Card Game

Killer Bunnies and the Quest for the Magic Carrot

Killer Bunnies is a funny and satirical non-collectible, expandable card game. The new Epsilon Edition Starter Deck comes with a bonus Yellow Booster Deck. This game is played with only 1 copy of the game, so players do NOT need to bring their own decks to the table.

The object: Collect as many "Carrots" as possible, hoping that one of them is the randomly predetermined "Magic Carrot". In doing so, you must keep your bunnies alive as long as possible, while eliminating your opponents' Bunnies because once all the Carrots have been claimed you must have a living Bunny to win.

The problem: Your opponents are armed with outrageous weapons (from level 1 weapons such as a "Kitchen Whisk" to level 12 weapons such as the "Nuclear Warhead") and you must roll higher than these levels to survive.

Use cards to defend your Bunnies, such as the hilarious "Magic Spatula" or other special cards, or use a "Feed The Bunny" card to force your opponent to buy cabbage and water (if they have the money to do so...)

Your opponents, as the back of the box quotes, "will stop at nothing to keep you from winning the game, which can get dreadfully vengeful, horribly nasty, hilariously messy, and just plain fun!"

The game includes 165 cards (including the Blue Starter Deck and Yellow Booster Deck), 36 small cards, 6 twelve-sided dice, & Instructions.

Expanded by:

Killer Bunnies and the Quest for the Magic Carrot RED Booster
Killer Bunnies and the Quest for the Magic Carrot VIOLET Booster
Killer Bunnies and the Quest for the Magic Carrot ORANGE Booster
Killer Bunnies and the Quest for the Magic Carrot GREEN Booster
Killer Bunnies and the Quest for the Magic Carrot Twilight WHITE Booster
Killer Bunnies and the Quest for the Magic Carrot Stainless STEEL Booster
Killer Bunnies and the Quest for the Magic Carrot Perfectly PINK Booster
Killer Bunnies and the Quest for the Magic Carrot Wacky KHAKI Booster
Killer Bunnies and the Quest for the Magic Carrot: Ominous Onyx Booster
Killer Bunnies and the Quest for the Magic Carrot: Chocolate Booster
Killer Bunnies Bunny Blanks #1
Killer Bunnies Bunny Blanks #2

Monster Town

Ever dreamt that you were fighting monsters in a B-grade horror film? Maybe you had just encountered Monster Town.

Monster Town is an action/adventure card game which places each player in control of their very own gang of classic horror movie monsters. Each gang needs to survive monster bites, fallen angels, parasitic demons, deadly weapons and ferocious gang warfare.

Conquest of Monster Town is achieved by wiping out all opposing gangs or by being the first player to collect 10 conquest points by capturing locations and killing opposing gang members.

Each successful battle brings you closer to claiming victory in the End Game finale, where all surviving gangs compete for control of Monster Town in one last free-for-all battle until conquest has been achieved.

The hair on the back of your neck will raise as you feel the breath of a werewolf stalking you from behind. Your heart will race as a blood-thirsty vampire attempts to control your mind. Your legs will turn to jelly as you are ambushed by a horde of zombies. Animal instincts will take over as you battle the human militia.

Monster Town is a game for 2 to 4 players sure to bring out your survival instincts no matter what gang you lead.

Diamonsters

In the card game Diamonsters, each player starts the game with an identical hand of cards, each of which has a cartoonish picture of a monster and a value from one to five. Each round one card is dealt from the deck face up. Some monsters are more valuable than others, and some eat the diamonds found on other cards. Players attempt to win the round by playing the highest card in front of them, but cards of equal value cancel out. The winner of each round adds his winning card — plus the face-up card — to his collection of cards won. The first player to collect three cards of the same value or five diamonds wins the game.

Love Letter: The Hobbit – The Battle of the Five Armies

Love Letter: The Hobbit – The Battle of the Five Armies is a game of risk, deduction, and luck for 2–4 players based on the original Love Letter game by Seiji Kanai. The deck consists of 17 cards, with the Arkenstone being valued #8, Bilbo Baggins #7, and so on down to The One Ring at #0.

In each round, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, using the power on that card to expose others and (possibly) knock them out of the round. If you're the final player active in the round or the player with the highest card when the deck runs out, then you score a point. In LL: The Hobbit, The One Ring does nothing during play, but it counts as a #7 when the game ends, possibly leading to a tie should someone else hold Bilbo.

In addition to the one extra card, LL: The Hobbit differs from the original game in that the Baron (#3) is represented by two separate cards: Tauriel and Legolas. When you use an elf's power to compare cards, Tauriel knocks out the player with the higher valued card while Legolas targets the lower valued card. (This change isn't in the German edition, where Legolas and Tauriel have the same text.)

Whoever first wins 4-7 rounds, with the number dependent on the number of players, wins the game!

BANG!

"The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!" (From back of box)

The card game BANG! recreates an old-fashioned spaghetti western shoot-out, with each player randomly receiving a Character card to determine special abilities, and a secret Role card to determine their goal.

Four different Roles are available, each with a unique victory condition:

Sheriff - Kill all Outlaws and the Renegade
Deputy - Protect the Sheriff and kill any Outlaws
Outlaw - Kill the Sheriff
Renegade - Be the last person standing

A player's Role is kept secret, except for the Sheriff. Character cards are placed face up on table, and also track strength (hand limit) in addition to special ability.

There are 22 different types of cards in the draw deck. Most common are the BANG! cards, which let you shoot at another player, assuming the target is within "range" of your current gun. The target player can play a "MISSED!" card to dodge the shot. Other cards can provide temporary boosts while in play (for example, different guns to improve your firing range) and special one-time effects to help you or hinder your opponents (such as Beer to restore health, or Barrels to hide behind during a shootout). A horse is useful for keeping your distance from unruly neighbors, while the Winchester can hit a target at range 5. The Gatling is a deadly exception where range doesn't matter: it can only be used once, but targets all other players at the table!

Information on the cards is displayed using language-independent symbols, and 7 summary/reference cards are included.