Race

Glory Islands

The year is 1660. The pirate ship crews are determined to find out who is the best captain amongst the pirates.

Glory Islands features easy-to-learn rules and fast, simple turns! You must outwit your opponents to claim fame and fortune. It has two different game boards and also includes a mini-expansion in the main game box.

Glory Islands is played over a series of rounds in which players simultaneously play sailing cards from their hands. The card values define the turn order, how far ships can move on the board, and where a player’s pirates may be placed on the board. Depending on where they are placed, pirates may receive glory, treasure tokens, or barrels. The cards may also provide bonus actions that players can use to gain an advantage over their opponents. When pirates occupy all of the spaces on an island, the player with the most pirates on that island will gain the most glory.

The game is over when one or more pirate ships have completed the route around the islands. The player with the most glory is crowned the "King of the Pirates"!

Hellton Palace

Somewhere, deep in the underworld, not far from the Styx and Elysian Fields, bellhops are preparing themselves to knock on their guest's doors. And YES : they ARE scared.

In Hellton Palace, both players are managing a hotel, hiring bellhops to address their guest needs. But in the end, they know the place is going to collapse at some point... Try to outlast your opponent!

An unsatisfied customer would penalize your reputation, but a too enthusiastic legendary creature or god can literally break the pillars supporting the building!

Twist your habit by having a new goal: Losing last!

On your turn:
1) Welcome a guest in one of the available rooms in the matching row.

2) Dismiss your bellhops by flipping their tile to their "break" side.

3) Hire new ones by paying the cost with your hard-earned money.

4) Move your Bellhop pawn from room #1 to #9. When they reach an empty room, ignore it and move on to the next one. When they reach an occupied room, choose whether to serve the Guest or not.
Serving a Guest removes their irritation token and makes them satisfied, which allows you to apply the effects on their door hanger
If you decide not to serve the Guest, place an Irritation token on them except if they have one already. In this case, remove it with a Bell token. In this case, remove all irritation token and lose one bell token.

5) Choose between collecting coins (of all satisfied guests/all guests without irritation token) OR gaining a Bell token back.
There are two ways of ending the game:

A player has no bell token left
A player has a column with no pillar token left

—description from the publisher

After Us

2083. Humankind died out decades ago, leaving behind mere vestiges of its time on Earth. As time went by, nature reclaimed land all over. In this resurgent world, apes have kept evolving. They've been gathering in tribes, growing, mastering human items, and advancing in their quest for knowledge. As the leader of such a tribe, you need to guide it towards collective intelligence.

After Us is a deck-building and resource management game featuring an original and intuitive combo system in which players are each leading a tribe of apes. Starting only with tamarins, they combine their cards each turn to collect resources and gather victory points, attracting new apes into their tribe along the way: powerful gorillas, resourceful orangutans, versatile chimpanzees, and wise mandrills. The first player to obtain 80 points prevails in the race to collective intelligence — and wins the game.

— description from the designer

Ready Set Bet

In Ready Set Bet, you and your friends head to the races for a day of cheering, jeering, and betting on your favorite horses, whose fates hang on every roll of the dice.

Ready Set Bet is played over four rounds. Each round consists of a race followed by bet resolution. During each race, players freely place their bet tokens on the board while the race is going on. After each race, players win or lose money for each of their placed bet tokens, then receive a VIP Club Card to help them win more money in the following races. After four rounds, the player with the most money wins!

—description from the publisher

Anno 1800

In Anno 1800, a board game based on the popular PC game from Ubisoft, you continuously build up your own industry to develop your home island.

Ship fleets allow for lively trade and the development of new islands in the Old and New World. You have to fulfill the wishes of your own population. While the inhabitants are initially satisfied with bread and clothing, they soon demand valuable luxury goods. You must plan production chains sensibly and keep an eye on the specialization of your population. The goal: A wise distribution of farmers, workers, craftsmen, engineers, and investors — but the competition never sleeps and can snatch the new achievements from under your nose at any time! Who can create the most prosperous island?

—description from the publisher (translated)