Card Game

Milito

Refight battles between the greatest armies of the Ancient World: Republican Roman, Carthaginian, Alexandrian Macedonian, Achaemenid Persian, and more!

Milito is a card-based, diceless wargame by Martin Wallace that puts you at the head of an Ancient army, making the key tactical decisions that will win or lose you the battle. Commanding a combination of troops unique to your own army, you'll play unit cards to take control of the battlefield. Skirmish with light troops to hold the enemy at bay, use your cavalry's maneuverability to your advantage, and advance your units of well-armored infantry to drive the enemy away. Flank attacks and army-specific leaders provide further tactical depth. Choose the right moment to commit your best units into the battle line, and capture three terrain areas to win the game.

Each card in your hand represents one of your army's units, which has the same strengths and weaknesses as its historical counterpart. Units are rated for speed, attack strength, defense strength, and other modifiers based on battlefield performance. Leader cards offer combat bonuses and have their own unique abilities — but be warned that not every leader card is an Alexander or Hannibal!

—description from the publisher

Hats

You have an invitation at 5 p.m. at the Mad Hatter’s garden. The table is ready, the cookies taste like buttery heaven, and the tea is strong and spicy. "More sugar?" asks the Mad Hatter, giving you a bizarre look.

"Yes, plea..."

"Time's up!" he yells, interrupting you. Sugar, cookies, and millions of hats fly everywhere. Tea spills all over the tablecloth as he proceeds with a huge smile on his face. "It's time to play a game."

•••

In Hats, two to four players compete to acquire the most outstanding hats by exchanging cards in hand with cards on the tea table board. Each card exchange influences how each hat is scored. Naturally, at the end of the game, the player with the highest score will be declared the maddest!

To play, everyone draws nine cards. You take your turn by performing one of the following two actions:

Exchange hats — Play a single card from your hand face up and exchange it with one of the same type (color) from the tea table board or exchange it for a card of any type but of a lower value. Add the card exchanged from the tea table board to your collection by placing it face up in front of you.

Create a black hat — Play a single card face down in front of you to add it to your collection as a black hat. Each black hat in a player's collection at game's end is worth 1 point.

Optional action: At any time during your turn, you may discard a single card of your choice to draw a new one from the draw deck. In a four-player game, players will exchange cards with their teammates.

END GAME SCORING

Hat Collection: Players earn points for the hat cards in their collection based on the position of the matching type on the tea table board. If two or more hat cards on the tea table board are of the same type, find the hat card of that type with the lowest position on the tea table board and keep it face up, while turning all other cards of that type face down.

Favorite Hat: Each player reveals the final card in their hand as their "favorite hat" type. Players gain points equal to the sum of all cards in their collection that match the type of their "favorite hat" minus the value of the final card in their hand.

The Last Cookie: There is only one cookie left at the table. Players compete for the cookie by having the most different types of hat cards in their collection. Black hats count as a type. During the game, pass the cookie to the player who has the most different types of hat cards. The chocolate chip cookie is worth five points at the end of the game.

—description from publisher

Adventure Mart

Adventure Mart - The Deck Building Store Management Game.

From dank dungeon entrances to magical market squares, Adventure Marts magically pop into existence wherever they are needed. Busier locations require more than one store, and each one needs a Manager… that’s where you come in!

Outsmart your competition and serve a fantastical array of Adventurers as you battle to make more Gold than your opponents! Adventure Mart is a fresh new take on deck building games with added twists and plenty of player interaction.

The life of a Store Manager is brief but glorious. Can you become Manager of the Week? Or will you be banished to the Abyss?

Animix

In Animix, try to score the most points by keeping the right mix of animals. The animals you keep score points based on the other animals that are played in the center of the table. Each type of animal scores points differently, so plan ahead to make sure the cards you keep and the cards you play are the perfect mix to win the game!

—description from the publisher

Time Bomb Evolution

TimeBomb Evolution is a game derived from TimeBomb.

In the game, players are secretly assigned a role which is either a terrorist or a SWAT officer. Then cards are dealt to each player. They look at their cards and randomly place the cards face-down in front of them. SWATs win together if they deactivate the time bomb by revealing all of the SUCCESS cards.

Each turn, a player chooses a card in front of another player and reveal it. If it is a SUCCESS card, SWATs get closer to winning. Otherwise it is a threat card, and its threat effect is activated according to its color. Terrorists win together if four threats of the same color are revealed.

Players may discuss whose card should be revealed, but they should be noted that terrorists may be misleading SWATs.