Card Game

Vault Wars

Many heroes go forth to battle, but some never return; leaving behind their prized possessions. You'll be part of the bidding war for the vaults they left behind to gain valuable items -- each providing Gold, Victory Points or new abilities. Outbid your opponents, equip artifacts to gain new abilities and find the gear your up-and-coming heroes are looking for to be victorious in Vault Wars.

Players will take turns as an Auction Master, leading a cut-throat bidding war to selling off Vaults full of items to the other players.

Each Vault provides a unique experience, introducing new ways for the players to bid.
No player quite knows everything that's in a Vault, and there's lots of junk to fool your opponents into bidding on.
Between auctions, players may sell off their items to gain Gold, or save them for Victory Points -- paying storage fees to keep them around.
Collect gems for massive Victory Points, Weapons to gain lots of Gold, or rare Artifacts to gain powerful abilities.
Each player has up-and-coming heroes who are looking specific items, giving out bonus victory points (but try to keep that a secret from your opponents).

The player with the most victory points after all the auctions will be the winner!

Vault Wars is a bidding and bluffing game for 3-5 player that plays in less than an hour.

Anomia: Party Edition

Anomia: Party Edition adds 6 new decks to the Anomia card game family. Each deck is a word game in which players sequentially place a card face-up in front of them in a stack. As each card is revealed, players look for matching symbols between their card and any other card. If a match occurs, the two matching players face-off and must quickly give an example of something within the category (eg. breakfast food, lake, reptile) listed on the opposing player's card. The first person to finish saying a correct answer wins the face-off and takes the opponent's card into a face down "winnings" pile. Since cards are played on top of each other, the player who lost the face-off reveals an earlier card on their stack and may immediately match another player's card causing a cascade of face-offs.

In addition there are wildcards which allow different symbols to match until it is overwritten by another wildcard which may then trigger a whole new set of face-offs. Play continues until the deck is exhausted and whoever has the most cards in their "winnings pile" is the winner.

From the publisher:

ANOMIA PARTY EDITION

Feed your Anomia addiction!

Diehard Anomia fans and novices alike will love the Anomia Party Edition, featuring 6 all-new decks and over 425 unique categories, plus customizable blank cards for adding your own categories in every deck!

Play the Party Edition decks on their own or intermingle them with the original decks for hours of mad fun!

Anomia is simple. Players flip cards in turn until the symbols on two players’ cards match. Matching players must race to give an example of the category on their opponent’s card. Whoever blurts out a correct answer first wins their opponent’s card, and drawing continues.

Sounds easy, right? Think again! Wild cards create unexpected matches, and face-offs can cascade when you lose a card, revealing a new match. Pay attention - it could be your turn at any time!

Integrates with:

Anomia

Letter GO!

Each round, players write words on their whiteboards using the available letter cards, but they score points only for the cards they are able to claim before their opponents — and words score only if the player follows the ever-changing rules.

The player who scores the most points at the end of five rounds wins.

—description from the publisher

Wonderland

The Red Queen looms large over Wonderland, with many monsters and other frightful things at her command. Alice and her friends must do their best to ward off the Red Queen's influence and restore peace.

In Wonderland, you choose to play as either Alice or the Red Queen. Place your cards carefully to control areas of Wonderland while taking advantage of your magic items. Once all the cards have been placed, the magic items modify the value of adjacent cards. Score the final board based on the arrangement of the cards. The player with the most points wins!

Goblin's Breakfast

It's a well known fact that Goblins are aggressive nasty little brutes, and that bigger goblins ALWAYS pick on smaller ones. It's also a well-known fact that the only way to get to BE a bigger goblin is to eat a good breakfast. This makes breakfast in the Goblin Warren a highly competitive and somewhat dangerous meal...

In this card game, players take the role of Goblins at the Breakfast table, scrambling to eat as much food as possible and to prevent other players from doing the same.

Illustrated by Travis Hansen, the game plays from 2 to 6 players, (more with multiple decks.) It takes about 5 minutes to learn, and 15 minutes to play. It includes about 60 cards.

To start the game, a few cards are dealt out to the center table, and on each turn, players can do one of the following four things.

A, They can take a food or weapon from the center of the table.
B, If they have a bigger weapon than another player, they can steal another card from another player's hand.
C, If they have a food card in hand they can eat it, scoring it.
D, They can play a special action card from the center of the table, immediately playing its effects.

The result is a fast-paced, light-hearted arms race, with quickly shifting strategy and chaotic fun. After the deck runs out, the player that eats the most food wins!

It should be noted that this game was a finalist for the 2014 Ion Awards at the SaltCon board game convention in Salt Lake City.