Real-time

Dutch Blitz

In Dutch Blitz, each player has her own deck of forty cards, with cards 1-10 in four colors; red and blue cards show a Pennsylvania Dutch boy, while yellow and green cards show a Pennsylvania Dutch girl. Each deck has a different symbol on the back to aid with card sorting between rounds.

At the start of each round, each player lays out three cards face up in front of her to create her post piles; places a face-up stack of ten cards, seeing only the top card, next to her post piles to create her blitz pile ; and holds the remaining cards in hand face down.

Playing at the same time, each player tries to empty her blitz pile. If she has a 1 on the top of any face-up stack, she plays it to the center of the table to create a Dutch pile. If she has a 2 of the same color as any 1 on top of a Dutch pile, she can place the 2 on the 1. All cards on a Dutch pile must be played in ascending order and must be the same color. A player can also play from the blitz pile onto a post pile, or from one post pile onto another, but only if the numbers are in descending order and the boys and girls alternate.

If a player can't play anything, she can reveal cards from the stack in her hand, counting them out in groups of three, then laying them face up while revealing only the top card. She can play this top card onto a Dutch pile or post pile as long as she meets the rules for doing so.

As soon as a player empties her blitz pile, the round ends. Each player scores 1 point for each of her cards among the Dutch piles, then loses 2 points for each card remaining in her blitz pile. Players then sort all the cards and play another round. As soon as at least one player has at least 75 points, the game ends and the player with the most points wins.

Note that while the Dutch Blitz: Expansion Pack allows for play of Dutch Blitz with up to eight players (by having differently colored card backs), it is also a standalone game and is therefore listed as a separate edition of Dutch Blitz despite the name.

Factions: Battlegrounds

In Factions: Battlegrounds, you take on the role of a general who's leading an army of troops, spellcasters, beasts, and mythological monsters into battle. You and the opposing generals determine the battleground, gather resources, and score points by eliminating enemy units. Whoever first captures 25 points of units wins.

In more detail, to set up choose one of the six factions in the game; each faction has twelve unique units and five "home terrain" cards that work well with your units. Players then take turns building the battleground by placing one terrain card at a time into the 3x3 grid, each terrain card is divided into a 2x2 grid, so the entire grid of play is 6x6. Whoever places terrain first has an advantage since they have more home terrain than other players, while players who go later during set up determine the location of resource centers on the battleground or recruit their starting units last so that they can respond to the choices of opponents. Units cost 1-5 gold, and each player can spend up to 10 gold on starting units, keeping anything unspent.

During a round, all units have the chance to move, with the highest-ranked units moving first and with ties being broken in favor of whoever has the most captains, followed by whoever has the most units. Each unit has a movement, attack, and health value, along with an indication of whether it generates gold or mana and (possibly) a spell that it can cast. After moving a unit, you can attack with it, whether melee or ranged as indicated on the card. If you defeat an enemy unit, you can points equal to its cost in gold, so while expensive units tend to be the most powerful, they also provide an opponent with their biggest target for points.

Prior to activating a unit on your turn, you can pay gold to recruit new units, and those units will slip into rank order for the turn, possibly allowing you to put a high-ranking unit into play directly and giving an opponent someone on the battleground that they didn't expect.

Once all the units have moved, players collect resources for units that gain them automatically and for units located on resource centers. Rounds continue until someone has collected 25 points of captured units, at which point they win immediately.

Factions: Battlegrounds is centered on inclusion and diversity, incorporating mythology from all over the world and representing traditionally European-based fantasy elements with underrepresented cultural elements.

Cuphead: Fast Rolling Dice Game

From the popular Cuphead video game, comes an all new fast action, original cooperative dice game where players must roll dice to defeat iconic bosses. Featuring the classic hand-drawn 1930’s art style, this card and dice game emulates the side-scrolling, run-and-gun excitement from the video game. Work together to be quick and nimble to avoid the attacks and defeat the bosses to win. Includes custom art, 8 Boss Decks, custom dice and more!

Whats Included:

4 Player Boards
1 Center Board
1 Boss Health Tracker
24 Six-Sided Dice
20 Wallop Cards
16 Health Tokens
12 Parry Tokens
40 Coins
5 Time Tokens
8 Boss Decks (25-40 cards each)
1 Results Tracker
1 Pad of Save Sheets

Stella: Dixit Universe

Starseekers! Explore the sky and bring some light back to your world.

Stella is a competitive game in the Dixit universe. In each round, players interpret Dixit cards on a board after receiving a common clue word. Each player observes the Dixit cards and secretly associates these cards with the clue word, marking on their erasable personal slates the cards that they choose. Selecting the same cards as the other players allows you to score more points. Conversely, selecting a card that no one else chooses may cost you dearly.

At the end of the fourth round, each player calculates their total score. Whoever has the most points — which is possibly more than one person — wins.

Take calculated risks, but beware of the fall.

—description from publisher

Nitro Glyxerol

Nitro Glyxerol is an action game that rewards clever timing over raw dexterity. Each player has a laboratory flask (a 3D labyrinth) full of colorful ingredients (colored cubes). Simultaneously, the players start shaking their flasks in order to navigate the ingredients into the flask's spout in the right order. Each player has to decide though when to stop as smaller ingredient chains can be used to pick up victory point cards before the opponents with longer chains may do so.