Card Game

Catan: On the Road

CATAN: On the Road builds on well-known CATAN mechanics with a fresh variation. Gameplay is driven by a deck of 120 cards. Players gather resources by drawing cards, construct developments from a common set of available choices, and negotiate trades either with the bank or with fellow players. Trading plays an even larger role in this version: any player who trades while it is not their turn is rewarded with an extra resource card.

How to Play:

- Collect and trade for the resource cards you need to build.
- Expand your region, recruit knights, and upgrade your settlements for victory points.
- Be the first player to reach 7 victory points to win the game.

No Thanks!

The rules are simple. Each turn, players have two options:
play one of their chips to avoid picking up the current face-up card
pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card
However, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 to 35, with each card counting for a number of points equal to its face value. Runs of two or more cards only count as the lowest value in the run - but nine cards are removed from the deck before starting, so be careful looking for connectors. Each chip is worth -1 point, but they can be even more valuable by allowing you to avoid drawing that unwanted card.

The first versions of the game supported up to five players, but the German 2011 edition supports up to seven (simply by increasing the number of chips).

This game was originally published in Germany in 2004 by Amigo as Geschenkt ...ist noch zu teuer!, meaning Even given as a gift, it is still too expensive!. Amigo's 2006 international edition, titled No Merci! (a delightful multi-lingual pun), had rules in several languages, including English. The game has subsequently been released in other countries under an assortment of names. The German 2024 edition includes additional cards to allow for play with variant rules.

Dixit: Kids

In the cooperative children's game Dixit Kids, you work together to invite as many guests as possible to the Swift Rabbit's big birthday party! In each round, one of you takes on the role of the Swift Rabbit. They visit a rabbit burrow and choose one of the rabbits to be their birthday guest. The Swift Rabbit then selects a card from their hand that matches the guest's mood: this card is the invitation.

All the other players are courier rabbits. They have to deliver the invitation to the rabbit the Swift Rabbit didn't choose. Then they have to find the invitation so that as many guests as possible can make it to the party in time. If enough guests arrive before the week is over, you win the game together.

Dixit Kids perfectly translates the gameplay of its big brother into a child-friendly version. The 84 new cards, specially illustrated for children, are compatible with all other games in the Dixit universe.

A child-friendly adaptation of the classic game Dixit.

Cooperative game: Everyone works together to interpret the rabbits' moods.

Beautifully illustrated cards, as always.

Picture cards are also compatible with all other games in the Dixit universe.

Tango

It takes two to tango, but only one dancer will stand tall in this trick-taking game for two players! In Tango, players play cards (both from their hand and from their face-up display), in order to perform the best possible dance steps.
Plan ahead as best you can, but remember your opponent knows some of the steps you will take! Will you be named lord or lady of the dance?

Etherstone

Nobura is a forgotten planet shrouded in mystery. The story told that a cosmic being sacrificed its divine essence to breathe life into its desolate lands. Etherstones shaped the planet's biomes and interconnected all living beings with nature. Yet, the lurking threat of the Vacuous, a parasitic force born from the depths of Nobura, poses a challenge to life on the surface, weaving a tale of divine sacrifice. Nobura has always been part of a paradoxical loop of life and death, where the forces of creation and destruction dance in an eternal cosmic struggle.

In Etherstone, players embody faction leaders uniting forces to avert the impending extinction, striving to gain the most victory points through various means, such as summoning cards, overcoming threats, and utilizing their abilities as effectively as possible.

The first stage of the game will be drafting your hand of 7 cards and your leader card. Alternatively, for the first few matches, players can take a pre-made hand of cards with the matching Leader. Leaders have a set number of life points, a strength value, and a persistent asymmetric ability.

During your turn, you can take only one action among the following: Dice Draft, Summon, Attack, Rest, Void Pact.

Players will win by gaining victory points while doing several different actions and the game will end if any of the end-game conditions are met:
The active player has no cards left in their hand.
There are no cards left in the Threat deck.
The victory point pool has no more tokens in it.