variable player powers

Fury of Dracula

In this game of Gothic adventure, one player takes the role of Dracula while up to four others attempt to stop him by controlling Vampire hunters from the famous Bram Stoker novel.

Dracula has returned, and is determined to control all of Europe by creating an undead empire of Vampires. Dracula uses a deck of location cards to secretly travel through Europe, leaving a trail of encounters and events for the hunters that chase him.

Meanwhile, the hunters attempt to track and destroy Dracula using the limited information available to them - a task easier said than done when their prey has the power to change forms into a wolf or bat, and can even melt away into the mist when confronted.

To save Europe and rid the world of Dracula's foul plague, the hunters must destroy Dracula before he earns enough victory points to win the game... will they have enough wit and bravery to defeat the dark count?

Note: This game is available by request only and requires having a membership to play.
See game associate for details.

El Grande Decennial Edition

Players take on the roles of Grandes in medieval Spain. The king's power is flagging, and these powerful lords are vying for control of the various regions. To that end, you draft caballeros (knights in the form of colored cubes) into your court and subsequently move them onto the board to help seize control of regions. After every third round, the regions are scored, and after the ninth round, the player with the most points is the winner.

In each of the nine rounds, you select one of your 13 power cards to determine turn order as well as the number of caballeros you get to move from the provinces (general supply) into your court (personal supply).

A turn then consists of selecting one of five action cards which allow variations to the rules and additional scoring opportunities in addition to determining how many caballeros to move from your court to one or more of the regions on the board (or into the castillo - a secretive tower). Normally, you may only place your caballeros into regions adjacent to the one containing the king pawn. The one hard and fast rule in El Grande is that nothing may move into or out of the king's region. One of the five action cards that is always available each round allows you to move the king to a new region. The other four action cards varying from round to round.

The goal is to have a caballero majority in as many regions (and the castillo) as possible during a scoring round. Following the scoring of the castillo, you place any cubes you had stashed there into the region you had secretly indicated on your region dial. Each region is then scored individually according to a table printed in that region. Two-point bonuses are awarded for having sole majority in the region containing your Grande (large cube) and in the region containing the king.

Contains these expansions:

El Grande: Grandissimo
El Grande: Grossinquisitor und Kolonien
El Grande: König & Intrigant
El Grande: König & Intrigant – Unverkäufliche Sonderkarten
El Grande: König & Intrigant – Player's Edition (partialy, 3 of 11 cards)

Allows to play expansions:

Grandissimo
Intrigue & the King
Grand Inquisitor & the Colonies
The King & the Colonies (mixed Intrigue & the King and Grand Inquisitor & the Colonies)

BioShock Infinite: The Siege of Columbia

In the tabletop game BioShock Infinite: The Siege of Columbia, players will play as either the Founders or the Vox Populi and will build up an army to fight for control of Columbia by taking ground and completing important objectives. At the same time, they'll be using their influence to sway various events that arise. They'll also find themselves having to deal with Booker and Elizabeth who are running around Columbia creating havoc.

Bioshock Infinite: The Siege of Columbia has players combating one another, stealing objectives from one another, assassinating leaders, destroying strongholds, bidding against each other for control of unfolding events and more. The first player/team to 10 victory points wins.

The board game, based in the universe of the Irrational Games-developed video game BioShock Infinite, comes with 52 miniatures, cards, dice and a colorful game board. One of those miniatures – the Handyman – comes with the Premium and Ultimate Songbird editions of the video game, however this item was a promotional element to get news of the game out there and no rules have been implemented for this figure.

For additional assistance with the rules you can see the FAQ located here http://boardgamegeek.com/thread/1030558/bioshock-infinite-faq or contact Colby on the Plaid Hat Games website.

Nations

From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food and stability as the population increases. They must build a productive economy. And all the while, they must amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!

Nations is an intense historical board game for 1-5 players that takes 40 minutes per player to play. Players control the fate of nations from their humble start in prehistoric times until the beginning of World War I. The nations constantly compete against each other and must balance immediate needs, long-term growth, threats, and opportunities.

Gameplay introduction

Players choose a Nation and a difficulty to play at, similar to the Civilization computer games series. After the growth phase 2 historical events are revealed, which the players will compete for during the round. Then players take a single small action each, in player order, as many times as they wish until all have passed. Actions are:

Buy a card
Deploy a worker
Hire an architect for a wonder
Special action provided by a card

Players each have individual boards that represent their Nation. There are many ways that players affect, compete and indirectly interact with other players. But there is no map, no units to move around, no direct attacks on other players.

When all have passed there is production, new player order is determined (every position is competed for), the historical events happen and if this is the last round of an age the books are scored. At the start of a new round most old cards are removed and new ones are put on the display.

Victory points are gained and lost during the game, and also awarded at the end of the game. The player with the most victory points is the winner.

See 'More information' below for link to rules etc.

BloodLust

The leader of the coven is dead and the quest is on for between 2 to 10 players to be the vampire who adds the most to their bloodline and becomes the new leader. Fast playing card game using the vampire genre. Beautiful cards, rules, and board brings the game to life.

Players add to their bloodline by staying out on the hunt, but the longer you stay out the better the possibility of daylight, and if your out and the sun comes up then you could lose it all. Use your powers to best your opponents, or to help them, your choice.

Each player takes a character card which has variable powers on them. Cards are flipped from the play deck one at a time, the possibilities are a daylight card which raises the possibility of sunrise, a card which increases a characters bloodline, a slayer card which injures the character or reduces the bloodline, etc. Before each card flip players must decide whether to stay on the hunt with the possibility of more increase or loss to their bloodline, or getting out and holding their bloodline gains for that round. If players stay in and a daylight card is drawn that brings the sun up then any players still in the round lose all of their gains for that round. A number of rounds are played depending on the number of players. Players can play their powers depending on the situation which can help them and other players or hurt other players.

The game plays in 30-60 minutes. Includes box, mounted board, rules, cards, and counters.