Card Game

Game of Thrones: Oathbreaker

Who do you trust? If you sit on the Iron Throne, the wisest answer is "no one".

Game of Thrones: Oathbreaker is a game of deception and social deduction. One player assumes the role of King (or Queen), while the others represent the great Lords and Ladies of the Houses of Westeros. Some are loyalists who want order in the realm, others are conspirators who seek to undermine the throne, and all of them have a secret agenda of their own. Who is truly loyal, and who is simply hungry for power, honor, and coin? It's up to the King to figure it out before it's too late.

In more detail, the game lasts seven rounds. In each round, players reveal a number of mission cards, each of which has an associated influence type: crowns, ravens, or swords. Each noble plays influence cards face down to one or more missions and places their House Sigil at the mission where they played the most cards. Then each mission is resolved by shuffling the influence cards there and tallying up successes and failures. If a mission succeeds, Order is generated; otherwise Chaos is generated. Nobles earn rewards (coin, honor, power) based on whether the mission with their House Sigil succeeded or failed.

The King can play decree cards during the game to grant favor to nobles who seem loyal, or cast suspicion on suspected conspirators. Decree cards award Order if the King was correct and Chaos if the King was wrong.

At the end of the game, if Order exceeds Chaos, the King wins and any loyalists who achieved their personal ambitions win. If Chaos has the edge, then any conspirators who achieved their personal ambitions win.

Songbirds

User summary
ことりファイト! (Birdie Fight) is card game about birds trying to achieve dominance in the forest. Each bird is a different colour in the game.

Players are forest spirits, trying to secretly guide their chosen bird to success. The cards are numbered 1 to 7 in red, blue, green and white. The players lay a card from their hand to a 5x5 grid after nut tokens (points) are laid out for each row and column.

When the grid is full of cards, the rows and columns are checked. The colour with the highest total in a line takes the nut token for that bird. Colours with tied totals are ignored, so a low value card can win the nut token for that bird.

When the nuts are totalled up for the birds, the players reveal their final hand card. That card is the bird they favoured (so more than one player might be helping the same bird), and for each player, the number on the card is added to the nut total to identify who has the dominant bird.

Since the players choose which bird they favour by leaving it as their final hand card, they can delay this choice until they see how the game is panning out.

The game rules come in Japanese and English, the game itself being language free. The game includes rules for 2-4 players or a solitaire/co-op mode for 1-2 players.

Dungeon Rush

In Dungeon Rush, players are adventurers rushing through a perilous dungeon to root out evil, earning coins and improving their abilities along the way. After three levels (with three rounds of monsters in each level) they face the Dungeon Lord and the Dragon.

Each player has two heroes, one for their right hand and one for their left. Players simultaneously reveal two dungeon cards each and quickly put their hands on the cards they want their heroes to fight. If you win, you claim the card as loot or equipment that increases the abilities of your hero. Equipment cards are placed partly under your hero card, with the ability symbol sticking out. This way the four different types of abilities — Melee, Ranged, Magic and Stealth — are built up in one direction each, out from your hero.

For particularly strong monsters, your heroes can combine their power by hitting the monster with both your hands.

Scare It!

What are all those animals scared of? Well, it’s really simple: the mouse is scared of the cat, the cat is scared of the dog, the dog is scared of the elephant. And what is the giant elephant scared of? The tiny mouse, of course!

Scare It! is a simple, fast-playing family game of scaring animals off the table. At the start of the game, you receive two secret objective cards: one with an animal type, and one with a color. On your turn, you choose an animal to be scared off, and an animal to do the scaring. When a number of animals have run away in panic, everyone reveals their secret animal and color cards, then scores points for what's left on the table.