Card Game

Welcome to the Dungeon

Welcome to the Dungeon — first released as Dungeon of Mandom — is a push-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters. Players can win the game by winning 2 rounds or get eliminated from the game by losing 2 rounds. Each player has a 2-sided players card that has a white side and a red side. The first win taps the player card and the 1st loss flips the card over to the red side. A 2nd loss will have the player turn the card back into the box.

The game is played in rounds. The player sets up the base character and all the equipment equipped. This represents every player as a fully equipped dungeon delver.

Each round, the start player (the person who challenged the dungeon last or the last player to be in a dungeon) can choose to draw a card from the monster deck or pass their turn.

If they choose to draw, they can do one of two things: (1) keep it and de-equip an equipment or (2) place it face down in the dungeon. Placing it face down in the dungeon creates the dungeon deck and fills the dungeon with monsters that the challenger will have to face later. If they choose to pass their turn, they cannot participate in the rest of the round. Once only one person is left after all the other players have passed their turn, that player then becomes the challenger and must go into the dungeon with only the equipment he has equipped.

The player then flips cards off the dungeon deck and fights the monsters within. Some equipment allow you to null the enemy damage or be able to withstand it by increasing your HP. If the player survives the dungeon with at least 1 HP, they win that round. If not, they lose. The players then reshuffles all the cards to make a new monster deck and re-equips all the equipment to start a new round.

The game ends when someone has won twice or one player is the last man standing.

Welcome to the Dungeon includes four different sets of character cards whereas Dungeon of Mandom has only a single character.

Trambahn

In Munich at the end of the 19th century, the successful new tramway needs expansion, and the two opposing players in Trambahn are competing for the contract.

To do this, in a grid marked by cards players use their cards in three different ways: as passengers on the trams, as suggested stops on new routes to be built, and as money to pay for these routes. When laying out cards for suggested stops, players need to both match colors and build them in ascending order — but they also need to bring passengers to this tram line in order to score victory points for it.

The cards resemble postcards that feature street cars in Munich and historical parts of the city.

Order of the Stick Adventure Game: The Dungeon of Dorukan

Based on the popular web-comic, Order of the Stick.
Why just read about foolish and incompetent adventurers when you can be one yourself? Dive head first into the world of the inexplicably popular fantasy gaming webcomic. Take on the role of one of the six daring adventurers as you explore each room of the mysterious Dungeon of Dorukan in this hilarious satire of the fantasy genre. But beware, for the evil undead sorcerer Xykon awaits you at the bottom of the dungeon, and he has nothing better to do than focus on wiping the floor with your sorry butt.

The deluxe version released September 2011 supersedes the base game, Dungeon of Dorukan (no longer published) and contains both the base game and the expansion the Shortening in one box.

Rook

Rook is a trump-based trick-taking game played with a deck of Rook playing cards. It was first sold in 1906 by Parker Brothers. The Rook deck is similar to a standard deck of cards, but has only numbers from 1-14 in four colors (no face cards or card suits (spades, etc.)).

The standard game is a 4-player partnership game with the 1's, 2's, 3's, and 4's removed for a deck of 41 cards (with the Rook card). Each hand, players bid for Trump, and then the partnership that won the bid must make the amount of points bid in the hand. Play of each trick is similar to Whist games like Bridge. The card led must be followed by a card of the same color. A player may play a trump color if they have none of the color led. The highest card of the color led wins the trick, unless the trick is trumped, and then the highest trump wins the trick. The Rook card can be played at any time, and always wins the trick. Unlike Whist or Bridge, the amount of tricks is not important, but certain count cards (5's, 10's, 14's, and the Rook card) taken in tricks are worth points, which is how the game is scored.

The standard game is 4-player, but there are variants for 2-player and 3-player in the rules, and there also are many variations and house rules used in play.

Rook has also been referred to as Missionary Poker. The Rook deck, with no-face cards or suits from a standard deck of cards, has often been a card game played by religious groups who object to using a standard deck of cards.