Political

Caligula

It is the year 41 AD. The emperor Caligula has finally gone too far. An occasional political assassination you can understand, but his personal habits are too much to bear! It’s time that somebody step in and deal with the madman before it’s too late. And if you should happen to profit at the same time you rescue the Republic, well, who could complain about that?

Caligula puts you and your friends in the togas of the true powers in Imperial Rome: the guys holding the knives! Send your legates throughout the empire to further your own plans and seize valuable opportunities. Keep a wary eye on your rivals and make them pay dear for their gains. Marshal your resources with care, and when the moment is right, strike! Secure your favorite on the throne, and all the wealth and glory of Rome will be yours for the taking!

Caligula is the first game by Italian designer Pierluca Zizzi, and the sixth title from the up-and-coming young publisher Post Scriptum. ElfinWerks is pleased to be able to bring this exciting game of plots and politics to America. Do you have the savvy to navigate the treacherous politics of the Eternal City? Or will your rivals leave you banished from the halls of power? Take up your knives for the Republic (And for yourself!) in Caligula!

Quo Vadis?

In an interesting departure from his normally computational-heavy game structure, Reiner Knizia put together this negotiation game. Players are represented on the board by a group of politicians moving through a network of committees, and need to seek support from their competitors to advance upward toward the Senate. Supporting an opponent gains you prestige, needed in quantity at the end of the game. Once all five Senate positions are filled, the game is over, and only players who have a politician in the Senate are eligible to win. Of those players, whoever has the most prestige wins.

Doge

Three or four players try to gain the most influence by building palazzos in Venice. Influence is placed face-down into city sections. When all is placed, they are revealed in a predetermined order. Having the most influence in a section allows a player to build the most houses and also give control over the adviser for that section. The adviser can be placed somewhere else in the city and adds influence in a later vote. Houses can be traded for Palazzos, and the player with a Palazzo in every section wins the game.

Part of the Goldsieber large box series

Sid Meier's Civilization: The Boardgame

This entry covers the 2002 release of Sid Meier´s Civilization: The Boardgame by Eagle Games. This game is unrelated to the similarly named 2010 FFG game Sid Meier's Civilization: The Board Game.

A boardgame version of the award-winning PC strategy game. Create a civilization to stand the test of time! The game begins in 4000 BC where the players found a pair of villages of a fledgling people.

Each player’s civilization :

Explores the world around them, discovering resources and the native people that defend them.
Expands by sending settlers out to create new cities.
Researches new technologies to gain advantages over the other players.
Builds unique “Wonders of the World”.
Increases the size of their cities (4 sizes from village to metropolis) to increase production.
Builds military units to defend what’s theirs, and to conquer what’s not.

Features:

2 sets of rules (standard, and advanced) allow anyone to play the game.
784 plastic pieces featuring 22 different, professionally sculpted playing pieces that represent cities, settlers, armies, navies, artillery, and air units from 4 different eras.
Over 100 full color Technology and Wonder cards.
A giant 46” x 36” gameboard featuring the artwork of Paul Niemeyer.

This game has been reimplemented in 2007 as Civilization CHR ("open source" project)

Régents

In 1286, Alexander III, King of Scotland, died of a fall from a horse. None of his children who survived him, the Scottish lords declared his little daughter Margaret, then aged 4, Queen of Scots. But because of his age too young, the Lords put up a regency, the Guardians of Scotland for the administration of the kingdom until Margaret was old enough to reign.

Gathered in a meeting in Edinburgh Castle, with the referee King Edward 1st of England, the major Scottish clans will have to use their influence to get the honorary title of Regent, also known as "Guardian of the kingdom."

REGENTS is a placement game / majority where he must win the points of influence in areas key to the kingdom (political, military, religious, financial and trade). The dot gain sensitivity is based on a threshold to cross in order to progress making the game very tight. In addition to playing cards "ACTION" and a charge to make the ambience of the conspiracy.