Action / Dexterity

My Very First Games: Rhino Hero Junior

Rhino Hero Junior is a superhero in training who aims high. In three different games, the children practice their fine motor skills, work on a basic understanding of numbers and quantities, and also train their memories. Floor by floor, the fun and learning curve just gets steeper and steeper, until the heroic rhino reaches the top and the children win together.

Players will work on their fine motor skills while stacking a sturdy cardboard tower in three mini games. They'll also be able to work on counting from 1 to 5, and working on the concept of bigger to smaller sizes. The rulebook includes suggestions on ways to help your little stackers better learn the rules and understand the key concepts taught and practiced in the game.

—description from the publisher

Rush M.D.

You are one of the doctors that were just hired for the brand-new, cutting-edge Medical Center. Alongside your colleagues, you have to cooperate well, to admit, diagnose and treat various patients who need your help. Combine your strengths and treat efficiently the patients arriving at hospital, but be careful, because mistakes can be of the highest value in Rush MD!

'Rush M.D. is an innovative, real-time, cooperative board game that simulates the challenging and high-pressure nature of medical professions. A worker placement mechanism, using hourglasses as workers allows, but also limits, players to perform a multitude of actions. Each player handles 1 Doctor hourglass running around the hospital, admitting patients, providing immediate medical care, performing different kinds of exams as well as performing surgeries. Additionally, there are 4 more Nurse hourglasses, which can be used by all players. Nurses provide medicines to patients, supply all necessary drugs and equipment that you need to carry out all your exams and medical procedures. Any worker placed on an action space may not be used elsewhere before the sand within the hourglass runs out, making each decision important as time is limited.

The game plays from 1-4 players and lasts for 4 rounds of 4 minutes each. That means you only have 16 minutes in total to treat various patients, overcome many difficulties and challenges and manage to cooperate efficiently with your teammates, combine your forces into helping as many of your patients. A highly thematic experience that is equally rewarding for gamers and families, filled with fun, challenges and sharp decision making!

In Rush M.D. pressure is high as human lives are upon your hands! Can you handle the Rush, doctors?!

Happy Feet Two: Hold on Erik

From the box: Young Erik (from the film Happy Feet Two) is sitting on top of a wall of ice. On your turn use one of the fish pushers to carefully poke out one of the blocks. Got one? Good!

As the game continues it gets harder to find blocks that are easy to push out. And, on someone's turn (we hope not yours!) Erik will come tumbling down.

Contents:
Wall frame
44 blocks
Erik figure
2 fish pushers

Flyin' Goblin

Attack! Catapult your goblin soldiers, and plunder the riches of the castle! Gold and diamonds reward the best shots, but each room is full of surprises...not all of which are pleasant!

Each round in Flyin' Goblin, spend your earnings to buy extra troops or build your totem, then head back to battle. Keep your totem intact to earn more diamonds!

Going, Going, GONE!

Can you keep calm while bids are rising? Experience the exhilaration of real life auctions!

In Going, Going, GONE!, players try to win items by bidding on five simultaneous auctions while the Auctioneer counts down from 10 to 1! Players bid on these five simultaneous auctions by physically dropping their wooden cubes (known as "Bucks") into any or all of the five transparent Auction Cups, each of which represents an auction for one or two Item Cards.

At the end of the countdown, the Auctioneer says "GONE!" and quickly places the Auction Paddle over the five Auction Cups to close the auctions. The player who has the most Bucks in each Auction Cup wins that auction and takes the Item Cards for that auction. Collections of items may be sold throughout the game for more Bucks, or players can keep building their collections to sell them at the end of the game. The player with the most Bucks at the end of the game wins!

Going, Going, GONE! is a simple-to-learn, exciting and unique game for players of all skill levels! It is ideal for playing in public spaces. Since the players control the pacing of the game and the variants used, the game adapts to the playing style of the players.