Card Game

Taco Cat Goat Cheese Pizza: Ridiculously Large Edition

Taco Cat Goat Cheese Pizza is filled to the brim with hand-slapping mayhem! As in Snap and Dobble, each player places a card from their hand face up into a community pile while saying taco/cat/goat/cheese/pizza in player sequence. When the card matches the mantra — boom! — everyone slaps their hand on the deck, with the last one to slap picking up the cards. Whoever rids themselves of cards first wins!

For extra fun, special action cards – the gorilla, narwhal, and groundhog — force players to make certain gestures before racing to slap the deck!

Winds of Numa Sera

A Kingdom-Building Strategy Board Game for 3-4 players that shares the same world and characters as the acclaimed graphic novel from Dark Horse.

Each player controls a different asymmetric kingdom that comes with a trio of unique heroes to play as and customize. There are four distinct paths to victory, and whoever is first to achieve any 2 of them, wins the game.

Vast, beautiful, and dangerous, the world of Ethera is full of unique cultures and kingdoms all vying for control of the landscape. From the ordained bloodline of Numa Sera to the valiant knights of Dena Vale, the majestic “cat people” of Meran, and the pillaging hordes of Siaa De’e, each force will stop at nothing to advance its power.

As the leader of your people, your goal is to amass resources and create the most powerful kingdom in all of Ethera so your name will be remembered long after you are gone. There are several ways to achieve this: by conquering strongholds, slaying your
opponents’ heroes, mastering skills, or earning new class titles. You can rule benevolently, cruelly, or anything in between. The choice is yours.

Whichever path you take, you will need to acquire assets to advance your heroes and grow your kingdom. Through exploration of Ethera’s many distinct environments, you will uncover rare items and enlist new allies to assist in your campaign. But exploration also has its risks: Ethera is a dangerous place, full of ancient secrets and hidden obstacles.

So be ever vigilant…

The winds of Numa Sera are blowing.

Trickarus

Icarus & his friends have crafted handmade wings. Day and night, jubilant with their newfound freedom, they fly higher & higher... A trick-taking game of flying, flipping, & trying not to soar into the hot, hot sun.

With competitive (2-5p) and co-operative (3-5p) modes, players win tricks to fly higher in the sky. The winner of each trick moves to the next open space above them on the scoring track unless they fly into the sun, in which case they will plummet to below the bottom-most player.

Every card has two different values which alternate - along with the trump suit - whenever a 5-card is played. With rules simple enough to teach in a few minutes, Trickarus is accessible for those unfamiliar with trick-taking, while also having enough challenge for more experienced trick-takers to experiment with different strategies.

US EDITION Changes:
Smirk & Dagger Games has made the following adjustments for the English edition.
The Lightning Bolt card has a new function. It no longer causes the winner of a trick to fly down the track. 2 copies of the card now exist in the Stormy Weather rules.

Stormy Weather rules:
Add 2 Lightning cards and the second (new) poker chip token.
A Lightning card may be played at one of two times, as the first card of the round when you are the Lead player – or – if you are unable to follow suit during a trick.

Playing the Lightning card swaps the Day / Night chip with the one currently out of play. This will change the Strongest Suits (Trump) from Sun & Moon to Clouds & Raindrops and vice versa. Note: swapping the chip does not change Day / Night and cards are not rotated. If the Sun is face up (Day) it swaps for Clouds (also Day). If the Moon is face up (Night) it swaps for Raindrops (also Night) and vice versa.

This means that Clouds and Raindrops are no longer always “junk” suits but have the ability to be the
Strongest Suits.

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New 2 Player game

A dummy score tracker token (Icarus) is added to the game. Icarus is dealt a three card hand, face up, so both players know what Icarus will play over the span of three rounds. Then, a new set of cards comes out.
Unlike the 3-5p mode, a player does not win by being highest on the track at the end of the game. Instead: One player has the goal of the game ending with Icarus either above or below all the other
players on the score track.
The other player has the goal of the game ending with Icarus between the two other players on the score track.
While both are tested as equally balanced ways to win, players will have personal preferences and strategies. This push and pull mechanic makes for a far more engaging two-paler experience.

Fruit Boss

You crave power. You crave respect. But first—you need the Fruit. In Fruit Boss, players take on the role of "junior fruit executives" and battle for marketplace dominance by collecting the most valuable sets of fruit. Pay into market stalls to snatch neighboring stacks, but beware: every move opens a door for your opponent. It’s not personal. It’s just business.

The goal of this quick and easy card game is to collect stacks from the market to build high-scoring sets in your private collection. To claim a stack, you must create a more valuable stack in an adjacent stall. On your turn, you'll take actions like stacking, sliding, and combining to achieve your goals. Stacks must have at least two cards to be collected. But be careful—if any stack hits five or more cards, it topples, removing itself and a neighboring stack from the game. And watch out for Maneki-neko, he want to the fruit too.

At the end of the round, you’ll score your top three fruit sets. Sets are scored by multiplying the highest-value fruit by the number of cards in that suit. Extra fruit? That’s a penalty. The player with the highest score wins.

Fruit Boss plays great at two and includes rules for up to four players. It has a classic card game feel with modern tactics and mechanics. And also fruit. It has fruit.

First Giants

Dive into First Giants, a race to create the most prestigious prehistorical animal exhibit!
Build your engine by collecting cards with powerful effects OR score points by playing your cards in the exhibit area.
But beware! Once displayed, you’ll lose their beneficial effects.
Timing is crucial to win!

First Giants is a game of set collecting and combinations in which players recruit cards representing dinosaurs, flying reptiles, giant mammals… of various sizes.
These cards have many different powers and you can create powerful combinations to earn amber, victory points and the ability to exhibit your fossils.