Card Game

Bowling for Zombies!!!

Game description from the publisher:

Once again it's time for the NBC — the National Bowling Competition — held annually in the DMZ (Domain of Many Zombies) to determine which Necromancer is to be crowned this year's 9-Pin Bowling Champion.

In Bowling for Zombies!!!, each player takes on the role of a powerful Necromancer in charge of a horde of zombies. Instead of the usual "who kills the most humans" competition, which over the years has become tedious, this year's event concentrates on getting the best bowling scores.

Cubu

In Cubu, each player starts with a hand of seven cards, with each card showing a combination of different-colored boxes and a number, or a special action. Each turn you can either play an action card by giving it to another player, who must do what the action says, or play any number of Cubu cards, as long as they continue in the sequence begun. Sequences grow by color or location, and progress either up or down – but must go in the same direction in a single turn. Box number is determined by counting from the inside out. The first player to empty his hand wins the round and scores points for each card left in opponents' hands: 5 points per Cubu card, and 10 points per action card. The first player to reach 100 points wins.

Dr. McNinja's Legendary Showdown

Players engage in outrageous battles featuring the best characters, weapons, and mustaches from the Dr. McNinja universe. Legendary Showdown combines strategy, timing, and wit to create hilarious battles with surprise endings. You will use cards like Chainsaw Nunchucks, Anti-zombie Suit, Mustache of Authority, and Critical Strike to create a battle plan. If you reveal your strategy too early, someone could pre-empt it; however, if you wait too long you might miss your chance. You can add secret bonuses to your characters to raise the stakes or sabotage your opponents' characters with lousy weapons. You can mess with your opponents' lines to give yourself the best advantage. At the end of the round, the player with the most points wins. Surviving characters are placed in the back of the line and a new battle begins. The player with the last character standing wins!

Guildhall Fantasy: Fellowship

Description from the publisher:

Do you have a thirst for adventure? Is your middle name danger? Do you just like treasure? Form a party of adventurers to help you be victorious! The more members of each class you have, the greater the bonus they'll give you - but be careful; your opponents might try to poach your party members!

In Guildhall Fantasy: Fellowship, 2-4 players compete to create the perfect party by recruiting adventurers into their guildhall chapters. Collect sets of cards with unique abilities to control the table, and complete a full chapter to claim victory cards. Will you go for points quickly, or build up your special powers? Which will lead to ultimate victory? Only you and the gamemaster know!

Phase 10

A rummy-type card game where players compete to be the first to finish completing all ten phases. Phases include collecting runs of numbers, collecting certain number of a given color cards, etc. The first player to finish completing the 10th phase wins. In case of ties, the player with the fewest number of points wins.

Contents:

Reference Cards (2)
Deck of 108 Cards:
24 x Red Cards (2 x 1-12)
24 x Blue Cards (2 x 1-12)
24 x Green Cards (2 x 1-12)
24 x Yellow Cards (2 x 1-12)
4 x Skip Cards
8 x Wild Cards (2 x 4 Colors)

Instructions