Political

Quo Vadis?

In an interesting departure from his normally computational-heavy game structure, Reiner Knizia put together this negotiation game. Players are represented on the board by a group of politicians moving through a network of committees, and need to seek support from their competitors to advance upward toward the Senate. Supporting an opponent gains you prestige, needed in quantity at the end of the game. Once all five Senate positions are filled, the game is over, and only players who have a politician in the Senate are eligible to win. Of those players, whoever has the most prestige wins.

Doge

Three or four players try to gain the most influence by building palazzos in Venice. Influence is placed face-down into city sections. When all is placed, they are revealed in a predetermined order. Having the most influence in a section allows a player to build the most houses and also give control over the adviser for that section. The adviser can be placed somewhere else in the city and adds influence in a later vote. Houses can be traded for Palazzos, and the player with a Palazzo in every section wins the game.

Part of the Goldsieber large box series

Sid Meier's Civilization: The Boardgame

This entry covers the 2002 release of Sid Meier´s Civilization: The Boardgame by Eagle Games. This game is unrelated to the similarly named 2010 FFG game Sid Meier's Civilization: The Board Game.

A boardgame version of the award-winning PC strategy game. Create a civilization to stand the test of time! The game begins in 4000 BC where the players found a pair of villages of a fledgling people.

Each player’s civilization :

Explores the world around them, discovering resources and the native people that defend them.
Expands by sending settlers out to create new cities.
Researches new technologies to gain advantages over the other players.
Builds unique “Wonders of the World”.
Increases the size of their cities (4 sizes from village to metropolis) to increase production.
Builds military units to defend what’s theirs, and to conquer what’s not.

Features:

2 sets of rules (standard, and advanced) allow anyone to play the game.
784 plastic pieces featuring 22 different, professionally sculpted playing pieces that represent cities, settlers, armies, navies, artillery, and air units from 4 different eras.
Over 100 full color Technology and Wonder cards.
A giant 46” x 36” gameboard featuring the artwork of Paul Niemeyer.

This game has been reimplemented in 2007 as Civilization CHR ("open source" project)

Régents

In 1286, Alexander III, King of Scotland, died of a fall from a horse. None of his children who survived him, the Scottish lords declared his little daughter Margaret, then aged 4, Queen of Scots. But because of his age too young, the Lords put up a regency, the Guardians of Scotland for the administration of the kingdom until Margaret was old enough to reign.

Gathered in a meeting in Edinburgh Castle, with the referee King Edward 1st of England, the major Scottish clans will have to use their influence to get the honorary title of Regent, also known as "Guardian of the kingdom."

REGENTS is a placement game / majority where he must win the points of influence in areas key to the kingdom (political, military, religious, financial and trade). The dot gain sensitivity is based on a threshold to cross in order to progress making the game very tight. In addition to playing cards "ACTION" and a charge to make the ambience of the conspiracy.

Chicken Caesar

In Chicken Caesar, players represent aristocratic ancient Roman chicken families trying to create a legacy for their family name. Each family has several eligible roosters eager to jump into the world of politics, getting rich and creating a legacy by any means necessary.

Roosters gain renown for their families by occupying various political offices. Low-ranking officers don't yield much fame, but they hold both the purse strings and the power of the sword. A few roosters in the lower offices of Aedile and Praetor, together with the votes of a few well-paid (and temporary) allies, can clear a path to the luxury and recognition that come with the titles of Censor, Consul, and even Caesar.

Being Caesar isn't easy, though: fail to bribe and bargain to ensure the welfare of the whole coop and today's Caesar is tomorrow's Coq au Vin. Dead roosters don't earn any more points, but they do offer opportunities for their surviving relatives to exaggerate their accomplishments. All that matters, in the end, is history's judgment, and history can be rewritten.

Mechanically, players gain and maintain areas of influence through negotiation and voting. The game features a Suffragium marker that players pass after voting to either promote a Rooster to a higher office, or throw him to the fox. Players can also strategically demand bribes for their votes or even refuse to vote (pass) to gain a later advantage.

Murder, betrayal, votes for cash, fragile alliances, and bloody vendettas will separate the legendary families from the forgotten ones in the struggle to become – and remain – Chicken Caesar!