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Blood on the Clocktower

In the quiet village of Ravenswood Bluff, ‌a demon walks amongst you...

During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?

Blood on the Clocktower is a bluffing game enjoyed by 5 to 20 players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk.

During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. Of a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.

The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave.

If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.

StoryLine: Fairy Tales

Description from the publisher:

The four words "Once upon a time" are extraordinarily powerful. They herald adventures, magic, enchanted creatures, and mysterious transformations. They conjure far-off lands, brave hunters, determined princesses, fearsome giants, and talking animals. Above all, they begin our favorite fairy tales.

Fairy Tales, the debut game of the StoryLine series, invites you to craft your own original fairy tales beginning with that remarkable phrase "Once upon a time". In this fanciful card game, three to eight players craft a story together with each player contributing characters, places, objects, and events to the narrative.

StoryLine: Fairy Tales is a collaborative storytelling game that encourages players to play cards to add to the story and embellish on them. Each round a player is the narrator and ask the other players for a specific type of card such as an object or location to add to the story. All other players select one of these cards from their hand, then the narrator chooses the one they like most and awards that player a point. At the end of the story, whoever has the most points wins.

The Chameleon

A bluffing deduction game for everyone.

Each round involves two missions, depending on whether you’re the Chameleon or not.

Mission 1: You are the Chameleon. No one knows your identity except you. Your mission is to blend in, not get caught and to work out the Secret Word.

Mission 2: You are not the Chameleon. Try to work out who the Chameleon is without giving away the Secret Word.

At the beginning of the round each player receives a card that tells them if they are the Chameleon or hunting the Chameleon. Two dice are rolled and this gives everyone (except the Chameleon) the coordinates to a specific word on a Topic Card – this is the Secret Word for the round. Each Topic Card features 16 related words (e.g. countries, books, food, etc.)

Each player must now say a word relating to the Secret Word. The Chameleon can only make an educated guess based on the 16 words in front of them.

Snakesss

The group has a multiple-choice question and only two minutes to work it out. The snakes amongst you already know the right answer — and they'll stop at nothing to keep you away from it.

In Snakesss, you deal out the cards and try to answer a multiple-choice question with the rest of the players. The more people who get it right, the more points you cash in — unless, of course, you get one of the snake cards. All the snakes already know the answer, so their job is a bit simpler. To score points, they have to sabotage the discussion and mislead the other players.

—description from the publisher

Pluckin' Pairs

Pluckin' Pairs embodies the same spirit as the classic party game Compatibility in that you want to match images with other players in order to score points, but the game play is more free form with everyone competing individually instead of in teams.

At the start of a round, eleven images are laid out on the table. All players secretly pair off images – say, coins and a manhole cover because they're both round, or a mirror and a building because they both reflect light – and write these pairs on their player sheet. One image will be leftover as the outcast.

After everyone has finished, you compare your pairs with those of other players. If no one – or conversely if everyone – created the same pair as you, you score no points for that pair. If only some of the players created that pair, each of those players scores as many points as the number of players who record the pair. (You can optionally compare outcast images as well, scoring points based on who had the same outcast as you.) The player with the most points after a certain number of rounds wins.