Set collection

Wendake

"Wendake" is the name that the Wyandot People use for their traditional territory. This population, also known as the Huron Nation, lived in the Great Lakes region together with the Iroquois, Shawnee, Potomac, Seneca, and many others. In this game, you explore the traditions and everyday life of these tribes during the 1756-1763 period when the Seven Years War between the French and the English took place in these territories.

But this white man's war is really only a marginal aspect of the game; the focus is on life in the Native villages, fields, and forests. In this game, you won't find the traditional teepees since those were used by southwestern tribes who moved their camps to follow the herds of buffalo. The Natives of the Great Lakes were sedentary, living in long houses. The women farmed beans, corn, and pumpkins, while men hunted beavers in the forests, mainly to sell their pelts as leather.

In the game Wendake, you are placed in the shoes of a chief of a Native American tribe. You have to manage all of the most important aspects of their lives, earning points on the economic, military, ritual, and mask tracks. The core of the game is the action selection mechanism: You have the opportunity to choose better and better actions over seven game rounds, and the winner will be the player who can find the best combinations of actions and use them to lead their tribe to prosperity. Each player has their own 3x3 action board that is comprised of nine action tiles. The first time you select an action tile each year, you may choose any tile; the second and third times that year, you must choose another action tile in the same column, row, or diagonal as your previously selected tile(s). If the action tile you choose shows more than one action, you can use them only in the order shown, from top to bottom. After the last player has placed (and resolved) their fourth action marker, the restore phase begins.

During the restore phase, all players remove the action markers from their tiles and flip the tiles they used face down so that they show the opposite side. All players then move their action tiles down one row so that the top line of their action grid is empty and the three tiles from their bottom row are now outside of the grid; if any of these three tiles shows the ritual side, they must be flipped back to the action side. The first player may now set aside one of the three tiles below their grid and replace it with one of the six advanced action tiles near the board or with any action tile they already set aside in previous years. This new tile is added to the tiles below the player's grid. Then, whether a new tile was taken or not, they shuffle the three tiles that are below their grid and place them in random order on the top line of their grid, all showing the action side.

During the game, you score points in four tracks, with these tracks being coupled randomly at the beginning of the game. The game ends at the end of the seventh year, and for each pair of tracks, you score only the number of points indicated by the score marker on the lower value. Sum these points from the two pairs of score tracks to see who wins.

Xtronaut: The Game of Solar System Exploration

Capturing the real-world thrill and challenges of planetary exploration, XTRONAUT™: The Game of Solar System Exploration gives 2 – 4 players ages 7 and up the chance to develop space missions and explore the solar system. The game is based on real planetary missions and rocket science. It also contains elements of politics and strategy that are inspired by the real-life situations that space missions face.

How do you complete your space mission?

Each player selects a Mission Card from the deck. This card determines the player's mission – the mission destination, type of spacecraft needed, the amount of Delta-V needed to achieve the mission, the potential to obtain gravity assists, and the points earned for completing the mission. Delta-V stands for change in velocity, and as applied to space missions and this game, it means the change in velocity necessary for a spacecraft to complete a selected mission.

Game play is straightforward. On their turn each player draws a playing card, plays up to three Action Cards, trades with other players, and places components on their game board. The Action Cards add real-life issues to the game that space missions often encounter - project cancellations, audits, government shutdowns, and other exciting twists and turns.

To complete a mission you must populate your game board with the right combination of cards for mission success. Each player needs to collect the Playing Cards that give them the right spacecraft, first and second stage rockets, and matching fairings. Gravity assist and solid rocket booster cards are available to provide additional Delta-V if needed to complete the assigned mission. Once the mission is complete, the player earns the points for the mission, which varies based on the size of the spacecraft and the target, and starts work on their next mission. The first player to score 10 points wins.

Fast Forward: FORTRESS

A great fortress looms in the distance...and it must be yours! Accept the challenge against all others to conquer the Fortress!

FORTRESS is a game about taking risks and out-witting and bluffing your friends to become the dominant ruler of the kingdom.

You start a Fast Forward game without reading a rules booklet in advance! Just grab some fellow gamers and discover the rules while playing. The Fast Forward series uses the Fable Game system introduced in Fabled Fruit: With the presorted deck of cards, you will discover all cards and rules as you play. It will take twelve games of FORTRESS before your group has explored the entire system. It can then be reset and played again by the same or different groups!

FORTRESS is the second of three completely different games in the Fast Forward Series!

Majesty: For the Realm

The crown is up for grabs to whoever can build the richest domain and seize it from their rivals. It’ll take a whole kingdom’s worth of people to accomplish this monumental task. Rally your citizens, grow your power, and reign supreme in Majesty: For the Realm, a game of strategically selecting who you want to work your lands set during the Middle Ages. Each game, you recruit characters to perform jobs that generate gold for your kingdom. Some characters work better with others, opening many paths to victory. Whether you choose to be a silver-tongued monarch who rules with mercy, or an iron-fisted tyrant who crushes their rivals, the fate of the land rests with you.

Azul

Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora.

In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.