travel

Sanibel

In Sanibel, players walk up and down the beaches of this Florida island city, collecting a wide variety of seashells and carefully adding them to their bags — with your "bag" being a personal player board. As you collect shells, you "drop" them in the bag, letting them fall to the bottom Tetris-style. Focus on the types of shells and where they land, since they score in a variety of ways. Be sure to collect shark's teeth, too, as they're small and can fit in tiny spaces.

Movement on the beach is represented by player tokens that start in a line, with a multitude of tiles splayed into zones on the beach. Whoever is at the back of the line takes the next turn, advancing as far as they wish, then collecting tiles. At the halfway point, players loop around and head back to where they started. At the end of the game, players earn points based on which seashells they picked up and how carefully they arranged them in their bag.

Come Sail Away!

Come Sail Away! is a board game for 1-4 players in which you compete to board passengers upon your luxury liner, bringing them to their favorite cabins and facilities. Players can enjoy a deliciously thoughtful and brightly illustrated game that is simple to learn, yet always challenging.

The aim of Come Sail Away is to guide passengers into your cruise ship as smoothly as possible, earning points in the process. In addition to earning points for filling each room on the ship, you can earn bonus points for filling certain rooms faster than other players. Further, by guiding passengers with luggage to their cabins, players can advance on the luggage track, allowing you to place additional small cabins, gain additional passengers, and earn bonus points. As the game progresses, it is also important to think ahead and make sure your ship has room for passengers, or else you will have a crowd of disgruntled passengers at hand!

---from the publisher

Trailblazer: The Arizona Trail

Travel the spectacular 800 mile long Arizona Trail as you take in the sights and sounds of the mountains, canyons, plateaus and deserts seeking out the amazing variety of wildlife such as the Roadrunner and Javelina, while avoiding the Gila Monster. From Saguaro National Park, the Sonoran desert, through the largest Ponderosa pine forest on Earth and into the Grand Canyon, you will interact with the incredible diversity of Terrain, Flora and Fauna found in State 48... aka Arizona.

Players will call upon the legendary Jackalope and Lost Dutchman to aid in their travel. Turn order is determined for each round of travel and actions through a unique movement and observation mechanism. Players will need to acquire an interesting blend of key Natural and Personal resources to obtain advantages and create their own mural of Arizona wonders through efficient placement of polyomino depictions.

After 8 weeks/rounds of travel, the player who builds a reserve of the most Arizona Grit and Superstition Gold is declared ... TRAILBLAZER

-description from publisher

The Mother Road: Route 66

The Mother Road is a press-your-luck race across Route 66 for 2-4 players. The player pieces are wooden cars representative of classics found on Route 66 in days gone by -- a canary yellow 60’s Mustang; a pale blue Thunderbird from the 50’s (with portholes); a cherry red Ford pickup truck (featured in the Eagles' first hit “Take It Easy”); and a black Harley-Davidson motorcycle.

Lots of Route 66 icons and photos are represented on the nearly 4 foot long neoprene mat board for the game and the dice are all in player colors too! Races are usually closely-contested and take 30-45 minutes. The rules are easy to learn, and this game can be enjoyed by serious or casual gamers ages 9 & up.

Trekking the World: Second Edition

Trekking the World 2nd Edition is a light strategy game where you race to the world’s most fascinating places, draft itineraries, collect souvenirs, and gain powers that combo.

The 2nd edition is a complete mechanical overhaul based on analysis of thousands of online comments about 1st Edition, and our evolving design principles.

We’ve tried to create a game hobbyists AND their families will like. A tough design challenge.

Who It’s For:

Hobbyists who want to entice non-gamer friends and family into playing
Hobbyists who like rules-light games with some hidden strategy
Folks getting into the hobby for the first time
Folks looking for a gift (it feels premium)
Folks who want to turn their 10-and-up kids onto strategy games
Folks who want to learn about cool places in the world, or want their kids to

Who It’s Not For:

Folks who adore 1st Edition (why risk regression to the mean?)
Folks for whom the blocking in 1st Edition is essential - we replaced it with other interactions (but it's easy to house-rule it back in).
Hobbyists who dislike rules-simple games regardless of strategic qualities

—description from the publisher