Action / Dexterity

Roller Coaster Rush

Welcome to Roller Coaster Rush, a coaster-building game with oodles of kinetic fun! Your goal is to design and construct the best roller coaster for your investors' theme park! At the start of each game, you design a model coaster using the blueprints you have available. During the game, you'll attempt to actually construct your model by winning auctions for the track pieces you used in your design.

If you lose an auction on one of your own blueprints, you'll have to take that track out of your coaster - but if you win someone else's blueprints you'll get to add a new track to make your coaster bigger and better. Along the way, you can demo your model coaster for investors to see how well it works and earn some extra money for auctions.

At the end of the game you get to unveil your fully constructed roller coaster and run it for the public. You earn victory points based on how far your marble makes it down the track. The player with the most points wins!

—description from the designer

Space Invaders

Join the fight and stop the invasion!

Based on the classic arcade game that started it all, play Space Invaders like never before! Can you team-up and defeat the alien invaders to claim victory, or will it be GAME OVER with the invaders winning? It's all hands-on deck as all players either win together or lose together in this collaborative strategy game.

Take turns moving your 3D shooter and lining up the best shot. Launch blast tokens at the waves of descending invaders. You have limited shots, so all players need to co-ordinate their attack and hit their targets. Destroy all the invaders and take down the UFO mother ship before it's too late!

Box Monster

A silly monster lives in my house!
Box monster eats everything in my room. A piece of pizza, my teddy bear and even grandma's false teeth! Then he has always stomach problem, of course. Help him to take out from his mouths the bad things he ate.

Game Play

Put all stuff tokens in the box and shake it.
Shuffle the stuff cards and place the deck on the top of the box with hour glass and 3 life tokens.
reveal the top of the stuff card and check the stuffs on it.
Players put their hand in the same time inside the Box monster through the holes on 4 sides of the box.
They have limited time to find the things by their shape.
2 Players always need to take out the same thing at the same time from the Box Monster to clear the mission.
When they success, reveal the next card and turn the hourglass.
If they failed to find the stuffs in time, they lose 1 life token.

When they lose 3 life tokens, the game is over.
When they finish all stuff cards, win the game.

—description from the publisher

Lucha Wars

Lucha Wars is a two to eight-player dice game, based on the popular world of professional Mexican wrestling, or "Lucha Libre" (a.k.a. free fighting). The game is a new variation with new content to Luchador! Mexican Wrestling dice.
Each player selects a Luchador wrestling character to play and rolls their Grapple Dice to try to either reduce their opponent/s life points to zero to win by a knock-out (KO) or hold the opponent down on the mat for a "count of three" to win by a pin.
Each wrestler has individual Life levels, Pinnable level, and Combo Attack zones. Also, they each have their own Special Attacks that can be used during a match by rolling their Special Attack Die.

Players begin by each rolling their own set of five 'wrestling dice' at the same time, trying to ensure that they land in, or touching the wrestling ring. The results of HITs, DODGES, and MISS rolled are played off against each other with DODGES being re-rolled once which can also be used to target their opponent/s dice. The player with the highest Hits is the winner for that round and the loser takes the difference in damage off their Life track.

Additionally, the winner records the victory by moving their counter up one tile on their Special Attack Track.
The Special Attack track allows a player to do their Special Attack, attempt to PIN an opponent, attack using the Combo Die and attack with a Weapon (Weapons Match).

If a player has reached the PIN tile on their Special Attack Track, the 'three count' begins against their opponent. The player being pinned has three attempts to save, using four of their five wrestling dice or lose the match.

In a tag-team match, players have the choice of trying to tag-out to regain slight strength, but it can also cost them... if they fail to tag and get dragged back into the ring by their eager opponent.

In the Weapons match, four Weapons Tokens are placed face-down in each of the four corners of the wrestling ring. Once a player moves their token to the tile on their Special Attack Track that shows a Weapon, it allows them to take a random Weapon Token and use that Weapon against an opponent at the beginning of any new round. This will often involve dexterity rolls with dice.

The Ladder match is a two-player game about which player gets their wrestler standee to the top of the ladder first to win the match. The game also includes a Changing Alliances match and Cage Match rules.

—description from the designer

Gimme That!

In this potato-themed party game, you win by being the first player to write the number 100 while counting potatoes on the sheet in front of you. The catch: there's only one pencil for the entire group to use when tallying up their taters.

The game starts with one person writing while the rest of the circle takes turns rolling the die. Most of the options rolled cause you to give everyone else a goofy gesture (a "high-fry" all-in hand slap, a "mashed potatoes" table drum roll, or a "spud-bump" simultaneous fist pound). But one of the die rolls will cause everyone to pass their potato-counting papers to the left, making the pencil-marker start where their neighbor left off, and giving someone else a big head start. And one of the die rolls will cause the roller to reach for the pencil and exclaim, "Gimme That!"