Card Game

Molly House

In Molly House, players take the roles of the gender-defying mollies of early eighteenth century London. Throw grand masquerades and cruise back alleys while evading moralistic constables who seek to destroy your community. Be careful, there may even be informers in your midst!

Over the course of an hour, players will draft hands of vice cards representing the different gestures, desires, and encounters that were frowned upon by the Society for the Reformation of Manners, a citizen group that sought to stamp out any behavior it deemed deviant in late 17th and early 18th century London. These cards allow players to host festivities with the help of their fellow mollies and create joy. But, those same cards can also lead players to be arrested and to the ultimate ruin of the molly house.

As players encounter the Society’s enforcers, they will often have to pay bribes or may be coerced into becoming informers for the Society. Informers must try desperately to undermine the community around Mother Clap’s Molly House without being discovered by their fellow mollies.

Everdell Duo

In Everdell Duo, you either compete against your single opponent or play co-operatively with another player to earn the most points. You accomplish this by placing workers to gather resources, then use those resources to play cards face up in front of you, creating your own woodland city.

Cards may be played from your hand or from the face-up area on the board called the meadow. However, only cards touching the sun or moon token may be played from the meadow, and players move these tokens each time they perform a turn. Therefore, planning for and timing which cards you play is critical.

Each game you try to achieve various events, the requirements of which differ from game to game, making certain cards and combinations more important to pursue.

The game lasts for four seasons, then players add their scores to determine the winner. If you're playing co-operatively, check the requirements for the chapter you are playing to see whether you have won.

—description from the publisher

Rebel Princess: Deluxe Edition

Snow White, The Little Mermaid, Cinderella, and many other legendary princesses are celebrating a five-day party. The prince charmings of the land, who have not been invited, have infiltrated the ball to propose marriage. As an independent princess, you have to avoid marriage proposals and remain single. Avoid the most proposals and become the Rebel Princess!

Rebel Princess takes place over five rounds, representing the five days of a party, and each round has a special rule that makes each game totally different. The general mechanisms are those of trick-taking games, in which each player plays a numbered card into each trick, following one of the four suits in the game. The player with the highest number of the suit that started the trick takes all the cards of that trick — but that's not necessarily good as players want to avoid taking cards with prince charmings, who each bring one marriage proposal, aside from the enchanted frog who brings five proposals. The player with the fewest marriage proposals after five rounds wins.

Importantly, each player assumes the role of a different princess and has a special ability that they can use once per round.

Compared to the original edition, Rebel Princess Deluxe Edition features:

Two new Princesses and six new Round cards
Princess cards upgraded to thick punchboard tiles
Round cards upgraded to Tarot-sized cards with rules text on each card
Balance tweaks to existing rules, rounds, and princesses
A new "Rebel of the Ball" mechanism to allow players to catch up if they are falling too far behind

Dungeon Legends

Dungeon Legends is a cooperative, standalone card-based game set in the world of Chronicles of Avel. Throughout the game, you'll take on the roles of heroes embarking on a dangerous mission deep into the dark dungeon. A fully replayable campaign of 5 engaging chapters awaits you, where you must reach the deepest depths and defeat the evil lurking there, whilst preventing monsters from reaching the Castle.

What's it about?

The game is divided into 5 chapters, each describing the party's expedition into the dungeon. They must brave searing flames, unravel the enigma of ancient machinery, explore forsaken mines rich with magical Dust, outrun torrents of molten lava, and ultimately confront an ageless evil. We encourage experiencing the chapters in order, as that will provide you with an engaging campaign of increasing difficulty, however, each chapter provides a stand-alone challenge that can be approached repeatedly.

Each player embodies a hero with a unique deck, reflective of their individual style. As the game unfolds, you'll discover new cards that will expand your abilities. A player's turn consists of playing cards from their hand, applying their effects, attacking monsters, and using areas to their advantage. The basic rules remain consistent across all chapters, but each one introduces new cards, special rules, and unique goals for achieving victory. 

Infiltraitors

Your organization has been infiltrated by moles, nefarious informants from the enemy. As faithful agents, you must work together to uncover and eliminate all the traitors.

Infiltraitors is a challenging deduction card game with twenty missions. Suspect cards are set aside at the start; these are the traitors who must be identified by suit and numbers. Players must manage their hands to give clues on the suspect cards. Clues may match with a traitor by having the same suit or where the number is either a multiple or a factor of the traitor's.

As the clues accumulate, players may deduce the identity of a traitor card, but can you catch them all before the time runs out?