Political

Federation

The universe is organized into many federations which trade, intrigue, develop… One of these federations, still not fully developed yet (5 member planets so far) wants a new delegation to join them, but you are not the only one having your sights set on the federation. The Federation challenges you to prove your worth for 5 years. During these 5 years, you must develop strategies, deploy tactics, take the best opportunities but also form the right alliances at the right time… In the end, only 1 delegation will be chosen: the one with the most prestige!

Federation is an interactive Eurogame with innovative double-sided worker placement mechanic..

Federation is played over 5 rounds. Each round is divided into 2 main steps. The first step is player turns where each player plays an Ambassador's pawn and send a spaceship on a special mission. Once all players have completed their turn, the Executive Phase starts, where players receive their income, fund Major Projects and pass laws.

At the end of the 5th round, the game ends. The Player with the most prestige points wins the game and joins the Federation. In case of a tie, the victory is shared.

Your individual board is composed of the 5 federated actions, 1 spy action, some senate actions and some special senate actions giving prestige points.

—description from the publisher

Trajan

Set in ancient Rome, Trajan is a development game in which players try to increase their influence and power in various areas of Roman life such as political influence, trading, military dominion and other important parts of Roman culture.

The central mechanism of the game uses a system similar to that in Mancala or pit-and-pebbles games. In Trajan, a player has six possible actions: building, trading, taking tiles from the forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau.

At the start of the game, each player has two differently colored pieces in each of the six sections (bowls) of his tableau. On a turn, the player picks up all the pieces in one bowl and distributes them one-by-one in bowls in a clockwise order. Wherever the final piece is placed, the player takes the action associated with that bowl; in addition, if the colored pieces in that bowl match the colors shown on a Trajan tile next to the bowl (with tiles being placed at the start of the game and through later actions), then the player takes the additional action shown on that tile.

What are you trying to do with these actions? Acquire victory points (VPs) in whatever ways are available to you – and since this is a Feld design, you try to avoid being punished, too. At the Forum you try to anticipate the demands of the public so that you can supply them what they want and not suffer a penalty. In the Senate you acquire influence which translates into votes on VP-related laws, ideally snagging a law that fits your long-term plans. With the military, you take control of regions in Europe, earning more points for those regions far from Rome.

All game components are language neutral, and the playing time is 30 minutes per player.

Planet B

At some point in the not-so-distant future, we humans had to look for a new place to live. Just when we thought we'd have to settle for Mars, we suddenly discovered a new planet, one we lovingly christened "Planet B". It was a second chance for humanity, and of course we were determined to do everything right this time because as everyone knows, we humans learn very well from our mistakes...

In Planet B, you slip into the role of corrupt governors. You make crooked deals with corporations to advance your own interests. You build your city, let the population work for you, rise in the favor of political factions, or control the news. Of course, all of this comes at a price — and by the time you're vying for the presidency, you'll want potential voters to be on your side. In the end, as always, only one thing counts: Who has managed to pocket the most government money?

•••

Irgendwann in einer nicht mehr so weit entfernten Zukunft, mussten wir Menschen uns ein neuen Lebensraum suchen. Gerade als wir dachten, uns mit dem Mars zufrieden geben zu müssen, entdeckten wir plötzlich einen neuen Planeten - wir tauften ihn liebevoll Planet B.

Dort sollten wir also eine zweite Chance bekommen. Und natürlich hatten wir fest vor, diesmal alles richtig zu machen. Denn wie jeder weiß, lernen wir Menschen sehr gut aus unseren Fehlern...

In Planet B schlüpft ihr in die Rolle korrupter Gouverneurinnen. Ihr schließt krumme Deals mit Konzernen ab, um eure eigenen Interessen durchzusetzen. Ihr baut eure Stadt auf und lasst die Bevölkerung für euch arbeiten, steigt in der Gunst politischer Fraktionen auf oder kontrolliert die Nachrichten.

Natürlich hat das alles seinen Preis - spätestens, wenn ihr um die Präsidentschaft wetteifert, wollt ihr eure potenziellen Wähler auf eurer Seite wissen. Am Ende zählt wie immer nur eins: wer hat es geschafft, die meisten Staatsgelder in die eigene Tasche zu stecken?

—description from the publisher

A War of Whispers

A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties.

You start the game with five loyalty tokens, each corresponding to one of the five different empires, bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends, the empires you are most loyal to control the most cities across the globe. Gameplay consists of turns broken down into four phases:

Deploy agents phase: In player order (starting with the first player and proceeding clockwise), each player removes, then deploys agents to empire councils, the positions on the board marked Sheriff, Steward, Marshall, and Chancellor.
Empire turns phase: Each council position on each empire council will take an action. If a player has acquired cards, they may play them during this phase.
Cleanup phase: Add the turn marker to the next space on the turn tracker, then each player discards down to the hand limit of five cards.
Swap phase: In player order, each player may swap two of their unrevealed loyalty tokens. If you choose to do so, you must reveal both of the swapped loyalty tokens. They remain revealed for the rest of the game.

Gameplay repeats itself in this order four times. When the last space on the turn track is filled, the game ends immediately and scoring commences. The player with the most points based off their empire loyalties and the cities they control wins.

Oriflamme: Ablaze

In Oriflamme and Oriflamme Embrasement, the players find themselves in the middle of a medieval feud over the French royal crown. The King is dead! Long live the King! As heads of influential families, the players strive to come to power with cunning and malice, power and strength, virtue and infamy. Their goal: the king's throne!

In the tactical card game, hidden cards are played in turn. By tactically uncovering and activating their effects, players can outdo or get them out of the way, because all players have the same goal in mind — to collect the most influence points for their family and thus win the game.

In Oriflamme Embrasement (second installment of the award winning game Oriflamme), the incendiary war threatens to bring the kingdom to the ground. But nothing will stop your house to conquer the throne by putting forward every inch of your famous lust for power and vengeance.

Oriflamme Embrasement offers 11 new action cards that can be mixed with Oriflamme or be used as a standalone.

—description from the publisher (translated)