Card Game

Snow Time

Snow is falling! Winter is finally here!
A joust is in the making: let the show begin!
You play as children, representing your village, and face your
opponents in a joyful competition around a marvelous tree.
Anticipate other players’ moves and guess their intentions.
Be crafty, collect strange fruits, and dodge the snowballs!!

Fruits appear randomly on the board at different levels of the tree.
The players will try to seize them and therefore will have to choose on which branch they want to climb.
Be careful though, a player will only be able to harvest fruits if he is alone on a branch, and if there is not a player in ambush just above him!
Thus, He will try to anticipate the choices of his opponents since otherwise a squabble will start, which will inevitably end up by the loss of cards, unless one of the brawlers dominates the fray.
Finally, the cleverest player will score a point for avoiding the fight by being the lowest in the tree.
Between racing game, bluff, and double guessing.

—description from the publisher

Subatomic: An Atom Building Game

Subatomic: An Atom Building Game is a deck-building game in which players compete to build a number of available elements, which score them points.

Each player starts with the same small deck of cards that consist of proton, neutron, and electron cards. They use these cards to build upon their current atom (by playing these cards face-up as subatomic particles) in an attempt to construct one of the available element cards. Alternatively, players may use their hand of cards to purchase more powerful cards for later use (by playing them in combinations of face-down cards as energy and face-up cards as subatomic particles). Subatomic introduces a unique variation on deck-building with a highly accurate chemistry theme, with the ultimate goal of building elements to score points, but allowing many varying types of strategies.

Yogi

In Yogi, players are challenged to contort their bodies in unusual ways — ideally doing better than everyone else in their impersonation of a pretzel!

On a turn, a player reveals the top card from the deck. If the card is red, the player must place or hold the card somewhere on their body as directed by the card; if the card is green, the card itself can stay on the table, but the player must do whatever is specified on the card, such as keeping one thumb on your chin or having your hands touch. Keep going, and stay flexible!

Kuzushi Seasons

Based on iconic seasonal flowers found in Japan, Kuzushi Seasons pits 2, 3 or 4 players against each other in a unique game of positional influence and control. Simple rules lead to beautiful complexities in this abstract area control tile placement card game. It's smart, fun, approachable and addictive.

Card placement and area control is all resolved orthogonally to other cards. So up, down, left and right only. Players try to control more of the board through influence from the base cards they play on each turn. Then they check up, down, left and right of the base they place to see what player (if any) has a majority of base cards around it. If no one has more bases than anyone else around it, that square is uncontrolled, and any flag there is returned to its owner, which they can again either as a base or a flag as required.

This makes for a dynamic board that gets built out into a square as play continues (6x6 for 2 players, 7x7 for 3 players, or 8x8 for 4 players). Once the boundaries are established, play continues until all the board is filled. The winner is the player who has the most cards of their color on the board. If there's a tie, the player with the largest "island" of their color cards touching is the winner.

—description of the publisher

Maiden's Quest

In Maiden's Quest, a maiden — tired of waiting to be rescued — takes it upon herself to fight her enemies and escape.

Maidens use cards from their hands to attempt to defeat an enemy or obstacle. As you play, the game's difficulty grows as enemies of increasing ferocity become active! An innovative turn-and-flip mechanism allows each card to represent up to four items, encounters, or allies.

This fun and easy-to-learn game takes 10–30 minutes if you play non-stop. However, since each encounter is resolved separately, you can stop and stow away the deck at any time, returning to play when and where you left off at a later time! Since no surface is required, you can play while standing in line to get your morning coffee, while you wait for an appointment, or while sitting on the couch at home! Contents include enough for true solo play, co-op, or competitive two-player games, and, with multiple copies, more players can join in!

—description from the publisher