Trading

Catan: Travel Edition

Settlers of Catan Travel Edition is, as the name says, a Travel Edition of The Settlers of Catan.
The rules of the game are the same, but there are some changes between the two editions:

No Expansions: In the Travel Edition it is not possible to add any expansions to the regular game, so it is a 3 or 4 players game only.
Pre-determined Desert location: The hex containing the Desert is always in the middle of the board.
Pre-determined numbers: The numbers for production are in fixed locations on the board. That is a natural follow up to the previous item.
Pre-determined port location: Although the type of port at a given location may vary, the port sites themselves are in fixed locations. So the numbers for production, where a port exists, are always the same, and there is never a port near the Desert.
Snap in bits: The roads, villages and cities are all snapped into the board during game play, so it is difficult to mess with the board. The Robber, however, sits freely on the board, and, as you need somewhere to throw the dice, you may prefer a table upon which to play the Travel Edition (although the box top or box insert could be used as a dice tray).

Belongs to the Catan Series.

Saqqara

Game description from the publisher:

Welcome to Saqqara (Egypt), the date is about 2125 BC, just before the Heracleopolis revolt.

Set in ancient Egypt in a time of chaos and revolts, Saqqara is a game with lots of bluffing, speculation and development for 3-5 players. The players assume the role of monarch in ancient Egypt and attempt to influence the country's government and economy. They send merchants to the market to collect goods to develop their province, recruit workers to build pyramids, and claim fertile land on the banks of the Nile. The player who succeeds in developing his province best by cunningly making use of the privileges of the pyramids and claiming a large area on the banks of the Nile wins the game and becomes Egypt's new leader.

Watch out for beggars, thieves and sneaky bluffing monarchs from other provinces. They want the same as you: power over Egypt.

At the Gates of Loyang

At the Gates of Loyang is a trading game in which you are able to produce goods by planting them and later selling them to customers. You can use the abilities of some helpers to increase your income or production.

Fields, customers, helpers, and miscellaneous objects are represented by cards. Each player receives two of these cards per round distributed by a bidding/drawing mechanism in which you end up with one of the cards you draw and one of the cards of a public offer filled by all players. Additionally, to these cards you always receive one field for free each round.

Placing one good on a field fills the complete field with goods of this type. Each round, one unit per field is harvested. After planting, harvesting, and distributing cards, each player can use as many actions as he wants, only limited by the number of his cards or the number of goods he owns. At the end of his turn, he can invest the earned money on a scoring track, where early money is worth more than late money. The game ends after a certain number of rounds, and the player who is first on the scoring track wins.

Online Play

Yucata (turn-based)

Firefly: The Game

Players begin with a ship, and travel from planet to planet, hiring crew, purchasing ship upgrades, and picking up cargo to deliver (jobs) all in the form of cards. Some crew and cargo are illegal, and can be confiscated if your ship is boarded by an alliance vessel. Travelling from planet to planet requires turning over "full burn" cards, one for each space moved. Most do nothing, but you can also encounter an Alliance ship, have a breakdown, or even run into Reavers. Completing jobs gets you cash. First player to complete the story goals wins.

Game description from the publisher:

In Firefly: The Game – based on the popular Firefly television series created by Joss Whedon – players captain their own Firefly-class transport ship, traveling the 'Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job — so long as it pays. Double-dealing employers, heavy-handed Alliance patrols, and marauding Reavers are all in a day's work for a ship's captain at the edge of the 'Verse. Firefly: The Game is a high-end thematic tabletop boardgame from Gale Force Nine (GF9) and the first in a series of tabletop hobby board games and miniatures games from GF9 set in the Firefly Universe.

Tech Bubble

In TECH-BUBBLE, 3 to 6 players ride the technology market roller coaster at the turn of the 21st century as it surges and eventually plunges. The players represent various market sectors during the "Dot.Com Bubble". They make decisions to stay in the market and ride out the surge or get out before the bubble bursts. Timing and nerves of steel are everything. And along the way players can affect each other's investments and decisions by crafty play.

Due out October 2009