Roll / Spin and Move

Star Trek: Trivia Game

Trivia game containing questions about Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager. Answer a question correctly, and receive the color coded insignia for that series. The first player to collect an insignia from each of the four series and correctly answer a final question (other player's choice) wins. Questions can be answered either with three multiple choice options or, for a more difficult variant, without the multiple choice. High quality pictures adorn the front of each trivia question to provide a clue regarding the questions on the card.

Special spaces make for more interesting game play than a typical trivia game

Borg Spaces: When landing here, you must defend your most recent insignia. If you answer the question incorrectly, you lose your most recent insignia.

Starship Spaces: When landing here, you can challenge an opponent for a specific insignia they already have. Answer a question of that series correctly, and you steal your opponent's insignia.

Q Continuum Spaces: When landing here, if you correctly answer a question, you may then move anywhere on the board. If you answer incorrectly, you must move to the closest Borg Space and defend your most recent insignia.

Wormhole Spaces: When landing here, you may choose to move to any of the wormhole spaces on the board and continue your turn. After you have collected one insignia from each of the four series, you must pass through a wormhole to answer the final question in order to win.

Dune

This game should not be confused with the grail game Dune which has the same name (but is based on the book rather than the movie).

Based on the movie, this version of Dune features photos of the stars on pawns divided into teams of three. Each character has its own strength and guile values. Players can move around the outer desert spaces to harvest monetary units of spice or can move around the inner castle spaces to build up strength. Players can use spice to buy random equipment cards, spice harvesters, or extra boosts of guile when under attack. Players can also invest in the craps-like commodity markets that pay off on certain dice rolls. The artwork is slick, the rules are relatively simple compared to AH's version, and games go fairly quickly since all fights are to the death.

This is a rare & protected game that requires having a membership to play. See a Game Associate for details.

Gouda! Gouda!

You lead a gang of 5 mice in a race for cheese. To move your mice, you throw special dice with green, red, and yellow faces. A green face lets you move a mouse forward; a red face makes you move backward, and a yellow face does nothing. You even have special powers to help you out. Get one of your mice to the cheese first, and it's yours. Simple, right? Not quite! Your opponents are not sitting still - they can move their mice (and yours!) and use their special powers to slow you down.

A winner of the 2001 Concours International de Créateurs de Jeux de Société.

Go Teddy Go!

From the Ravensburger Catalog:

The bears love to play hide and seek! Roll the colored die, move along the path, and hide your three bears first to win. A sliding panel reveals caves for the bears to disappear into as their laughter sounds from a hidden voice chip!

Involves color recognition, association, simple strategy.

Ages 4 and up.

Clue: Simpsons Edition

The classic detective game! In Clue, players move from room to room in a mansion to solve the mystery of: who done it, with what, and where? Players are dealt character, weapon, and location cards after the top card from each card type is secretly placed in the confidential file in the middle of the board. Players must move to a room and then make an accusation against a character saying they did it in that room with a specific weapon. The player to the left must show one of any cards accused to the accuser if in that player's hand. Through deductive reasoning each player must figure out which character, weapon, and location are in the secret file. To do this, each player must uncover what cards are in other players hands by making more and more accusations. Once a player knows what cards the other players are holding they will know what cards are in the secret file. A great game for those who enjoy reasoning and thinking things out.