Set collection

Deep Regrets

Deep Regrets is a an unfortunate fishing game about pulling progressively more horrifying things out of the ocean. Decide what to eat, what to sell, what to mount, and how many regrets you're willing to carry, as you push yourself too far and spiral towards a conclusion in this strategic horror fishing game.

You'll roll bespoke tackle dice at the start of each turn to determine your strength for that round and then decide whether you'll stay at sea or return to port to sell fish, buy provisions, and recharge your energy.

Survey the sizes of shadows on the backs of 9 different fish shoals at three depths, determining what you think you can afford to catch and if you want to risk it for a potentially better reward. Flip fish, spend dice, add them to your collection - but beware of reveal and catch abilities that can have various effects on the game! As your eyes spy more and more horrifying things, you'll collect Regrets cards - which drive up your madness but also give you access to more dice and increase the value of weirder fish. It's a risk/reward scenario as you balance your madness, knowing that at the end of the game the player with the highest value of Regrets will have to discard their most valuable mounted fish.

Manage you resources, make strategic decisions, leverage madness to your benefit and suppress your Regrets as you try to catch the most valuable haul of weirder and weirder fish in this weird week at sea.

SOLO MODE:
In the solo mode (which you can also co-op), you'll act as an ichthyologist on a mission to catch and catalog every fish in the sea. Over a campaign of dozens of games, you'll try to reel in every last fish and document their attributes on provided catalog sheet. At the end of each game, you'll have to discard an equal value of fish to the regrets you've collected and may have to let some fish go to return to another day. At the end of the campaign, you'll have a catalog of all fish names, depths, values and difficulties that can be used by players in the multiplayer game to help identify what they might fish up!

Fantastiqa: The Rucksack Edition

Welcome to the wild, weird world of FANTASTIQA!

Fantastiqa is a deck-building board game set in a fantastical landscape of dark forests, mist-shrouded highlands, and frozen wastes. As you and your foes journey around the board, you will subdue strange creatures and fulfill fabulous quests.

Each creature you encounter has both an ability and a vulnerability. By playing card symbols to which a creature is vulnerable, you can subdue it and recruit it as an ally. Each creature you defeat is added to your expanding deck of cards, making its special ability into an ability of your own! A defeated Enchantress will wield her beguiling charms to help you overcome wandering Knights. Knights in turn subdue Dragons, adding their fiery breath to your cause. By combining the powers of different creatures you can fulfill curious quests, for example:

Send forth your Rabbits of Unusual Size to Nibble Through the Violin Strings of the Violent Vampire Volnar!
Deploy a party of web-slinging Spiders to String a Bridge Across the Chasm of Chaos!
Send your Dragons and Vampire Bats together on a mission to Ignite the Whisker-Wick'd Candle Guarded by the Ice Cats of Kituviel!

Some of the creatures you encounter carry precious gems, which you can spend to purchase powerful artifacts or to summon mythical beasts to your aid. You begin with a handful of household items, but you will grow in power as you adventure and gather allies! By completing quests you score victory points and claim other special rewards. The board changes every time you play, so prepare for a new, exciting adventure each time you enter the world of Fantastiqa!

Fantastiqa is easy to learn but challenging to master – a game for families and gamers alike. Additional simplified rules are included for beginners and children.

The components are lavishly illustrated with fine art by Caspar David Friedrich, Vincent van Gogh, Claude Monet, Arthur Rackham, John William Waterhouse, John Bauer, Edward Burne-Jones, Francisco Goya, and others.

Monopoly: The Mega Edition

Monopoly: The Mega Edition is bigger and believe it or not, faster than regular Monopoly. What makes it bigger is a larger board, Train Depots, Skyscrapers, 9 new Properties, and the addition of the $1,000 bill. It is faster because of a new speed die and Bus cards. Monopoly: The Mega Edition can be played in 1½ hours with more fun than ever!

The massive game board has 12 additional spaces, including 9 new properties. You'll be able to buy, for the first time: California, Florida, Maryland, Massachusetts, Michigan, New Jersey, South Carolina, and Arctic Avenues, plus the Gas Company. Each joins an existing group.

Buy all the properties of a group, build your houses and hotels, and then keep on going by building Skyscrapers for a chance to earn "mega" rents. Good news: you can build houses and hotels once you own three out of four properties in a group (or two out of three in the smaller groups). You can even build a Depot on a railroad to double its rent.

Start play with $2500, including a $1,000 bill.

Roll three dice on your turn: two regular dice and the special "Speed" Die. The Speed Die gives you a chance for free trip to the next unowned property. (Later in the game the Speed Die could send you to the next property you owe rent on. Ouch!) From time to time you'll earn free "Bus Tickets." Use them to go where you want to go, but beware: they expire! The Speed Die and the Bus Tickets make the action speedy, intense, and sure-fire fun!

HUANG

Lead an ancient China kingdom dreaming of imperial power, establish new states, build pagodas, strive for influence – and battle to unite the country under your glorious dynasty! HUANG is set in the Warring States period (475-221 BC), a time of endless wars between seven rival states: Qin, Chu, Qi, Yan, Han, Wei, and Zhao.

HUANG is a 2 to 4 player game set in ancient China, during the time of the Warring States. You take control of one of the Warring States, battling to unite the country under your dynasty. Each player has five different leaders: Governor, Soldier, Farmer, Trader, and Artisan.

Clever placement of these leaders and their corresponding tiles on the board is key, allowing you to build pagodas to score points, trigger or avoid wars, and instigate peasant revolts that bring down your enemies. Play is fast and addictive, lasting around 90 minutes, with a very short teaching time reflecting the elegance of the ruleset.

Star Wars: Bounty Hunters

Star Wars: Bounty Hunters is a light strategy game, in which players compete to be the best bounty hunter in the galaxy. Players have three goals which will help them earn points: capturing targets, completing contracts, and purchasing droids and crates at the Jawa market.

There is no down-time in this drafting game: everyone plays at the same time. Players start with 4 cards in hand. Each turn, players pick a card from one of the available piles (targets, hunters, contracts, and Jawa market). Then, they can choose to either play or sell a card. Finally, they pass their remaining hand to their left-hand neighbor.

Target cards have defense values, while hunter and droid cards have attack values. To capture a target, players must equal or exceed the target’s defense values by placing hunter and droid cards in front of their targets. Once a target is defeated, it is placed horizontally.

Players may also fill contracts by choosing contract cards. These grant bonus points for capturing specific targets and purchasing crates.

The first player to capture 4 targets earns bonuses, and this triggers the final 2 turns. Using the scorepad, players count the points they earned from capturing targets, filling contracts, and purchasing crates, and they deduce points they spent to hire hunters. The player with the most points is declared the best bounty hunter in the galaxy!

—description from the publisher