Voting

Spyfall

Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple!

Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — a casino, a traveling circus, a pirate ship, or even a space station — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story!

At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points.

After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious!

Cranium Scribblish

The hilarious scribbling game of "How did THIS become THAT?"

Grab your pencils and get ready to giggle. Everyone chooses a caption and draws a picture. You all then take turns adding drawings or captions. At the end can you guess which picture was yours when you started? Which one is funniest? Vote for your favorite to win!

CRANIUM SCRIBBLISH includes six scrolls, 60 cards, timer, pad, die, tokens and instructions.

Includes 2 "cell" batteries.

One Night Revolution

One Night Revolution (formerly One Night Resistance) is a super fast game of secret identities for 3 to 10 players that combines all the deductive and chaotically fun elements of the One Night Ultimate Werewolf series with more structured game play. The result is a very addictive game that is easy to learn and will be played over and over again.

Every player starts with a specialist role and an ID (either Government Informant or Rebel Fighter). At night the Informants reveal themselves to one another — assuming any exist, that is, as at all player counts between zero and three Informants are in play — then all players complete their specialist action in a clockwise order (removing the need for a rigid script/app and reducing the potential to accidentally reveal your role). Specialist actions include gathering information, switching roles, and helping players in their attempt to identify the Informant(s) before the day is over. If a majority of players identify an Informant, the Rebels wins — but if the Informant(s) remain hidden, they win!

Co-Mix

Co-Mix is a storytelling game about comics. (That's a surprise!) Players will have a set of cards in their hands, each one representing a different panel of a comic book. They'll have a bit of time to create a simple plot, mixing the panels they have and creating a full comic page, following the theme of the story. The fun part comes when those crazy stories get actually told...and reviewed!

Co-Mix tests players' imagination and creativity, putting them in the shoes of comic writers with a strict schedule. They need to think quickly, get inspiration by the panels in their hand (with hundreds of panels included in the game), craft their story, and expose their creations to each other.

Co-Mix is a game for everyone. The inspirational illustrations, with their varied set of characters, actions and settings, guides the players through the creation of short, fun and (more often than not) crazy stories that are sure to cause more than one laugh.

Great Persuader

Each turn in The Great Persuader, two players – the "Persuaders" – try to convince another player – the "Customer" – either that their "bad" offer (e.g., "Working as a scarecrow") is good for him, or that their "good" offer (e.g., "Winning the lottery") is not what he is looking for. The Customer listens to both Persuaders, then chooses the offer from one of them. In the meantime, all of the other players bet on which Persuader will prevail. The goal of the game is to get the highest score, proving that you are the great persuader!

The Great Persuader includes 220 offers as well as ten rule variants for experienced players.