Card Game

Dominion Big Box (English)

Dominion, the popular strategy card game now comes to you in this massive combination pack jammed full of the best boxed sets, additional cards and extras.

You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams. You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion. In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait. There must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn’t be proud, but your grandparents would be delighted.

Contains the core Dominion card game and the expansions Alchemy and Prosperity. Additionally it contains promo card sets which may vary and a full color play mat. These are only available with this set.

Part of the Dominion series.

Hanabi

Hanabi—named for the Japanese word for "fireworks" and consisting of the ideograms "Flower" and "Fire"—is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order.

The card deck consists of five different colors of cards, numbered 1–5 in each color. For each color, the players try to place a row in the correct order from 1–5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they're visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards.

Hanabi is also available as Hanabi & Ikebana.

Make 'n' Break

Building blocks for adults? In this fast-paced game, players must uncover and copy building plans of various difficulty, each showing 10 colored blocks in a particular arrangement, before the timer runs out. An advanced variant allows player to pass undesirable plans to their neighbor and take the one they would have drawn.

Ages 8 and up

Re-implemented by:

Make 'n' Break Extreme
Mini Make 'N' Break
Make 'n' Break CHALLENGE
Make 'N' Break Würfelspiel
Make 'n' Break Junior

Council of Verona

The citizens of Verona have grown tired of the constant quarrel between the houses of Capulet and Montague. As ruler of the region, Prince Escalus has formed a council to help mediate the conflict and bring lasting peace to Verona.

In Council of Verona, players take on the role of influential citizens of Verona and act to use their influence to either add characters to the council or cast them into exile. Through thoughtful hand management of their cards and clever placement of influence tokens, players gain victory points based upon the agendas of the characters at the end of the game. The player with the most victory points wins!

We've all heard the story of Romeo and Juliet – now is your chance to steer the story and determine who will rule Verona once and for all!

Cloud 9

Cloud 9 - The Daring Game of Ups and Downs

Players earn points by daring to stay in the basket of a hot air balloon as it rises. Points increase as the balloon climbs from cloud to cloud, but so does the risk of the balloon falling. Should you jump out to save your points or trust that the pilot will take you safely higher?

Everyone places their passenger token into the balloon's basket to start the trip, and receives a hand of six balloon cards. Then, each turn, a different "pilot" rolls an increasing number of specialized dice to see if the balloon can stay aloft. The dice dictate how many of the balloon cards are needed of each color. (There are also optionally played Wild Cards to keep everyone guessing.) Each player decides whether they think the pilot will have the cards to successfully take the balloon up, or whether they should jump out and keep the points earned so far. If they stay, they run the risk of getting no points if the pilot fails. If the balloon does fall, it is placed back on the lowest cloud. Everyone hops aboard and draws one new card, and the next trip begins. When a player earns 50 points the game is over.