Simulation

Great Fire of London 1666

On Sunday September 2, 1666, Thomas Farriner, the baker to the King, forgot to put out the hearth fire in his shop. This simple act of negligence created a towering and lethal inferno which would eventually destroy 13,000 houses and leave nearly 90 percent of the city's population destitute and homeless...

You are no simple bystander to this tragedy; the future of London lies in your hands.

In The Great Fire of London 1666, the players are men of wealth and standing who own property around London. The Lord Mayor has failed to act and it is down to these mighty men to lead trained bands of militia to fight the fire and save the city. To do so they must decide which districts to sacrifice to the fire and which to protect. Remember, these same men own much of London, thus such choices will shape their own future and greatly affect their wealth and standing.

Use the trained bands to suppress the fire and explosives to destroy blocks of housing to create fire breaks and prevent its spread. Do you choose to protect your own homes, turning a blind eye and allowing the fire to consume your rival's property? Or will you stand as the hero of London, and choose to save as much of the city as possible?

Victory can belong to the player with the most property left after the ashes settle, but stopping the fire and saving London's most famous landmarks may win a more altruistic land owner the hearts and minds of the people.

Save the city, or watch it burn.

Osmanli Harbi The Ottoman Fronts: 1914 to 1918

(from the publisher:)

Middle East Campaigns covers all three Ottoman fronts (Trans-Caucasus, Mesopotamia, Palestine) plus an addition to the Serbia game extending it south to Salonika and covering the rest of the war in Greece, Serbia, and Bulgaria extending Der Weltkrieg Series to the Ottoman Empire. Four maps, three counter sheets.

Five separate scenarios:

Kalfas Cephesi - Caucasus: 1914-17
The Ottoman Empire joins the Central Powers in the World War. The Turks stop a premature Russian offensive and then launch a disastrous counter invasion. Thus begin three years of fighting in the desolate Trans-Caucasus mountains.
Sina-Filistin Cephesi: 1915-18
The Ottomans attempt to seize the Suez Canal. The British advance across the Sinai wastes to invade Palestine. Both the desert and determined Ottoman resistance impede British efforts to seize the Holy Land and threaten Turkey from the south.
Irak Cephesi - Mesopotamia: 1914-18
The British move quickly to secure the Abadan oil fields with the Indian Army. The Indian colonial government lobbies to push further into Mesopotamia, with Baghdad as the objective. The British led forces move deep inland and encounter serious difficulty.
Canakkale Cephesi- Gallipoli: 1915
The plan was as brilliant as it was simple. Rapidly seize the Dardenelles and place Istanbul under the guns of the Entente fleet. This simple plan proved difficult to execute. Poor planning, difficult terrain, and dogged Turkish resistance bring the amphibious invasion to a standstill. Gallipoli becomes the birthplace of Australian and New Zealand national identities, as well as that of modern Turkey.
Makadoya Cephesi - Greece: 1915-18
Serbia's imminent collapse causes the Entente to occupy the Greek port of Salonika. Combined British, French, Serbian, and finally Greek forces fight against Bulgarians and their German and Austro-Hungarian allies on this strategically important front.

Easy to Learn System - Only 22 pages of Standard Rules. So you get to playing faster. And these rules apply to ALL of the games. So learn one and you can play them All!

Scale is 20km/hex
4 days per turn
Unit Sizes: Division/Brigade

840 Backprinted Counters
Standard and Scenario Rulebooks
Four 34in x 22in Maps

Black Friday

Schwarzer Freitag is a stock trading game with a built-in bubble to explode. The players are buying shares on a growing stock market, but at one time in the game the prices will crash. The players try to find out the right time to sell their shares and buy gold and silver (these are the victory points), before the market crashes.

The actions of all players change the probability of the crash. When they start selling, the probability of the crash will get higher. If they only buy shares then the crash will come later.

To win the game, you have to have a close look at what the others do to be in the position to sell the highest share at the right time, to get the most money. But the silver/gold price will rise too, and you can also win by buying silver/gold early in the game.

This game is the first game in the Freitag-Projekt:

Freitag(Friday) is a game project started on Friday 24th of October in Essen. I, Friedemann Friese, will work on that project for the next Five years on every Friday. I will work Five, Fifteen,... minutes (In German twenty-five, thirty-five,.. starts with an F, too) up to Fifteen hours on that project, but only Fridays.

The game will be published in Five years on the Friday of Spiel '13 in Essen. It will not be shown on Wednesday or Thursday.

I have a blog (by now only in German) on my website, where I show my work on that project.

By now I really don't know what will happen, but I have a lot of time......

Now it happened that the first game is ready and I found a company for publishing (the company is very interested, but it is not totally sure by now)

I will add the new second game to the database.

Moby Dick, or, The Card Game

Moby Dick, or, The Card Game is an adventure card game designed for 2-4 players, with additional rules for solitaire play. Based on Herman Melville's classic novel, Moby Dick combines cooperative and competitive play in an attempt to loosely simulate life on a 19th century whaleship.

The game is centered around three decks of cards: the Sea, the Sailor, and the Whale. After receiving an initial crew of sailors, players take turns at the topmast, where they draw Sea cards to advance the game. These cards contain various creatures and events, compelling actions between players or triggering the secondary phase of the game – the whale hunt. During a whale hunt, each player begins by choosing a small group of their sailors to lower after the whale. Play progresses much like the primary gameplay, with players taking turns defending against the whale's assaults and returning the favors.

As the game unfolds, players gain oil from defeating whales or from certain events, which can be used to hire new sailors after others are lost at sea. Over time, key events (Chapters) will be drawn, and after a certain number Moby Dick will cease evading the ship and engage when sighted. This last battle is to the death, and only one player will survive. Call him the winner, or simply, Ishmael.

Game of Life

This game attempts to mirror life events many people go through from going to college, raising a family, buying a home, working and retiring.

The intent of the game is to have the most assets at the end of the game, assets are earned primarily by working and earning tokens with dollars amount on them. Additionally the first person to complete the course gets additional money tokens.

There is a very linear board that you move along by spinning a wheel or landing on spaces that tell you to move to a specific space or forward or back. There are a handful of intersections where you can choose to go one direction or another but they ultimately have similar spaces and meet back up quickly. There are a handful of choices regarding insurance and investments but for the most part it is a game of luck.