Card Game

Windup War

When the kids are away, the toys come out to play...AND FIGHT! Welcome to Windup War! Turn the keys and spring into battle! Assemble your army of toys, then command them in combat to be the last army standing! Ready? WINDUP THE WAR!

In Windup War, you plan your army’s course of action to take down the armies surrounding you! Program your units’ actions and strategically snipe your targets! Be the last toy army standing to win!

Windup War features adorably toyetic graphics in a miniature and portable pack! Each faction is a cute size and is ready to fight wherever you go. With six different units per faction, each with unique weapons, there are dozens of configurations for your army; try different combinations to find your favorite strategy! Windup War is easy to pick up and quick to play, with a playtime of about 15-30 minutes.

Subastral

We need only lower our gaze from the stellar night skies to the planet below to see that beauty surrounds us! The biomes of planet Earth are as diverse and wondrous as the living creatures that populate them, and ideally you'll see more than your fair share of them in the strategic card game Subastral.

In the game, you collect cards that represent your notes on eight different biomes: subtropical desert, savanna, tropical rainforest, chaparral, temperate grassland, temperate forest, taiga, and arctic tundra. You start the game with three random cards in hand; each card depicts one of the eight biome types and is numbered 1-6. Eight cards are placed onto six clouds in the center of the table, with the deck to the left of the #1 cloud and a sun card to the right of #6.

On a turn, play a card from your hand onto the matching numbered cloud, then collect any pile of your choice to the left or right of the pile on which you played. If you choose a cloud to the left toward the deck, you add the cards on that cloud to your hand, then draw an additional card from the deck and add it to your hand. If you choose to the right toward the sun, you add those cards to your "journal", which is your collection of cards. Cards from the same biome go in the same pile, and you build piles from left to right in your journal as you collect cards from new biomes, with those piles being numbered 1-8. To end your turn, you draw a card from the deck to fill the empty cloud space.

When you hit the "game end" card in the deck, complete the round, then play one additional round. Each player then scores for their journal in two ways: Score for your two biomes that have the most cards, with each card in those biomes worth as many points as the number of the pile. (In other words, whatever two biomes you start collecting last, you want to collect a lot of them since those cards will be worth the most points.) Next, you remove one card from each biome left to right until you hit an empty space or run out of biomes; the set is worth 1-36 points depending on the number of cards in it. Then you create another set collecting cards from left to right, etc. until your leftmost biome is empty. Whoever has scored the most points wins!

Will your journal of research notes on the planet's biomes be deep and diverse enough to stand out amongst your peers?

Somnium: Rise of Laputa

Somnium: Rise of Laputa is a light tableau building game with fun combos and synergies for 2 to 4 players with easy-to-learn rules and exciting game-play, all under the 15 minutes.

In Somnium: Rise of Laputa, you are a monarch competing for political dominance over a newly discovered floating continent. Use your influence to attract nobility to your cause, while deploying spies, propagandist, and assassins to sabotage your rivals. The first monarch to reach 20 influence becomes the sovereign ruler of Laputa.

How to play:

Win by reaching 20 Influence before anyone else.
Each player is dealt three cards.
On your turn, play one card. Gain Influence based on the card played.
End your turn, and draw back up to three cards.
If a card you control leaves play, lose the amount of influence it is worth.

That's it!

—description from the publisher

Beyond the Stars: Alpha

Beyond the Stars is a quick drafting game about exploring the galaxy. Amass your crew, gather resources, make discoveries, make contact with civilizations, fight monsters and face the unknown.
The game is meant to be played with 3-4 players and the goal is to acquire the most points by the end of the game. Every Crew Card will have a “play” rule set and a “keep” rule set. The “play” rule set will be relevant for rounds while the “keep” rule set will only come into play at the end of the game when calculating final points. The winner of the game is the player with the highest points after "play" and "keep" points are totaled.

—description from the designer

WW84: Wonder Woman Card Game

Based on the long-awaited movie Wonder Woman 1984, the fast-paced card game WW84: Wonder Woman 1984 Card Game lets up to four players take on the role of the Amazon princess as she fights off villains and saves innocent citizens.

In the game, you and all other players each have your own deck comprised of four types of actions cards: block, lasso, sprint, and punch. On a turn, you play own or more cards against one of the enemies in play, possibly start that fight or possibly adding to the efforts of another Wonder Woman. When that enemy has had the right combination of actions played against it, players receive rewards depending on what and how much they contributed to that victory. Rescued civilians are your reward, and whoever has rescued the most civilians after all ten enemies have been defeated wins.