Bluffing

The Potion

An epic encounter between the world’s savviest alchemists is drawing universal attention. Each alchemist starts with the same basic ingredients: rare mushrooms, secret liquid vials, and poisonous beetles. In a match of wit and bluff, they compete to get rid of their ingredients and take control of the final potion. Closely watching each other's moves, will you prevail in this unique and original game of deception?

At the beginning of each round in The Potion, a player rolls the dice to determine the ingredients players will be bidding on. After considering the roll, players secretly choose one ingredient from their palm and place it in their other hand. Once all players have made their choice, everyone reveals their selected ingredient.

Compare the type and quantity of the ingredients revealed with the result of the dice roll. Players who meet the winning conditions set by the dice may discard their ingredient and place it into the bottle. The players who did not meet the winning condition keep their ingredient. Dice are passed clockwise to the next player who rolls the dice, and a new round begins.

—description from the publisher

Hello Neighbor: The Secret Neighbor Party Game

Your creepy Neighbor has something locked up in their basement, and it’s up to you and your friends to reveal their plot. You’ll need to use Objects you find around the Neighbor’s house to locate three different Keys, but there is one problem: some of your friends are secretly villainous Neighbors in disguise! Trade and cooperate as one of the Kids, or steal and lie your way to victory as one of the Neighbors in this thrilling social-mystery card game where you’re never quite sure who’s on your side.

5-10 players take on the roles of either one of the neighborhood kids, the treacherous neighbor or even a secret neighbor. As one of the kids you will need to use your items wisely if you are to locate the keys and unlock the door to win, but beware as not only are the neighbors at the table trying to trick you, but one of your fellow kids is actually a SECRET NEIGHBOR!

Windmill: Cozy Stories

In Windmill: Cozy Stories, players are storytellers who weave short tales based on the hidden picture cards they draw. While one player tells a story, the other players attempt to guess the visible card that matches the story.

The more opponents who guess incorrectly, the more points the storyteller receives when someone finally does correctly identify the card. On the other hand, if all players fail to guess the picture, the storyteller loses points instead of winning them!

You score points both by telling stories that are identified correctly and by guessing the stories told by others. Whoever earns the most points over the course of the game wins.

—description from the publisher

King of 12

You want to become the new ruler of the Kingdom of 12. To do so, you use your magical orb. But to channel its power you will need the help of different characters throughout the kingdom.

In King of 12, each player plays with the same set of seven character cards. Each round, each player chooses one of these and plays it hidden to the table. When everyone did, they are revealed. If two or more players chose the same card, these cards are negated. Otherwise the cards effects are resolved. They affect each players magical orb - a d12. After all cards are resolved, the values of the dice are compared. If two players have the same value on their die, these are negated. Usually the remaining player with the highest value on his die wins the round and gets 2 points. The second most also gets 1 point. But in some cases the smallest value may win... When only one card is left, players compare their points. Players with the same amount of points negate each other, then the player with the most points wins the round. This player puts one of their cards aside and another round is played until one player must put a second card aside. This player wins the game.

A nice and highly interactive game of bluffing, mind reading and tactics. Easy to learn and fun to play.

Up to four games can be combined to play with up to 16 players.

Matcha

The Japanese tea ceremony is a tradition centred on spirituality and servitude. Preparing and presenting a beautiful matcha (tea) for your guest is the ultimate expression of culture, ceremony and respect.

In Matcha, players attempt to collect the utensils (chadogu) they need to perform a tea ceremony by matching tea ceremony (otemae) cards on the table by either their number (1-4) or suit (tea, water, bowl, & scoop.) Cards are played secretly, and sometimes it will be to your advantage not to match at all.

With just 18 otemae cards and an assortment of chadogu tokens, Matcha provides plenty of strategy for players who must decide when and where to play their cards to the table.

Game #4 in 'The Mike Line' of games from Grail Games.