variable player powers

Tiny Laser Heist

A high stakes, 3D heist game!

Everyone at the table is a career criminal eyeing retirement. Whether you’re the mastermind or hired hand, you want to get involved in as many jobs as possible and make as much money as you can. Walk away from a series of jewel heists as the winner with the most money by cooperating with other burglars to break into a vault. Work together to physically move “padlocks” using tiny hands and steal the jewels they’re protecting. The harder the heist, the bigger the payout – whoever ends up with the most money wins.

During each turn of Tiny Laser Heist, a player becomes the Mastermind and selects his team. Players not selected now play against the team to stop the heist. Both teams play action cards to determine the teams abilities and obstacles the team must face during the heist. The team then has 90 seconds to steal the jewels. If the you do, the Mastermind picks up and distributes money cards to his team members. Play continues until all the money is gone.

—description from the publisher

Magic Maze Tower

Magic Maze Tower is a new standalone game in the universe of the Magic Maze range.

The adventures of the dwarf, the elf, the barbarian and the magician at the mall were a failure and our (brave) adventurers find themselves prisoners of a tower, or rather, of a high-security prison. They will probably need the help of a 5th hero to help them....

The goal of the game is to complete as many levels as possible to escape the prison.

Magic Maze Tower is played on a single Level tile, without an hourglass (you can take your time!), without a “do something” token, but the communication is still limited: Speaking is forbidden.

SETUP

Place a Level card in front of the players.
Place the Hero pawn of the corresponding color on each Hero space (not all 5 pawns are used every time).
Distribute the Action tiles to the players.

HOW TO PLAY

For a level to be completed, all conditions for passing the level must be met and the heroes must then use the exit.

All players will simultaneously move the pawns according to the action assigned to them.

Together, solve the puzzle to save the adventurers.

When a level is completed, you move on to the next one.

—description from the publisher

The Stuff of Legend

As Allied forces fight the enemy on Europe's war-torn beaches, another battle begins in a child's bedroom in Brooklyn when the nightmarish Boogeyman snatches a boy and takes him to the realm of the Dark. The child's playthings, led by the toy soldier known as the Colonel, band together to stage a daring rescue. On their perilous mission, they will confront the boy's bitter and forgotten toys, as well as betrayal in their own ranks.

In The Stuff of Legend, each player takes on the role of one of the boy's loyal toys, each with their own unique abilities. Players work co-operatively, scouring the Dark in search of the Boy before the Boogeyman can escape with him. Players beware, through the course of the game your allegiance may change, and at any point one of your fellow players could be secretly working against you for the wicked Boogeyman.

—description from the publisher

Wondrous Creatures

Welcome to the world full of fantastic creatures! You are an admirer, a creature enthusiast who will join the journey of forming the world’s leading creature reserve.

Unique Worker Placement: Wondrous Creatures’s worker placement mechanism provides an intriguing Hex Puzzle experience. Your deployed worker interacts with surrounding icons to bring in resources or cards, and works to activate special effects!

Transforming Terrains: As the game progresses, powerful special effects are newly placed on the map. Get creative and use these special effects to unleash your very own powerful combos!

100+ Different Creature Cards: Collect and combine various different creature cards. Every creature holds its own distinctive ability and provides a deep strategic tableau building experience. Each card beautifully illustrated by Sophia Kang, will immerse you into a wonderful world of Wondrous Creatures.

Evolving Worker Abilities: Your workers hold their own unique abilities. As you progress through the game, unlock their abilities and strengthen your workers!

—description from the designer

Seers Catalog

The latest edition of the Seers Catalog has everything you need for stopping werewolves. Can you limit yourself to the essentials in time to save the village?

Seers Catalog is an almost-shedding card game in which each player tries to get rid of almost all of the cards in their hand. Each round, players have a unique set of artifacts that give them asymmetric abilities to help manage their hand of cards. When one player runs out of cards, the round is scored: Each card is worth -1, but if you have five or fewer cards in your hand, the lowest value on those cards is worth positive points! However, once you have five or fewer cards, you can no longer voluntarily pass, so holding on to a high-value card near the end of the round hoping for a big payout can result in total failure.