Card Game

Star Wars Unlimited: Intro Battle - Hoth

Jump into the fray and learn to play the STAR WARS: Unlimited trading card game with Intro Battle: Hoth! Discover this unique, board game-like learning experience for those new to trading card games by reenacting the iconic Battle of Hoth.

Will you choose the Darth Vader Leader and his invading Imperial army, or Leader Leia Organa and her entrenched Rebel forces?

This two-player introductory experience is the perfect entry point into the game, no matter how much experience you have with other trading card games. Everything in the box is carefully curated to ensure that your first game goes as smoothly as possible, all so you and a friend can focus on learning the rules and having fun while doing so.

As you may expect from the name, the theme of this Intro Battle is the iconic Battle of Hoth, where the entrenched Rebel forces fight to defend Echo Base from the invading Imperials.

In addition to being pre-built, each deck is also ordered in a specific way to help you learn how to play the game. When you first start out, you won’t shuffle these decks; instead, you and your opponent follow along with a video tutorial created specifically for this Intro Battle, which you can access via either a URL or a QR code printed in the rulebook. This video walks you through the first few turns of your introductory game before setting you loose to make your own tactical decisions.

Naturally, if you’d prefer to learn by reading the rulebook, you can do so that way as well! It contains everything you need to know about how to play the game, including handy reference pages that can help you keep track down common rules on the fly.

It’s not just the decks that are designed to help you learn; even the game board is built for this purpose! Star Wars: Unlimited has a number of different play zones that see use throughout the game, most notably the ground arena, the space arena, and each player’s resource area. The game board in Intro Battle: Hoth clearly lays out each of these zones for you, along with brief reminders to help you facilitate your game. (Even once you’ve learned how to play the game, you’ll want to keep using the board just so you can enjoy the stunning Hoth-themed artwork!)

And there you have it! That’s everything you need to know about Intro Battle: Hoth. With just this box, you can dive into the endless possibilities of Star Wars: Unlimited and learn the game in an unforgettable first battle. Good luck, and have fun!

The Mind: Soulmates

The Mind: Soulmates uses the same principles of The Mind, with players trying to co-operate without communication to master multiple levels of card play.

In this game, however, in addition to playing numbered cards correctly in ascending order, they must also play all cards face down, revealing them only after all cards have been played. To help them do this, one player takes the role of seer — and the seer knows more than everyone else!

Each round, a specific number of cards are dealt out to players, and the seer is allowed to look at some of these cards in advance of play in order to give the team clues about these numbers on a wipeable board.

After the players have placed all cards face down, the seer checks whether the cards are in the right order, thereby completing the level. If not, the team loses a life, and the seer distributes these same cards again. In addition, the seer gives another hint.

If the team masters all twelve levels, they have won and can now call themselves "soulmates".

Agent Avenue

Agent Avenue is a competitive card game that combines bluffing, strategic set collection, and a race to uncover your opponent's identity. Set in a colorful anthropomorphic world, players assume the roles of retired spies in a suburban neighborhood, outsmarting each other with cards that can score points or trigger special effects. The game's art brings to life a quirky neighborhood of animal spies.

Use a unique "I split, you choose" mechanic to play one card face-up and one face-down each turn. Your opponent chooses one, influencing both your strategies. Cards feature different agents and tools that impact scoring and game progress on a track, advancing the "catch me" race to uncover the opposing spy.

Outwit your opponents by strategically collecting agent sets and effectively using spy tools. The game ends when a player successfully uncovers their opponent, combining both strategic depth and bluffing elements.

Perfect for those who love a mix of strategy and lighthearted competition, "Agent Avenue" challenges you to think like a spy and act like a friendly neighbor.

—description from the publisher

Suna Valo

In Suna Valo, two individuals take on the task of establishing their own farm in the Solarpunk world of Overgrown. Located in the picturesque "Sunny Valley" (Suna Valo), nestled at the foot of a mountain and crisscrossed by a broad river, the village of Foriro has been erected — a place of new beginnings! The farmers in this village supply valuable goods using their transport drones and river ships.

The construction of your farms is made possible through farm cards across various categories. Cultivate vast grain fields, and harvest beautiful water lilies or blue flowers. Deliver your sheep's wool to the village for clothing production or collect eggs from your free-roaming chickens. But amidst your explorations of the surrounding lands, don't forget to reinforce your fleet of transport drones!

Suna Valo features an innovative purchasing mechanism. Secure the right cards before your opponent does, snatch up the more valuable ones, and host prestigious events! Each time you acquire a new card for your farm, you activate an entire column of cards, causing your farm to flourish. However, you must also earn the resources to cover the costs of these cards.

After three game rounds, the player with the most victory points emerges as the winner of this peaceful competition, having contributed the most to the development of Foriro!

—description from the publisher

Sunrise Lane

In Sunrise Lane, players take on the role of construction companies attempting to build up a residential neighborhood, and to do this, they need to pick prestigious plots of land on which to build houses and town structures.

In more detail, the game board depicts a grid of spaces that each show 1-5 dots in a single color, and each player has a set of colored House pieces, with the colors having no connection to the space on the board. On a turn, you either draw 2 colored cards from the deck and add them to your hand (with a limit of 5 cards in hand) or discard cards to place a building, then draw a card.

When you build, you must build adjacent to a pre-existing structure (or the central space at the start of the game), and you must discard 1 or more cards of the same color as the dots in the space on which you want to build. You can discard 1-5 cards, after which you place 1-5 of your House pieces on this space, then score points equal to the number of dots on the space multiplied by the number of House pieces you placed. You can build multiple buildings on a turn as long as you build your next one adjacent to the last one you built.

When a player has 2 or less House pieces in their supply, the game ends, then players score endgame points, with two of the districts awarding points for the highest buildings and the other two for the most buildings. Additionally, points go to the player with the longest group of adjacent buildings.