Word Game

Haiclue

In Haiclue, players combine random word tiles to make clues.

Each round, every player uses 15 random word tiles to make a clue for one of the four words in the center of the table. When everyone has finished, the group reads the clues out loud, and everyone guesses which of the four words belongs to each player. If a player guesses correctly, they score a point for themselves and a point for the author of the clue.

3-12 players (competitive)
2 players (co-op)
30 minute playtime.

-description from publisher

Code Stack!

The aim of Code Stack! is to build towers with colored blocks, the lowest block representing the first letter of a word, etc. There are blocks of different colours: green means A, B or C; yellow D, E or F, etc. Five different games use this basic system. For example, each player on his turn builds a tower, and the first other player who finds a corresponding word scores 1 point. Another example: The first player chooses a block, and each player on his turn must add a block on the top of the tower, or accuse the former player of bluffing when he cannot name a corresponding word.

Wordsmith

WORDSMITH is all about discovering words, but instead of whole letters, you just have letter pieces in four different shapes. This brain tickling game for 1 to 4 players is a fast-paced, real-time word building frenzy!

All players create words simultaneously from their letter pieces. Each word can only be made and scored once, so a thrilling challenge of word discovery begins.
Which words will you discover in your letter pieces? Longer words earn you more points, but you also want to make all six words before the round is over.
And of course there is a twist: Although you can discard letter pieces to make a word, you get bonus points when you can limit the number of pieces you have to discard.

The idea for this Letter Piece Game comes from Eon game designers Bill Eberle, Jack Kittredge, Greg Olotka, and Peter Olotka, whose credits include Cosmic Encounter, Dune, Hoax and more.

The game provides a single player mode as well as special rules for advanced players.

WORDSMITH includes semitransparent plastic letter pieces that are playful and easy to manipulate. A special plastic insert turns the game box into a game component. You get your letter pieces from the insert as part of game play and everyone also has their own corner of the insert to roll their dice in.

Wordsmith

WORDSMITH is all about discovering words, but instead of whole letters, you just have letter pieces in four different shapes. This brain tickling game for 1 to 4 players is a fast-paced, real-time word building frenzy!

All players create words simultaneously from their letter pieces. Each word can only be made and scored once, so a thrilling challenge of word discovery begins.
Which words will you discover in your letter pieces? Longer words earn you more points, but you also want to make all six words before the round is over.
And of course there is a twist: Although you can discard letter pieces to make a word, you get bonus points when you can limit the number of pieces you have to discard.

The idea for this Letter Piece Game comes from Eon game designers Bill Eberle, Jack Kittredge, Greg Olotka, and Peter Olotka, whose credits include Cosmic Encounter, Dune, Hoax and more.

The game provides a single player mode as well as special rules for advanced players.

WORDSMITH includes semitransparent plastic letter pieces that are playful and easy to manipulate. A special plastic insert turns the game box into a game component. You get your letter pieces from the insert as part of game play and everyone also has their own corner of the insert to roll their dice in.

Letter Jam

Letter Jam is a 2-6 player cooperative word game where players assist each other in composing meaningful words from letters around the table. The trick is holding the letter card so that it’s only visible to other players and not to you.

At the start of the game, each player receives a set of face-down letter cards that can be arranged to form an existing word. The setup can be prepared by using a special card scanning app, or by players selecting words for each other. Each player then puts their first card in their stand facing the other players without looking at it, and the game begins.

The game is played in turns. Each turn, players simultaneously search other players’ letters to see what words they can spell out (telling the others the length of the word they can make up). The player who offers the longest word can then be chosen as the clue giver.

The clue giver spells out their clue by putting numbered tokens in front of the other players. Number one goes to the player whose letter comes first in the clue, number two to the second letter etc. They can always use a wild card which can be any letter, but they cannot tell others which letter it represents.

Each player with a numbered token (or tokens) in front of them then tries to figure out what their letter is. If they do, they place the card face down before revealing the next letter. At the end of the game, players can then rearrange the cards to try to form an existing word. All players then reveal their cards to see if they were successful or not. The more players who have an existing word in front of them, the bigger their common success.

—description from the publisher