Solo / Solitaire Game

Corps of Discovery: A Game Set in the World of Manifest Destiny

Lewis and Clark are tasked not only with exploring America, but with ridding the land of numerous invasive monsters that have appeared.

Corps of Discovery: A Game Set in the World of Manifest Destiny is a co-operative deduction game in which players each take the role of one of the crew on the expedition and set out to explore the land. The game board allows for different maps to be inserted into it, so you have many adventures ahead of you.

In addition to finding and killing monsters, you must also complete numerous daily challenges that require specific resources that you can find on the board. You have to use logic and deduction to reason out where the resources you need are located. Ally yourselves with Sacajawea and the indigenous people of the area to help you on your quest.

The game comes with two chapters: Fauna and Flora. Each has new mechanisms, a different goal, and new components to give each chapter a different feel.

—description from the publisher

The Dark Quarter

Welcome to New Orleans, Louisiana, circa 1980: a vibrant city of music, food, and magic. Neon lights flicker in dirty puddles up and down Bourbon street; the innovations of the modern world clash with ancient and terrible traditions; and murder is never simple. The Beaumont Agency, staffed with a roster of brilliant, colorful, and ultimately flawed private investigators, specializes in solving cases that no one else can crack.

In The Dark Quarter, a co-operative app-driven adventure game set in a dark, fantastical vision of 1980s New Orleans, players each take control of a Beaumont agent and work alongside one another to solve the worst crimes that New Orleans has to offer. It's a world full of magic, where hexing curses are sold on every street, where voodoo priestesses and creatures of the night are lurking around every corner, and where even the most mundane crimes have a tinge of the supernatural to them.

Through multi-scenario campaigns, the game tells a rich, dynamic story and invites players to make critical decisions that will not only affect their characters, but change the direction and course of the story. The characters are not simply avatars, easily replaceable from scenario to scenario; instead, they are woven into the very fabric of the story itself. Their destiny and the destiny of New Orleans are inextricably linked together.

—description from the publisher

Aldebaran Duel

In the glow of the rays of the orange giant, an interplanetary clash of two empires is approaching...

In Aldebaran Duel, you are the leader of a space fleet with which you want to control as much of a newly available planetary system as possible. Over three epochs, you will discover new planets, populate them, use their mineral wealth to build spaceships, and try to gain superiority over your opponent.

During the game, you obtain cards that represent planets, shuttles, mining stations, and colonized parts of planets. Planet building is one of the game's key mechanisms, and using it correctly can be a crucial winning strategy. By building a fleet of merchant, diplomatic, and battle ships, you gain influence in the explored universe — and in the laboratories, your scientists might discover new technologies that can turn the duel in your favor at the right moment.

At the same time, however, you can — and must! — use cards as raw materials to build your empire, so during the game you are always considering how to use them most effectively. Is it better to play out the card — or pay with it? Laying out the right combinations of cards will allow you to have better and more varied options in subsequent turns. Whoever builds the best functioning new civilization after three epochs wins.

Aldebaran Duel includes a variant for solo play.

HUTAN: Life in the Rainforest

Step into a world of wonder and natural splendor with HUTAN: Life in the Rainforest, an immersive family game inspired by the Indonesian word for rainforest.

In HUTAN, all players have their own rainforest patch where they will plant sprouts and flowers that over time grow into towering trees. When a habitat is created, an iconic forest animal arrives: the orangutan, the sumatran tiger, the rhinoceros hornbill, the cassowary, or the sumatran rhino.

HUTAN plays over nine rounds, and all players have two turns each round. On your turn, you take a flower card from the shared market pool and place the flowers into your rainforest. If you place a flower on top of a matching flower, you grow a tree. When an area is completed with trees, the last tree is replaced by an animal.

At the end of the game, the player who grew the best rainforest and attracted the most animals will score the most points and win.

—description from the publisher

Potions of Azerland

In Potions of Azerland you will, you guessed it, make potions!

Gather resources from the forest, increase your knowledge in various potion types, go to the market to collect and trade goods, then make your potions to drink for unique powers or fulfill the orders of travelers who come to your town!

Potions of Azerland utilizes a unique simultaneous action selection mechanism where understanding the goals of your opponents in each round will give you the upper hand. Decide whether to drink your newly made potions for temporary boosts and prolonged powers or give them to an ever changing group of travelers for points and other bonuses. After 6 rounds the player who has garnered the most prestige will be the winner!

—description from the publisher