Programmed Movement

Mountains Out Of Molehills

Moles have traveled from all over to compete in the annual Mountain Maker tournament. In this light strategy game, competitors show their skill based on how high they can pile their Molehills, and by how many Mountains they control. The Mole that can build and control the most Mountains out of Molehills over 6 rounds will be declared the "Top Tunneler" and win the game. Features a two-level game board and full-color acrylic standees for each Mole!

Mountains Out Of Molehills is played over six rounds, and each round has four phases. In Phase 1 players take turns drafting action cards from a face up market to form a hand of 4 cards each. These actions will move Moles underground while adding Molehill pieces to the bottom of the Mountains above them.

In Phase 2, each player simultaneously determines the order they plan to resolve their action cards, they place these cards face down in a stack from first action, to last. Once the order is set it cannot be changed! Carefully planning will help ensure you take control of the most valuable Molehills, but be careful as your opponents may block your path, throw a Rock in your way, or even cause your best Mountains to Topple over, spilling the pieces onto other Mountains!

In Phase 3 players take turns revealing the top card from their stack and resolving its action. In Phase 4 players score the round. Each player controls the Mountains that have their color Molehill on the bottom, and they earn 1 point for each piece in the Mountains they control.

After scoring, players draft the turn order for the next round, starting with the player who has the most pieces on TOP of each Mountain. The player who goes first gets first choice when drafting cards, but the player who acts last gets the final movement of the round.

After six rounds players total up all their points from the 6 rounds and the player with the most points is dubbed the Top Tunneler and wins the game!

The Queen's Gambit

Can you visualize chess games like Beth Harmon in The Queen's Gambit, thinking multiple moves ahead of her opponents?

In The Queen's Gambit: Das Damengambit, you can try to outwit your fellow players by playing with as much foresight as she did. Each of the 2-4 players has their own gambit piece that moves across the chessboard, and your turns are always planned three moves in advance by laying down cards upon which chess pieces are depicted. On your turn, you reveal your first card; move the gambit piece according to what's depicted on that card, ideally capturing chess tiles in the process; then refill your row by placing a third card in your personal queue.

Once all the chess tiles have been captured, the game ends and whoever has collected the most tiles wins.

Colt Super Express

Colt Super Express has the spirit of the original, award-wining Colt Express in the form of a fast-paced, survive-to-win format that players can take anywhere.

Players compete to be the last Colt Express rider standing because there can only be one when this train stops. Each round, players will place one of their five action cards face down in a pile to determine what they'll do when they are revealed, including moving, shooting, and more. At the end of the round, the last train car is removed...and so is anyone in it! If more than one player is alive in the final car, the entire train explodes, taking them with it.

Chrono Corsairs

On the cursed shores of Ouroboros Island, a fearsome time storm has wrecked several pirate ships in a desolate harbor. What's worse, you're cursed to live the same day over and over again until the time storm subsides!

At the start of each loop in Chrono Corsairs, players simultaneously select plans to place into their timeline. Then, you follow those plans to move your crew around the island. Events happen at the same time in the same place every loop, so as you explore the island, you'll unlock its secrets and learn to avoid its many dangers.

At the end of each loop, all the pieces on the board reset as you collect treasure. Doubloons must be spent to upgrade your crew, while time gems can be kept from loop to loop. As the time storm's intensity increases over the course of the game, it unlocks new scoring opportunities and produces strange anomalies. When the time storm breaks, the game ends and the pirate with the most treasure wins.

—description from the publisher