. The resulting kiss earns two coins from each player, but to win you still have to end up with the most coins.

Harry Potter Labyrinth

Labyrinth (formerly The aMAZEing Labyrinth) has spawned a whole line of Labyrinth games. The game board has a set of tiles fixed solidly onto it; the remaining tiles that make up the labyrinth slide in and out of the rows created by the tiles that are locked in place. One tile always remains outside the labyrinth, and players take turns taking this extra tile and sliding it into a row of the labyrinth, moving all those tiles and pushing one out the other side of the board; this newly removed tile becomes the piece for the next player to add to the maze.

Players move around the shifting paths of the labyrinth in a race to collect various treasures. Whoever collects all of his treasures first and returns to his home space wins!

Labyrinth is simple at first glance and an excellent puzzle-solving game for children; it can also be played by adults using more strategy and more of a cutthroat approach.

Newton

Around the middle of the 17th century with the advent of the scientific method, a period of great change begins, called the scientific revolution. Many great scientists, with their theories and ideas, change our perception of the universe: Galileo Galilei, Copernicus, Kepler, Bacon and, above all, Sir Isaac Newton.

In Newton, players take the role of a young scientist who wants to become one of the great geniuses of this period. To do this, they travel around Europe, visit universities and cities, study to discover new theories, build new tools, and work to earn money.

The game is played over six rounds. Each round, every player plays five cards from their hand, with each played card allowing the player to perform one of the game's actions. An action has a variety of effects, which depend on the symbols of that action visible on the board. At the end of the round, a player can take back all the cards played except one. One card has to be left on the board, which means that you give up one possibility of doing that action, but also that the action will be carried out with greater strength. Fortunately, you can acquire new cards that will allow you to perform more actions and with additional powers.

After six rounds, you calculate your final scoring, and the player with the most VP wins.

—description from the publisher

Teotihuacan: City of Gods

Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.

In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).

While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the centre of the city.

Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner.

Pandemic: 10th Anniversary Edition

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.

Pandemic is the first game in the Pandemic series.