Card Game

1000 Mille Bornes

One Thousand Milestones. On French roads there are small marker stones giving the distance in kilometres to the next town. In this famous old French card game, players compete to drive 1000 km, dealing with hazards along the way. Draw a card to your hand, play or discard. You must lay a green traffic light to start, play cards showing mileage, dump hazards (flat tire, speed limit) on the other players, remedy hazards (spare tire, end of limit) from yourself, play safety cards (puncture proof), and try to be the first to clock up the distance.

Lord of the Rings: The Fellowship of the Ring Deck-Building Game

In The Lord of the Rings: The Fellowship of the Ring Deck-Building Game, you take on the role of Frodo, Gandalf, Aragon or one of their brave and heroic allies in the struggle against the forces of the Dark Lord Sauron! While you begin armed only with basic combat maneuvers, you will add new, more powerful cards to your deck as you go, with the goal of defeating the deadly forces that serve Sauron as you make your way towards Mount Doom. In the end, the player who has accumulated the most victory points (VPs) from the cards in his deck wins.

Each player takes the role of one of seven iconic heroes from The Lord of the Rings: The Fellowship of the Ring: Aragorn, Frodo, Gandalf, Legolas, Gimli, Samwise, and Boromir. Each hero comes with a special power unique to that character and usable only by that player.

Each player starts with his own basic ten-card deck and draws a hand of five cards each turn. Power is the currency you will use to buy new, stronger cards to add to your deck. The goal of a deck-building game is to craft your personal deck into a well-oiled machine. There are five different types of cards that can be acquired: Enemies, Allies, Artifacts, Manuevers, and Locations.

To bolster their existing deck of cards, players use Power to acquire cards from "The Path", a large, central stack of cards that supplies a five-card line-up from which players make their purchases. Each player will always have five face-up cards from which to choose each turn, so every turn there are new options and surprises.

When a player has amassed enough Power, he or she may defeat more powerful enemies from the "Archenemy" deck. "Archenemy" cards are represented by the notable enemies from The Lord of the Rings: The Fellowship of the Ring, including Saruman, and the Balrog, among others. When an "Archenemy" is defeated, a new one appears and makes an Attack against each player in the game! Players can defend themselves with Defense cards like Boromir's Shield, Mithril Armor, "You Shall Not Pass!" and several others.

The objective for each player is to acquire the most VPs by the end of the game. Nearly every card acquired during the game has a VP value, with the "Archenemy" cards providing the most VPs. In the end, the player who has accumulated the most VPs from the cards in his deck wins.

Integrates with

The Lord of the Rings: The Two Towers Deck-Building Game
The Lord of the Rings: The Return of the King Deck-Building Game

Jambo

From the back of the box:

"Jambo is the friendly greeting Swahili traders offered their customers in Central Africa before colonization. The players are traders in this day, competing to be the first to earn 60 gold by buying and selling tea, hide, fruits, salt, silk, and trinkets. The game is played with cards which allow players to buy and sell goods, can help you or hinder your opponent, and others which add a bit of spice to the game. Return to the dark continent where the players alternate turns with up to 5 actions each until one player reaches the goal and wins the game."

Original description from Games4You.

Players take on the role of merchants offering their wares from market stands. On a player's turn, he has five actions to choose from. Actions can be used to draw cards, play cards and activate buildup cards.

In order to sell wares, the merchants must first lay the wares out, since customers will only buy where all the wares they want are being offered. And since market space is at a premium, players have to think hard about which wares to offer.

By owning important buildup cards and properly using the assets of other village inhabitants, the merchants succeed in attracting especially many customers to their stalls, making bargain buys, and messing with their opponents' plans.

The first player to reach a set cash level through buying and selling of wares is the winner.

The game's attraction lies with the many special cards. Many different combinations are possible during the game, and each game plays out differently as a result.

Integrates with:

Asante

HeroCard Galaxy

From the Website:

Do you have what it takes to rule the Galaxy?

Engage your Hero in the battle for galactic domination! Be the first to explore space, develop technology, and control planets and you will become the Ruler of the Galaxy.

Galaxy is a two player HeroCard game that can be expanded to a three or four player game with additional decks.

Expanded by:

HeroCard Galaxy Crab Expansion Deck
HeroCard Galaxy EGG Expansion Deck

Guesstures

This game is like Charades on 'Speed'. The active player gets four cards. Each card has two words on it, one easy, one difficult. The harder the word, the more points it's worth. The player picks one word from each card and loads them into the timer device. S/he then has about a minute to communicate the words to teammates; when a word is guessed correctly, the card must be snatched out of the timer. The timer, meanwhile, will "eat" the cards, one at a time, if they aren't snatched. You get points for each card successfully rescued from the timer.

Reimplemented with different rules: Electronic Guesstures