Political

Dune: Imperium – Uprising

In Dune: Imperium Uprising, you want to continue to balance military might with political intrigue, wielding new tools in pursuit of victory. Spies will shore up your plans, vital contracts will expand your resources, or you can learn the ways of the Fremen and ride mighty sandworms into battle!

Dune: Imperium Uprising is a standalone spinoff to Dune: Imperium that expands on that game's blend of deck-building and worker placement, while introducing a new six-player mode that pits two teams against one other in the biggest struggle yet.

The Dune: Imperium expansions Rise of Ix and Immortality work with Uprising, as do almost all of the cards from the base game, and elements of Uprising can be used with Dune: Imperium.

The choices are yours. The Imperium awaits!

Zoo Vadis

What if the animals were the ones who ran the zoo?

…Presumably, this wild government would be built upon the support of fellow creatures and fueled by the fame, attention, and prestige of wide-eyed visitors. Naturally, the most aspirational beasts would lobby for a position in the star exhibit, and the lead star would be elected Zoo Mascot.

In order to join the star exhibit, each species must campaign its way up the hierarchy of enclosures with the majority support of animal voters. And the lead star will be the species that has earned the most laurels from both raving fans and jealous rivals along the way.

How does one gain support and earn laurels? Through crafty politicking, clever negotiations, and ruthless schemes. There can only be one Zoo Mascot, after all.

Where are you going? That is the ultimate question of Zoo Vadis.

Zoo Vadis is an evolution of Reiner Knizia’s classic negotiation game, Quo Vadis? It retains the elegant, political gameplay that fans have come to love while introducing many innovations and improvements by:

Enhancing the 3-player game and tailoring the board to all player counts through neutral, bribable figures—roaming peacocks
Widening the player count with a second game board for 6-7 players
Expanding the possibilities for strategic negotiation with asymmetric animal abilities
Increasing tactical opportunities with new special laurel tokens
Broadening the appeal of the theme and presentation with vibrant zoo art by Kwanchai Moriya and Brigette Indelicato
Enlivening the production with chunky animal figures and functional player screens

Like the original design, the game ends immediately when the Star Exhibit is full. Only the animals who have reached the Star Exhibit qualify for victory, and the winner is the player with the most laurels.

–description from publisher

Federation

The universe is organized into many federations which trade, intrigue, develop… One of these federations, still not fully developed yet (5 member planets so far) wants a new delegation to join them, but you are not the only one having your sights set on the federation. The Federation challenges you to prove your worth for 5 years. During these 5 years, you must develop strategies, deploy tactics, take the best opportunities but also form the right alliances at the right time… In the end, only 1 delegation will be chosen: the one with the most prestige!

Federation is an interactive Eurogame with innovative double-sided worker placement mechanic..

Federation is played over 5 rounds. Each round is divided into 2 main steps. The first step is player turns where each player plays an Ambassador's pawn and send a spaceship on a special mission. Once all players have completed their turn, the Executive Phase starts, where players receive their income, fund Major Projects and pass laws.

At the end of the 5th round, the game ends. The Player with the most prestige points wins the game and joins the Federation. In case of a tie, the victory is shared.

Your individual board is composed of the 5 federated actions, 1 spy action, some senate actions and some special senate actions giving prestige points.

—description from the publisher

Trajan

Set in ancient Rome, Trajan is a development game in which players try to increase their influence and power in various areas of Roman life such as political influence, trading, military dominion and other important parts of Roman culture.

The central mechanism of the game uses a system similar to that in Mancala or pit-and-pebbles games. In Trajan, a player has six possible actions: building, trading, taking tiles from the forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau.

At the start of the game, each player has two differently colored pieces in each of the six sections (bowls) of his tableau. On a turn, the player picks up all the pieces in one bowl and distributes them one-by-one in bowls in a clockwise order. Wherever the final piece is placed, the player takes the action associated with that bowl; in addition, if the colored pieces in that bowl match the colors shown on a Trajan tile next to the bowl (with tiles being placed at the start of the game and through later actions), then the player takes the additional action shown on that tile.

What are you trying to do with these actions? Acquire victory points (VPs) in whatever ways are available to you – and since this is a Feld design, you try to avoid being punished, too. At the Forum you try to anticipate the demands of the public so that you can supply them what they want and not suffer a penalty. In the Senate you acquire influence which translates into votes on VP-related laws, ideally snagging a law that fits your long-term plans. With the military, you take control of regions in Europe, earning more points for those regions far from Rome.

All game components are language neutral, and the playing time is 30 minutes per player.

Planet B

At some point in the not-so-distant future, we humans had to look for a new place to live. Just when we thought we'd have to settle for Mars, we suddenly discovered a new planet, one we lovingly christened "Planet B". It was a second chance for humanity, and of course we were determined to do everything right this time because as everyone knows, we humans learn very well from our mistakes...

In Planet B, you slip into the role of corrupt governors. You make crooked deals with corporations to advance your own interests. You build your city, let the population work for you, rise in the favor of political factions, or control the news. Of course, all of this comes at a price — and by the time you're vying for the presidency, you'll want potential voters to be on your side. In the end, as always, only one thing counts: Who has managed to pocket the most government money?

•••

Irgendwann in einer nicht mehr so weit entfernten Zukunft, mussten wir Menschen uns ein neuen Lebensraum suchen. Gerade als wir dachten, uns mit dem Mars zufrieden geben zu müssen, entdeckten wir plötzlich einen neuen Planeten - wir tauften ihn liebevoll Planet B.

Dort sollten wir also eine zweite Chance bekommen. Und natürlich hatten wir fest vor, diesmal alles richtig zu machen. Denn wie jeder weiß, lernen wir Menschen sehr gut aus unseren Fehlern...

In Planet B schlüpft ihr in die Rolle korrupter Gouverneurinnen. Ihr schließt krumme Deals mit Konzernen ab, um eure eigenen Interessen durchzusetzen. Ihr baut eure Stadt auf und lasst die Bevölkerung für euch arbeiten, steigt in der Gunst politischer Fraktionen auf oder kontrolliert die Nachrichten.

Natürlich hat das alles seinen Preis - spätestens, wenn ihr um die Präsidentschaft wetteifert, wollt ihr eure potenziellen Wähler auf eurer Seite wissen. Am Ende zählt wie immer nur eins: wer hat es geschafft, die meisten Staatsgelder in die eigene Tasche zu stecken?

—description from the publisher