Bluffing

Flummoxed

The Foreign Language Bluffer’s Game

Don’t worry if you are completely floored by Finnish or totally baffled by Bulgarian. It doesn’t matter a jot if Japanese is all Greek to you and Swahili sounds like Double Dutch. Nothing’s lost if you’re ineffective in Efik and totally hopeless in Hopi. Anyone who can bluff in English, can certainly flummox in Flummoxed and thoroughly enjoy this marvellous play on words.

At the beginning of each round, one player, The Reader, picks up a card. Printed on one side of the card are background notes on a foreign language. On the other side are six words in that language, plus an English definition of each word.

The Reader reads one word aloud, revealing the language from which the word comes, but not the meaning of the word. Each other player has to ‘translate’ the given word and write a fake but plausible definition for it in an attempt to bluff fellow players into believing the definition is correct.

Age 8+

For 4+ Players

Product Contents
120 x Cards representing different languages
1 x Writing Pad
1 x Die
1 x Set of Rules

Product Safety
Not suitable for children under 36 months

Green Deal

In Green Deal you lead an international corporation in 2050! It is your job to increase the profits and plan the finances. But your business must not only be profitable. Due to resource scarcity and social distemper, governments increasingly require clean production and compliance with social standards from you. Also the customers have become more demanding. That's why you initiate PR campaigns. Do good and most of all, talk about it!

Each round players invest in project and action cards. About thirty different action cards give you special abilities. Before each round all players bid simultaneously for the turn order. On the world map you can cooperate with adjacent projects of other players or harm them financially.

It is important to develop in all four project categories because you receive extra points for your weakest one. Moreover, the players with the best reputation in each category receive extra victory points. In PR Campaigns you can secretly decide in which area you want to boost your image.

Try to predict the moves of your competitors and develop your own strategy to win Green Deal!

Cranium Party Playoff

This is a party game where players vote on 32 contenders in a NCAA tournament like bracket. A contender advances to the next round when they receive a majority of the votes of the players. The players vote based on a question asked. For example, the contenders in the first round might be "Dolly Parton" vs. "street mime". The question might be, "Who would you rather be for a day?" All the players debate the match-up and then all openly vote on it. Play continues like this for each match-up.

Each player makes their picks, and gets their points based on what contender they believe will win the entire tourney(4), who will make it to the championship round(2 for each pick), who will make it to the final four (1 for each pick), and a bonus pick(4). The bonus pick is where each player tries to guess what one of the other players will choose as the winner of the tournament. The points for each pick is in parentheses.

The contenders are drawn randomly from 500 tiles and placed on the bracket in four categories (including an example of one contender from each.)
Arenas - aka "Places" - Jamaica
Contenders - aka "People" - Mark Twain
Moves - aka "Actions" - Showering
Gear - aka "Things"- Cocktails

After all the tiles are placed, a player draws a random "Knockout"card. This "Knockout" card is the question for the final, championship round. Once every player sees that question, they make their picks and place them in an envelope until the end of the game.

The object is make accurate picks as well as secretly convince the other players to pick your choices.

Mighty Monsters

A group of monsters is traversing the perils of the castle conquering guard after guard, collecting treasurers along the way, as kings set new rules. You and your fellow players are these monsters in Mighty Monsters (first announced as Heroes' Gold).

The game is played in rounds equal to the number of players, except that in a three- or four-player game the number of rounds is doubled. Each round has three phases — Placement, Resolution, and Cleanup/Setup — and is controlled by a king who sets a special rule for the round.

Players can choose from six races of monsters; each player receives a unique set of five monster cards in their chosen race with strength ranging from 1-5 and healing costs ranging from 0-2. To conquer the king and therefore conquer the castle and gain the treasure, players in turn order may place an available monster from their hand on any empty guard space in the castle.

Once the placement phase is over, guard cards are revealed one at a time and resolved, working your way towards the king.

Spyfall: Time Travel

It's a threequel of the award-winning deduction party game from the future — well, and from the past, too!

Get ready for an outstanding time, traveling across the brightest eras and countries! Expose a spy in a neanderthal cave or in a lunar base, hide out in a WWI Airship or in Leonardo's studio, and do your best not to spill all the secrets of the Japanese ninja or of a Spanish entity you surely didn't expect here!

Spyfall: Time Travel is a standalone threequel for Spyfall — an easy-to-learn party game that features bluffing, suspicion, probing questions, and clever answers. At the start of each round, players receive a secret card informing them of the group's location, except for one player who receives the spy card instead. The spy doesn't know where they are, but if they can figure out the location before their cover is blown, they win the round!

This game is fully compatible with other games of Spyfall.

—description from the publisher