variable player powers

Here to Slay

Here to Slay is a competitive role-playing fantasy strategy card game that's all about assembling a party of Heroes and slaying monsters (and sometimes sabotaging your friends too) from the creators of Unstable Unicorns.

In this game, you’ll assemble a full party of heroes to slay dangerous monsters while working to avoid the sabotage of your foes. The game also includes items you can equip to your heroes, 1V1 challenge cards, and roll modifiers to tip the odds in your favor.

» HOW TO PLAY «

The first person to successfully slay three monsters, or build a full party with six classes, wins the game!

» PARTY LEADERS «

Every player gets to choose a party leader character to represent them throughout the game. Each party leader card has a class and a skill that gives you an edge over your opponents. Whether you enjoy fighters, bards, wizards, or thieves, you'll find a party leader that's right for your play style - but choose wisely, because you only get one party leader for the whole game!

» HEROES «

Your heroes are brave adventurers, ready to attack monsters and go head to head with your foes! The game includes over 40 unique heroes. Each hero card has a class and an effect, and each hero’s effect has a roll requirement. In order to use a hero’s effect, you must roll two dice and score equal to or higher than that effect’s roll requirement.

» MONSTERS «

Everyone wants to be a hero, but are you brave enough to face off against these monsters? If you successfully slay three monsters, you win the game, but attacking a monster may come at a price! In order to slay that monster, you must roll two dice and score equal to or higher than that monster’s roll requirement. 
Be warned: Each monster has a roll range in which they’ll fight back, and if you score within that range, your party might be in grave danger…

» ITEMS «

Item cards are enchanted weapons and objects that can be equipped to your heroes to bestow them with special advantages and skills. Most items give beneficial effects and are meant to be equipped to heroes in your own party, but a handful of items, called cursed items, can be equipped to enemy heroes to give them disadvantages. 

» MAGIC «

What would this world be without a little magic and mayhem? Magic cards are powerful spells with a one-time effect. Some magic cards can give you great advantages, while others are designed to set your opponents back.

» CHALLENGES «

Don't like what your opponent just played? Throw down a challenge! Challenge cards can be played instantly to try to stop another player from playing a hero, item, or magic card. Playing a challenge card initiates a 1V1 challenge in which you and another player both have to roll the dice. If they win the challenge, they still get to play their card, but if you win the challenge, you get to send their card directly to the discard pile!

» MODIFIERS «

Only fools rely solely on luck. In this game, you can keep a modifier card up your sleeve (or, well, in your hand) to make sure the odds always tip in your favor. Modifier cards add or subtract from the final total of any dice roll. Whether you need to recover from a low roll or sabotage the high roll of an opponent, modifier cards can be a handy tool when luck doesn't seem to be on your side.— description from the publisher

The Magnificent

The Magnificent is a tightly designed Eurogame from the creators of Santa Maria set in a mystical world beautifully illustrated by French artist Martin Mottet.

In the game, players are competing to attract the largest audiences to their shows, featuring magnificent performers. In the process, you must expand your camp by placing Tetris-style tiles on your player board, gather elements needed for the shows, and set up performances in your tents.

On your turn, you take one die from the supply. The value of the chosen die is your strength. Add to this the value of all dice of the same color that you have already collected, then use this strength to carry out one of three main actions: build, travel or perform. The more strength you have, the better the action will be, but at the end of the round, you must pay — in coins — the total of your highest-valued dice color. Thus, taking dice of the same color makes for better actions, but will cost more coins.

After each player has taken four turns, the round ends. Each player must discard one of their ringmaster cards and score points according to its requirements. After three rounds, the game ends, and the player who has collected the most points wins.

In more detail, players start the game with four ringmaster cards and a unique trainer tile. Each ringmaster card provides a special ability (which is triggered when you place a die on it) and a unique end-of-round scoring opportunity. When you choose a ringmaster card to discard and score at the end of the round, you must therefore also take into consideration which special abilities you want to keep.

In addition to your main action, you may use trainers on your personal unique trainer tiles or on common trainer spaces on the game board for various benefits.

At the end of each round, in order of the players' highest-ranked performances, players choose a new ringmaster card and a trainer tile, providing new abilities and scoring opportunities for the next round.

It's a Wonderful World

In It’s a Wonderful World, you are an expanding Empire and must choose your path to your future. You must develop faster and better than your competitors. You’ll carefully plan your expansion to develop your production power and rule over this new world.

It’s a Wonderful World is a cards drafting and engine building game from 1 to 5 players. Each round, players will draft 7 cards and then choose which ones will be recycled to immediately acquire Resources, and which ones will be kept for construction to produce Resources each round and/or gain victory points.

When a card is fully built, it’s added to the player’s Empire to increase the player’s production capacity for each round. The mechanical twist being that the production phase works in a specific order. You'll have to plan your constructions carefully!

For a deeper insight of the gameplay, please follow this link : https://boardgamegeek.com/thread/2179801/its-wonderful-world-first-steps

In addition to the base game, players can also enjoy expansions boxes introducing an innovative Campaign mode. Each Campaign offers a storyline to follow and many gameplay twists. At the end of each campaign, players will open a reward booster to unlock new cards, enhance their base game and keep a memory of what happened during the campaign. All the campaigns can be replayed and don’t imply game components destruction.

More info on the Campaign mode : https://boardgamegeek.com/thread/2188679/its-wonderful-world-campaign-mode

—description from the publisher

Gen7: A Crossroads Game

An international colony ship has left an exhausted Earth, headed for a distant planet in the Epsilon Eridani system. Thirteen generations will be born on this vessel before it reaches its destination, each generation a steward of the hopes and ideals of the human species. For six generations, everything has gone as planned....

Now, just as a new command team takes control of the ship, a terrible mystery emerges that will threaten the entire mission. The commanders of Gen7 are about to discover that everything is not as it seems, and the fate of the human species will hang on the choices they make.

In the tradition of the award-winning Dead of Winter, Gen7: A Crossroads Game is a grand narrative game with multiple possibilities. The choices players make as they play will alter the direction of the story. Gen7 will constantly challenge its players with a variety of unique situations that force them to make difficult moral decisions. Will you compromise your integrity to ensure the safety of your crew? Will you value their lives over the safety of the mission?

—description from the publisher

878 Vikings: Invasions of England

The year is 878. For the past 75 years, Viking raiding parties from Norway and Denmark have been terrorizing the coasts of England with ‘hit and run’ attacks. The treasures and stories gained from these attacks have allowed the Norsemen to raise huge hosts of eager men seeking glory and riches. These armies now stand poised to thunder across England where they will settle and farm the fertile land they conquer. The divided English kingdoms are unprepared for this impending onslaught. The Vikings are coming!

In 878: Vikings – Invasions of England, players control the invading Vikings or the English nobles who are trying to withstand the invasion. Viking players either play as Norsemen Viking freeman or as the fearless Viking shock troops known as Berserkers. The English play as the Housecarl, the Kings’ household troops, or as the Thegns who were regional noble Leaders. The English players will also be able to call up the peasant levies, called the Fyrd, to defend their cities.

Players for each side strategize together in order to coordinate their strategies. Each side attempts to control Cities on the map to win. The English start the game controlling all of England but a Viking Leader will invade from the sea each Turn. The English players raise reinforcements from cities they control, while the Vikings must wait for a new invasion for reinforcements. The game ends when the Treaty of Wedmore is called and the side controlling the most cities wins the game.