variable player powers

Ultimate Werewolf

Your quiet little 16th century village has suddenly become infested with some very unfriendly werewolves...can you and the other villagers find them before they devour everyone?

Ultimate Werewolf: Ultimate Edition is the ultimate party game for anywhere from 5 to 68 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves; as a werewolf, convince the other villagers that you're innocent, while secretly dining on those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals while thwarting their opponents.

Contents More than 30 unique roles, 18 different scenarios to allow groups of all sizes and experience levels to quickly get up and running, a set of 80 fully illustrated cards, a moderator scorepad to keep track of games, and a comprehensive game guide with dozens of pages full of insights, tips and strategies. This set has everything you need for the best Ultimate Werewolf experience possible, whether you’re playing with a small circle of friends at home, a huge gathering of gamers in Ohio or as an engaging team building exercise at the office.

Ultimate Werewolf: Ultimate Edition Roles:
Apprentice Seer, Aura Seer, Bodyguard, Cupid, Diseased, Ghost, Hunter, Idiot, Lycan, Magician, Martyr, Mason (3), Mayor, Old Hag, Old Man, P.I., Pacifist, Priest, Prince, Seer (2: 1 male & 1 female), Spellcaster, Tough Guy, Troublemaker, Villager (20), Witch, Sorcerer, Minion, Werewolf (12), Wolf Cub, Cursed, Doppelganger, Drunk, Cult Leader, Hoodlum, Tanner, Teenage Werewolf, Lone Wolf, Vampire (6), Amulet of Protection, Moderator, Blank Cards (3)

Re-implements:

Werewolf
Ultimate Werewolf: Whitebox Edition

Differences between 2010 Edition and 2008 Edition:

Role cards now have ability text
Includes Ultimate Werewolf: Classic Movie Monsters
No Magician card
Only eight Werewolf cards (note that rulebook still says twelve)
Only two blank cards (note that rulebook still says three)
Vampires are valued at -7 (previously -8)

Differences between 2011 Edition and 2010 Edition:

Includes Ultimate Werewolf: Night Terrors instead of Ultimate Werewolf: Classic Movie Monsters

Differences between 2013 Edition and 2011 Edition:

Includes Ultimate Werewolf: Urban Legends instead of Ultimate Werewolf: Night Terrors

Shadows over Camelot

Shadows over Camelot is a cooperative/semi-cooperative hand-management and deduction-based board game for 3–7 players.

Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests, ranging from defeating the Black Knight to the search for the Holy Grail. Completed quests place white swords on the Round Table; failed quests add black swords and/or siege engines around Camelot. The knights are trying to build a majority of white swords on the Table before Camelot falls.

On each knight's turn, the knight takes a "heroic action", such as moving to a new quest, building his hand, or playing cards to advance the forces of good. However, he must also choose one of three evil actions, each of which will bring Camelot closer to defeat.

Moreover, one of the knights may be a traitor, pretending to be a loyal member of the party but secretly hindering his fellow knights in subtle ways, biding his time, waiting to strike at the worst possible moment...

But enough words... don your cloak, climb astride your warhorse, and gallop into the Shadows to join us in Camelot!

Mage Knight Board Game

The Mage Knight board game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army, fill your deck with powerful spells and actions, explore caves and dungeons, and eventually conquer powerful cities controlled by this once-great faction! In competitive scenarios, opposing players may be powerful allies, but only one will be able to claim the land as their own. In cooperative scenarios, the players win or lose as a group. Solo rules are also included.

Combining elements of RPGs, deckbuilding, and traditional board games the Mage Knight board game captures the rich history of the Mage Knight universe in a self-contained gaming experience..

One Night Ultimate Werewolf

No moderator, no elimination, ten-minute games.

One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!

Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.

This game can be combined with One Night Ultimate Werewolf Daybreak.

Igels: Das Kartenspiel

Description from the publisher:

Winter will be coming soon, and the forest creatures must look after their winter food supplies...
Gone are the days where all of them could find enough to eat without having to look very hard ... nowadays, they must fight for it!

In this card game, you'll take the side of hedgehogs, squirrels, rabbits or mice in the fight for the last food to be found in the forest. In the process, you can make use of all sorts of helpful items that people have "forgotten" in the woods. And there are lots of those items: an abandoned chainsaw, Cola cans, worn out, smelly shoes, illegally dumped oil containers and much more. If you're clever, you can also lure your opponents onto the roadway that people regularly travel through the woods.

Igels is a fast-paced, funny card game in which the winner is the player with the most food points at the end of the game.