variable player powers

Neuroshima Hex! Duel

Duel is the second expansion to the game Neuroshima HEX. Just as the first line of supplements, Duel includes two new armies, and something special - this time it is intended to be a unique board games for two players. Duel is both an expansion and a stand-alone game - the game does not need base Neuroshima HEX to play.

The first army in the expansion is Vegas, an army of people who grew up in gambling. Its special feature is the ability to control the enemy of man and machine by means of special units - agitators. They can bribe any enemy unit that is adjacent to Vegas's HQ to make it attack another unit. If your units attack Vegas HQ, you can not be sure when they will stop attacking Vegas and turn to attack you!

The other army is a SMART, spreading fear the army of half machines, half-mutants, the experimental hybrids are transported in sealed combat transporters to battlefield where they emerge and destroy everything that moves. These are an extremely deadly force. Every ally adjacent to Smart's HQ has the ability to move. It makes this army very flexible and dangerous.

Integrates with:

Neuroshima Hex!

Neuroshima Hex! Babel 13

Babel13, an expanded NY military base, has lost contact with its HQ. The lonely defenders must face an enemy they have never seen before: the forces of mutated nature, the Neojungle. The battle for survival begins.

Neuroshima Hex! Babel13 is the first Neuroshima Hex! expansion. In this box you'll find two new, unique armies (the heavily armored forces of New York and the Neojungle full of beasts). You'll also get terrain tiles that rebuild and modify the main board, allowing players to play different scenarios. The box also has a two-player campaign titled "Babel13" which allows players to play four closely connected scenarios which resolve in a deadly final game!

Neuroshima Hex!

Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.

The second edition of Neuroshima Hex!, released at Spiel 2007, had updated graphics and a new, larger board; a special expansion pack sold at the same time included the Neuroshima Hex! Doomsday Machine, a fifth army that could be used against any of the other ones.

The first French edition of Neuroshima Hex!, released in 2008, included an additional four Mercenary tiles. The first English edition from Z-Man Games that same year includes the Mercenary tiles and the Mad Bomber tile.

Neuroshima Hex! 3.0, released in 2013, includes rule corrections, the Doomsday Machine army (for five armies in the NH base game), a solo variant with 55 puzzle cards that present you with challenging situations, and new three-player variants: Deathmatch; Deathmatch with scores; one player vs. a team; and a team match (with one player playing two armies).

The game is also expanded by Unofficial Neuroshima Hex! expansions, available here on BGG.

Integrates with

Neuroshima Hex! Duel

Il Vecchio

Il Vecchio is set in the 15th century, when Cosimo de Medici – also called "Il Vecchio" ("the Elder) – and his family ruled over Tuscany and its capital Florence. The players represent the heads of Florentine families trying to rise their families to power. To achieve this, they send out their family members to locations in Tuscany to perform various tasks, specifically to recruit followers (knights, assassins, abbots) and collect money as both are needed to take control of provinces in neighboring regions; controlled provinces provide power and a bonus action. Another task is to gain the favor of the squirearchy as these favors are indispensable when it comes to getting an official position in Florence, e.g., a seat on the town council to enhance actions in Tuscany, or a noble rank to gain power at the end of the game.

To complete these tasks, however, a proper middleman must be present at a location, and as these middlemen travel a lot, they are rarely met. That's why it is so important to have one's family members in the right place at the right time – to save on time and money while achieving one's goals.

At the beginning of the game, each player has four family members in Tuscany. Players take turns performing exactly one action. Before his action, a player may pay money to move one of his own family members to another location. The available actions are to:

Take a location-specific action in Tuscany. This requires both a middleman and one of your own standing (active) family members at that location. After the action, this family member is laid down (inactive).
Travel to another region and take over a province, which costs both followers and money.
Travel to Florence where you'll spend scrolls (and possibly money) to claim a city council or nobility tile.
Introduce a new family member to the board.
Raise all lying family members on the board.

The game ends when the "Power of the Medici" has faded, as indicated by a diminishing pile of crest tiles. Certain actions require you to remove such a tile, and the game ends when they're all gone. Players then sum their power points – earned for gained tiles and majorities in the regions and Florence – for a final scoring, and the player with the most power wins.

Arkham Horror

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars.

Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination.

Only a handful of investigators stand against the Arkham Horror. Will they Prevail?

Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham. Before the game, one of the eight Ancient Ones is chosen and it's up to the Investigators to prevent it from breaking into our world. During the course of the game, players will upgrade their characters by acquiring skills, allies, items, weapons, and spells. It's up to the players to clean out the streets of Arkham by fighting many different types of monsters, but their main goal is to close portals to other dimensions that are opening up around town. With too many portals open the Ancient One awakens and the players only have one last chance to save the world. Defeat the Ancient One in combat!