Worker Placement

Papà Paolo

Description from the publisher:

Papà Paolo brings you to the beautiful city of Naples, birthplace of one of the world's favorite dishes: pizza.

In Papà Paolo, 2 to 4 players compete to deliver the most pizzas to the hungry customers of Naples. To do this, you must outsmart your rivals by being a clever investor, bidding on the right city tiles, and creating your own little district of Naples.

Over the course of five game rounds, players first have to plan their actions carefully, choosing whether they want to invest in new pizzerias, make express deliveries, get sponsored by the bank, or decide to expand their district. Once all players have used up their action tokens, players get rewarded by receiving Lira, which they can then use in a bidding phase to determine how many deliveries you can make, and how many pizzas you can deliver. Once you deliver pizzas to your hungry customers, they reward you by boosting your abilities, making each action more powerful as the game progresses. Every decision counts, but Papà Paolo is a very accessible game, which will charm players of all ages alike.

Century: A New World

Century: A New World is the third and final installment of the Century series from designer Emerson Matsuuchi.

Century: A New World sends players to the Americas at the dawn of the 16th century. Braving the wilderness, players are forced to explore new lands, trade with local inhabitants, journal their findings, and hunt/gather to survive! The game integrates the compelling and incredibly fun resource trading mechanisms found in the Century series with a worker placement mechanism with a twist!

Century: A New World may be combined with Century: Spice Road or Century: Eastern Wonders or both for all new mixable games.

Architects of the West Kingdom

Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players need to collect raw materials, hire apprentices, and keep a watchful eye on their workforce. These are treacherous times, and rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?

The aim of Architects of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing various buildings and advancing work on the Archbishop's cathedral. Throughout the game, players need to make a lot of moral decisions. However, only at game's end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.

—description from the publisher

Underwater Cities

In Underwater Cities, which takes about 30-45 minutes per player, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.

The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay.

All of the nearly 220 cards — whether special or basic — are divided into four types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win.