Point to Point Movement

Labyrinth

Labyrinth (formerly The aMAZEing Labyrinth) has spawned a whole line of Labyrinth games. The game board has a set of tiles fixed solidly onto it; the remaining tiles that make up the labyrinth slide in and out of the rows created by the tiles that are locked in place. One tile always remains outside the labyrinth, and players take turns taking this extra tile and sliding it into a row of the labyrinth, moving all those tiles and pushing one out the other side of the board; this newly removed tile becomes the piece for the next player to add to the maze.

Players move around the shifting paths of the labyrinth in a race to collect various treasures. Whoever collects all of his treasures first and returns to his home space wins!

Labyrinth is simple at first glance and an excellent puzzle-solving game for children; it can also be played by adults using more strategy and more of a cutthroat approach.

Trailblazer: The Arizona Trail

Travel the spectacular 800 mile long Arizona Trail as you take in the sights and sounds of the mountains, canyons, plateaus and deserts seeking out the amazing variety of wildlife such as the Roadrunner and Javelina, while avoiding the Gila Monster. From Saguaro National Park, the Sonoran desert, through the largest Ponderosa pine forest on Earth and into the Grand Canyon, you will interact with the incredible diversity of Terrain, Flora and Fauna found in State 48... aka Arizona.

Players will call upon the legendary Jackalope and Lost Dutchman to aid in their travel. Turn order is determined for each round of travel and actions through a unique movement and observation mechanism. Players will need to acquire an interesting blend of key Natural and Personal resources to obtain advantages and create their own mural of Arizona wonders through efficient placement of polyomino depictions.

After 8 weeks/rounds of travel, the player who builds a reserve of the most Arizona Grit and Superstition Gold is declared ... TRAILBLAZER

-description from publisher

Butterfly Garden

Butterfly Garden, first released as Indigo, is a tile-laying game along the lines of Metro, Tsuro, and Linie 1 in which players build paths bit by bit, with no player owning the individual paths and everyone trying to exploit the paths already present. Unlike those earlier games, however, your goal is to move butterflies from their starting locations on the board to your designated flowerbeds, with the player who scores the most points winning the game.

To set up the game board, place the central fountain tile, then place five pink butterfly figures and one purple butterfly figure to it. Place six fountain tiles on their designated locations on the outer edge of the game board, then place a blue butterfly figure on each fountain tile. Each player places player tokens on flowerbeds between these butterfly tiles on the edge of the game board. Depending on the player count, each player places their player tokens on the designated flowerbeds.

On a turn, a player places a path tile on any space on the game board, with the only restriction being that a player cannot create a route directly from one flowerbed to another. Players always have two path tiles on hand. Each path tile has three route segments on it, connecting one pair of edges. If a player places a path tile next to a butterfly, that butterfly flies as far as possible along the path so that all players can see where to place path tiles to next move that butterfly (thus, players avoid the mental gymnastics required in Metro and Linie 1 in which nothing moves until a route is complete). When connecting to the central fountain tile, the pink butterflies move off first, with the purple butterfly moving only with the sixth connection.

If a player places a path tile so that one butterfly would fly into another, both butterflies fly away and are removed from the game!

When a butterfly is moved to a flowerbed owned by only one player, that player keeps the butterfly. If two players own the flowerbed, then both players collect a butterfly of that color, taking the extra butterfly needed from the reserve. Once all the butterflies have been claimed, the game ends, with players earning 3 points for a purple butterfly, 2 for a pink butterfly, and 1 for a blue butterfly. The player with the most points wins.

Fantastiqa: The Rucksack Edition

Welcome to the wild, weird world of FANTASTIQA!

Fantastiqa is a deck-building board game set in a fantastical landscape of dark forests, mist-shrouded highlands, and frozen wastes. As you and your foes journey around the board, you will subdue strange creatures and fulfill fabulous quests.

Each creature you encounter has both an ability and a vulnerability. By playing card symbols to which a creature is vulnerable, you can subdue it and recruit it as an ally. Each creature you defeat is added to your expanding deck of cards, making its special ability into an ability of your own! A defeated Enchantress will wield her beguiling charms to help you overcome wandering Knights. Knights in turn subdue Dragons, adding their fiery breath to your cause. By combining the powers of different creatures you can fulfill curious quests, for example:

Send forth your Rabbits of Unusual Size to Nibble Through the Violin Strings of the Violent Vampire Volnar!
Deploy a party of web-slinging Spiders to String a Bridge Across the Chasm of Chaos!
Send your Dragons and Vampire Bats together on a mission to Ignite the Whisker-Wick'd Candle Guarded by the Ice Cats of Kituviel!

Some of the creatures you encounter carry precious gems, which you can spend to purchase powerful artifacts or to summon mythical beasts to your aid. You begin with a handful of household items, but you will grow in power as you adventure and gather allies! By completing quests you score victory points and claim other special rewards. The board changes every time you play, so prepare for a new, exciting adventure each time you enter the world of Fantastiqa!

Fantastiqa is easy to learn but challenging to master – a game for families and gamers alike. Additional simplified rules are included for beginners and children.

The components are lavishly illustrated with fine art by Caspar David Friedrich, Vincent van Gogh, Claude Monet, Arthur Rackham, John William Waterhouse, John Bauer, Edward Burne-Jones, Francisco Goya, and others.

Horrified: World of Monsters

You're one of Earth's premier monster experts, and you've come to a mysterious arcane-punk town centered around the Void, a doorway between worlds from which terrors of all ilk might erupt.

Horrified: World of Monsters is a standalone game that features gameplay similar to 2019's Horrified, and in this co-operative game, you'll face off against the riddling Sphinx, the reclusive Yeti, the ravenous Jiangshi, and the Great Old One itself, Cthulhu. Each monster presents a unique challenge, and you can face them individually or in combination, with players pooling their unique skills to overcome puzzle-like obstacles inspired by monstrous legends and lore to gather item tokens, protect citizens, and avoid attacks.

The inclusion of Cthulhu brings the Horrified line its first multi-phase puzzle, with one puzzle in the realm of World of Monsters and one in Cthulhu's realm.

Horrified: World of Monsters includes rules for mixing and matching the monsters in this game with those in Horrified: Greek Monsters.