Theme: Post-Apocalyptic

Flotilla

In 1954, with an explosion over a hundred thousand times more powerful than even the wildest estimates, the Castle Bravo nuclear test obliterated the Bikini Atoll, and ruptured the Earth down to its mantle.

As water levels rose in the aftermath, the remnants of humanity fled their homes and took to the sea. World leadership came together to build a massive Flotilla, mankind’s last bastion of civilization.

Now, ten years after the disaster, the Flotilla is home to the very last of us.

Flotilla features two distinct and interwoven modes of gameplay, as you try to outpace your opponents in bringing prosperity to humanity’s new home. You begin the game as a “Sinkside” Fleet Commander, commissioned by world leaders to explore the new face of the ocean, scour the depths for resources, and rescue any survivors you come across. At any point in the game, you may choose to turn “Skyside,” by selling your skiffs, and leaving your seafaring life behind to now grow the Flotilla itself.

The choice of if or when to switch from a “Sinkside” explorer to a “Skyside” settler defines the very core experience of Flotilla. They represent two similar but distinct game experiences, utilizing the same game components, seamlessly intertwined among all players. If you switch, you’ll flip over all of your accumulated game components, watching your crew grow into new roles with new art for the same characters, while finding entirely new uses for your ocean tiles and resources, and beginning to trade with the “Sinkside” players as you go after new objectives. As players turn “Skyside,” different niches are filled, forever changing the game’s economy. Mastering this ebb and flow will be critical if you’re to shape the new face of humanity!

As a “Sinksider,” you will explore the ocean with your skiffs, pulling some of the 92 hexagon-shaped ocean tiles out of a bag, and arranging them to help you effectively collect resources, discover valuable artifacts from the sunken civilization, all while trying to avoid toxic radiation left from the disaster. You’ll dive for supplies, rolling a pool of custom dive dice that vary based on the depth level of your skiffs. You’ll also carefully manage your resources, trading them on the open market for the currency you can use to buy more skiffs and outposts, or stockpiling them for when you turn “Skyside.”

As a “Skysider,” you will use your resources to build an expansive network of watercraft and docks, using the “Skyside” of your ocean tiles. Your divers will also have new jobs as researchers, rolling custom, multicolor Research dice, to discover new technologies that allow the Flotilla to manage a growing population. You’ll also build Sonar stations, making life a little easier for the “Sinksiders” still out exploring the unknown, while earning quite a few points for yourself.

On both sides, you’ll also grow your relationships with the four different governing guilds, each giving you unique bonuses and more powerful crew. The players with the strongest relationships will also earn valuable points at the end of the game!

The components in Flotilla are unique, immersive, and interconnected. Your skiffs will be able to actually carry up to four resource barrels, and come in a unique shape for each player color. Artifact tokens slot into matching spaces in a double-layered hub board and art on the ocean tiles lines up to create a unique layout for your growing Flotilla each time you play.

In Flotilla, you’ll find significant strategic depth and variety, while giving players the freedom to tell their own story. Will you build the Flotilla by being the first to go Skyside, or stay Sinkside for the whole game, becoming the most powerful seafarer of them all?

Edge of Humanity

"We never saw it coming. Were we the one who fired first?" He asked himself as if it even mattered. The night’s sky, red as always, made him sigh. He felt lucky to even be alive, but can you even call this a life? "Is it time to move forward? Is it time to rebuild? Is there even a point?”

After a worldwide conflict that led to a chain reaction of events, civilization as we knew it ceased to exist and humanity is now at the brink of extinction. In this apocalyptic future, a group of survivors will try to raise hope for the human race by establishing a new civilized inception.

In Edge of Humanity, 2-5 survivors try to get enough Survival points (SP) to win the game. The game takes near 30 minutes of play and introduces a new take on deck-building, drafting, and hand management. The survivors explore and try to collect enough resources and draft new survivors to maintain their everyday living. They encounter each round of play a new event that may affect many facets of their upcoming rounds of play.

Components:

1 Survival Guide
1 Map
224 cards:
39 Event cards
49 Supply cards
34 Survivor cards
65 Action cards
27 Building cards
10 Colony cards
46 Life tokens (with 36
‘1’ and 10 ‘3’ values)
25 Bullet tokens
1 Unlucky token
1 First player token
5 Player bases in 5 colors
6 Survivor figures

Fallout Shelter: The Board Game

Build a better future underground in Fallout Shelter: The Board Game, a post-nuclear worker-placement board game for two to four players. Based on the hit mobile game from Bethesda Softworks, Fallout Shelter sees you take on the role of a vault officer fostering happiness among the citizens of your vault. With the election of a new Overseer looming, the officer who can gain the most happiness among the dwellers is sure to lock up the election and attain victory.

As an officer, you'll have to direct your dwellers to where they'll spend their time in the vault, whether it's spending some time relaxing in the lounge, gathering vital resources like food in the community gardens, or battling a radroach infestation in the game room. The choice is always yours, but remember, you'll have to balance happiness and efficiency to lead your people to a brighter future underground!

—description from the publisher

Arctic Scavengers: Base Game+HQ+Recon

In the year 2097, the entire Earth was enveloped in a cataclysmic shift in climate, plunging the globe into another ice age. Nearly 90% of the world’s population was eliminated, driving the survivors to band together into loose communities and tribes.

In Arctic Scavengers, you are the leader of a small tribe of survivors. Resources, tools, medicine, and mercenaries are all in scarce supply. You and your tribe are pitted against up to four other tribes in a fight for survival. Build up your tribe, skirmish against other players head-to-head, or even bluff your way to victory. The player with the largest tribe at the end of the game is declared the winner!

As the competing tribes develop and grow, headquarters are established for each tribe thanks to the components in the included HQ expansion. This base camp consists of a Tribal Leader (complete with special abilities) and the potential to construct buildings that can be used strategically during game play. Additionally, the game introduces alternative victory paths, new mercenaries, new tools, and the addition of the "engineering schematics" pile.

As the tribes evolve further and struggle for dominance, information becomes the most valuable currency. In the new world mapped out in the Recon, deception reigns, leading to a need for reconnaissance. This expansion adds new tribe leader roles, new mercenaries, new equipment, and new levels of player interaction (i.e., new ways to make your opponents feel pain).

Arctic Scavengers: Base Game+HQ+Recon comes with a plastic insert to organize all your cards for ease in play setup.