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Fury of Dracula

In this game of Gothic adventure, one player takes the role of Dracula while up to four others attempt to stop him by controlling Vampire hunters from the famous Bram Stoker novel.

Dracula has returned, and is determined to control all of Europe by creating an undead empire of Vampires. Dracula uses a deck of location cards to secretly travel through Europe, leaving a trail of encounters and events for the hunters that chase him.

Meanwhile, the hunters attempt to track and destroy Dracula using the limited information available to them - a task easier said than done when their prey has the power to change forms into a wolf or bat, and can even melt away into the mist when confronted.

To save Europe and rid the world of Dracula's foul plague, the hunters must destroy Dracula before he earns enough victory points to win the game... will they have enough wit and bravery to defeat the dark count?

Note: This game is available by request only and requires having a membership to play.
See game associate for details.

Mr. Jack in New York

Stand alone variant of Mr. Jack. As in Mr. Jack, one player takes the role of Mr. Jack, the other takes a role of a Detective. But there are new possibilities - gaslights and manholes are represented by pawns which can be moved.

The game takes place in Manhattan, and surrounding water is very important for escape of Mr. Jack.

Characters will have new powers and there will be also a police spy, who will be able to get valuable information.

This version of the game is more strategic and complex so it is suitable for more advanced players.

London - 19 November 1888

As part of the investigation into the "Jack the Ripper" affair, Francis J. Tumblety, a quack doctor, is arrested and freed on bail. He immediately flees to the United States.

New York - Manhattan Island - January 1889

Alerted by London, the New York police are on the lookout for Tumblety. Certain witnesses confirm his presence in Manhattan and crimes are committed with a modus operandi similar to those in London.

The police call upon some of the city’s most eminent citizens to help them with their investigation.

Is Tumblety really Jack?

If not, who is he pretending to be? These are the stakes in "Mr Jack in New York".

Publisher Blurb:

Suspected of being the terrible Ripper, Francis J. Tumblety, the self-proclaimed doctor, is arrested by the London police service. He then escapes to New-York, where witnesses see him. The local police will not be deceived, as rumors suggest that he is in Manhattan, where the crimes appear strangely like they did in London. The police take no chance and ask the most eminent people of the city to help them in the chase of The Ripper. You will need to Investigate whether Francis J. Tumblety the real Mr. Jack, or if it is someone else.
Mr. Jack in New-York is a complete game all on its own, however it is recommend for a beginner to play Mr. Jack first. The new version is more complex and requires more strategy.

Mr. Jack is exclusively published by Hurrican, all printings of Mr. Jack are from Hurrican and distributed by other companies

Mr. Jack Extension

A contest got the designers of Mr. Jack 137 ideas for new characters. Out of those 137 two were chosen:

Steve McKeogh's “Spring-Heeled Man” who can jump over other people or obstacles
Arnaud Fillon's “Abberline”, an inspector

The expansion contains these 2 new characters and 3 others designed by Bruno Cathala and Ludovic Maublanc:

John Pizer, a butcher who frightens everyone
Joseph Lane, an anarchist who builds barricades
Madame, who can move fast, but won't enter the sewers

Furthermore, the expansion contains rules for a new way to set up the game.

Released: Essen 2007.

Expands:

Mr. Jack

Mr. Jack is exclusively published by Hurrican, all printings of Mr. Jack are from Hurrican and distributed by other companies

Mr. Jack

One of the two players represents Jack the Ripper, who will be one of the 8 characters on the board. This player knows the identity of this character and his goal is to flee from the district as soon as possible (or avoid being accused for eight turns). The other player represents an independent investigator (not represented on the board) who tries to guess the identity of Jack. But he can make only one accusation during the game!

During each turn the players move the characters, using their special powers, placing them either in shadow or light. At the end of each turn, the witnesses declare if Jack is visible (in light, or adjacent to another character) or not (alone in the shadows). This allows the investigator to know which characters are innocent. This continues as the investigator tries to eliminate suspects while Jack tries to escape. Intuition, logic and cold blood will be necessary for each of the two participants.

Check out the awesome graphics by our own BGGer/genius graphic designer Piero Lalune (pierolalune)

Mr. Jack is exclusively published by Hurrican, all printings of Mr. Jack are from Hurrican and distributed by other companies

Phantom Society

Welcome to Scotland, a country famous for its whisky, the Highlands, its castles, and, of course...its ghosts!

The Phantom Society is a ghost-hunting game in which you play as sly spirits seeking to ruin a manor hotel or, if you prefer, intrepid ectoplasm hunters who are a bit destructive around the edges but who also never falter in pursuit of their prey. For the ghosts, the goal is to inflict at least £45,000 of damage (in tribute to Special 45 – Old Faydhutee Single Malt) on the manor, whether it is inflicted by the ghosts or the hunters. The ghost hunters want to stop the ghosts before they achieve their objective.

The dual-level game board represents a manor floor composed of 36 rooms, with each room being a tile representing a value from £1,000 to £6,000; each of the four ghosts corresponds to a room type and will hide beneath a tile of this type, starting its devastation of the hotel by removing tiles adjacent to the one it's hidden beneath. The ghost hunters must try to determine where the ghosts are hiding based upon the tiles destroyed. While doing this, though, the ghost hunters will also remove tiles – thus destroying them and adding to the total damage – to see whether a ghost is hidden beneath.

The ghost hunters must think carefully and logically over which tiles to remove while the ghosts have to use cunning and psychology in order to cloud their investigation and remain concealed. Will the manor come through this madness intact?