Card Drafting

Zoom in Barcelona

Travel around the city of Barcelona and take the best photos to win the game!

In Zoom in Barcelona, players compete in a photo contest to try to take the best photos of the city. Hop on a bike, catch a taxi or a bus to get to the best spots before the other players. During the game you will take photos of its beautiful locations, the iconic structures that create the skyline of Barcelona, and… dragons!

Find the best views of the city, from its seashore to the mountains of Collserola and Montjuïc. Discover its incredible architecture, and the outstanding Modernist sites including those of visionary architect Gaudí.

Did you know that you can find more than 400 dragons in the city of Barcelona? Many artists and architects have included dragons in their works, and dragons and other fantastic beasts are at the centre of cercaviles and correfocs (traditional fire parades). Barcelona is a city of dragons!

Are you ready? Grab your camera and win the game!

The goal of this board game for 2-6 players is to score the highest number of points to win the photography contest. When a player takes their 8th landmark photo the game will end, and the photographer with the most points will win.

Points can be scored by:

Taking photographs of the landmarks selected by the judges, with bonus points awarded if the photos contain the relevant themes of the game (different themes will be revealed for each game)
Taking photographs of the different buildings of the skyline of the city.

This game contains 86 landmark cards with beautiful illustrations of locations of the city of Barcelona.

First time players learning the basic mechanics of the game, or those who want a shorter play time can play with the Photography Starter Kit version.

Sumatra

Join this expedition, and you will have the unforgettable opportunity to explore Sumatra, from the top of its majestic volcanoes to the depths of its tropical rainforest. Find the most exotic animals and the most exuberant flowers, and discover the endless variety of cultures that coexist on the largest island in Indonesia. Your expedition sets out with the mission of writing a travel notebook that will help raise awareness of one of the richest ecosystems in the world. Whoever makes the best contribution to this exciting mission will win.

In Sumatra, players move around the island to explore its multiple landscapes. On a turn, your possible actions depend on where you're located in relation to the travel notebook token that starts the game in base camp with all the players:

If you're one space behind the token, you move to the notebook's space and end your turn.
If you're on the same location as the token, either you move ahead one space or you stay put, take a tile from the pool of "available information" tiles, and add it to your personal notebook.
If you're one space ahead of the token, you move the token to your space, move all the "available information" tiles to the "known information" pool, draw tiles from the bag equal to the number shown at your location, add those tiles to the pool of "available information", then take one of these new tiles and add it to your notebook.

Thus, you're catching up with the group, researching with the group to add info to your notebook, moving ahead, or digging into new tiles ahead of everyone else.

Tiles score and have effects in various ways, for example, with players gaining or losing points for meeting the most or fewest inhabitants. Flora and fauna tiles score only if you have a pair in a column, but only the highest-valued of this pair scores. Villages score only if you have more pairs of reception and GPS tiles than the number of villages, while the reception and GPS pairs net you no points, but allow you to get a tile from the pool of "known information". Equipment makes it safe to explore volcanoes on the island, and if you don't have enough equipment, you might lose other tiles you've collected.

Sumatra also includes badges that players can collect. Be the first to collect, say, three flora tiles or a combination of two inhabitant and two craft tiles, and you can claim the badge for this, which is worth 3 points at game's end. You can also claim one diversity badge for having at least one tile in at least six rows of your notebook. The more rows you have a presence in, the higher the value of the diversity badge, but you can claim at most one during the game — and if someone else claims the six-row badge, then you'll need to have a tile in at least seven rows for the next one...

•••

Únete a esta expedición y descubre Sumatra desde la cima de sus majestuosos volcanes hasta las profundidades de su selva. Encuentra los animales más exóticos, las flores más exuberantes y conoce la interminable variedad de culturas que conviven en la isla más grande de Indonesia. La expedición parte con la misión de escribir un cuaderno de viaje que ayude a dar a conocer uno de los ecosistemas más ricos del mundo. Aquel que contribuya en mayor medida a esta apasionante misión se alzará con la victoria.

En Sumatra, los jugadores se irán desplazando por la isla para explorar sus múltiples parajes. En cada uno de ellos encontrarán información útil, representada por losetas, que deberán registrar en sus cuadernos de viaje colocándolas en su fila correspondiente. El jugador con el cuaderno de viaje e insignias de más valor al final de la partida se alzará con la victoria.

—description from the publisher (Spanish)

Gravwell: 2nd Edition

In Gravwell, players command spaceships that have been pulled through a black hole, transporting them into a different dimension. With each ship lacking fuel to get home, each player must collect basic elements from surrounding asteroids, using the gravity of the dimension and what little resources they have in order to reach the warp gate that will take them home. But in this dimension, moving ships will travel towards the nearest object, which is usually another ship, and when those objects are moving either forward or backward, reaching the warp gate isn't always easy. Time is running out to save your crew and your ship! As a grim reminder of the cost of failing to escape, the frozen hulks of dead spacecraft litter the escape route — but with careful card play, you can slingshot past these derelict craft and be the first to escape from the Gravwell!

Gravwell uses 26 alphabetized cards to determine movement order and thrust; most cards move your ship towards the nearest object, but a few move you away from it. At the start of each round, players draft fuel cards, picking up three pairs of two cards, with only the top card of each pile being visible; you get some information as to which moves you can expect from the other spaceships, but you won't know which moves you'll be forced to make when you draft your cards!

During a round, each player will play all of their fuel cards in the order of their choosing. During each phase of a round, each player chooses one card, then all cards are revealed and resolved in alphabetical order. When your opponents move in ways you didn't expect, you won't always be heading in the direction you thought you would! Each player holds an "Emergency Stop" card that they may tactically play only once per round to avoid such a situation.

Whoever first reaches the warp gate wins, but if no one has escaped after six rounds, then the player who is closest to the gate wins.

Gravwell: 2nd Edition features the same gameplay as earlier editions of the game, but now 40 fuel cards are included, which allows up to six players in the game at the same time. (Earlier editions maxed out at four players.) Additionally, ship ability cards are included that can give a unique power to each ship's captain trying to find their way home.

7 Wonders: Architects

In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.

Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history.

Baseball Highlights: 2045

American baseball was on its last legs as a spectator sport. Football had become the predominant national pastime — that is until the year 2032, the year baseball decided to revolutionize the game and regain the throne!

Starting in 2032, baseball games were shortened to six innings. Pitchers were encouraged to have bionic arm implants to improve their pitching. These cyborgs, or 'Borgs as they're affectionately known, were immediately popular and soon ruled the league. In 2041, robotic players were introduced to get more offense back into the game. These robots were similar to designated hitters in that they were used only to bat and did not field. However, recent reports indicate fielding 'Bots are on the way.

Now in 2045, human players are still in the game and known as Naturals. They are the best fielders by far but are sorely challenged when it comes to hitting and pitching. Some Naturals have learned to hit by swinging before the pitcher starts his windup, which gives them a chance to hit the ball. Although it's hard for a Natural to get into the league, those who do are popular. Many Naturals have named themselves after the great players of pre-2032 baseball by taking a first and last name borrowed from different star players of the past. The fans love them, and their presence on the team ensures good revenue!

The stage is now set! The fans are energized and root fanatically for their new favorites, be they 'Bots, 'Borgs or Naturals!

Baseball Highlights: 2045 is like watching TV highlights of early 21st-century baseball games, with the gameplay being full of theme with no outs or innings and without bogging down in a play-by-play baseball simulation. In this quick and interactive game, two players build their teams as they play, combining both strategy (building your team) and tactics (playing the game) without any of the downtime. During each "mini-game", each player alternates playing six cards to simulate a full game's highlights. The mini-game includes defensive and offensive actions, and your single card play may include elements of defensive and/or offensive plays. Do you try to thwart your opponent's pending hits, put up strong offensive action of your own, or use your better players to do both? Players buy new free agents after each mini-game to improve their roster, and the team who wins the most mini-games in the series is the champ!

The contents of Baseball Highlights: 2045 box is:

1 rulebook

4 stadium mats
4 reference sheets

120 cards:

60 starter cards
60 free agent cards

60 wooden pawns:

20 red
20 white
20 blue

12 cardboard markers:

4 triangular markers (visitor/home)
8 circular markers