Cooperative Game

Dead Men Tell No Tales

Skelit's Revenge....the most feared ship on the high seas....and you've finally taken it. Captain Fromm and his skeleton crew have amassed a massive treasure, and now is your chance to take it all. Players take on the role of Pirates who are boarding Skelit's Revenge for one purpose....to take the loot. They must battle the flames, the skeleton crew, and their own fatigue if they hope to make it out alive.

Dead Men Tell No Tales is a co-operative game for 2-5 players. The game uses the common Action Point system to determine what a player does on their turn...with a twist. As players work together, they can pass their Actions on to their teammates in order to best utilize the assets that they have. Players will build the board as they play, ensuring that no two games will ever be alike. As they search the ship for the Treasure, they will encounter Enemies and Guards that they must battle, along with various items that will help them in their quest. all the while, battling the inferno that resulted when they took over the ship. Unique systems for tracking fire, enemy movement, and a player’s fatigue all combine into an interesting and unique cooperative gaming experience.

Do you and your crew have what it takes to make off with all of the treasure and live to tell the story? Or are you going down with the ship in Dead Men Tell No Tales?

The Siege of Runedar

Since time immemorial, the mines of Runedar have supplied gold to generations of dwarves. Today, only a handful of them remain, guarding the fortress surrounding the entrance to the old, depleted mine... or so it was thought. This group of dwarves have been fortunate enough to accidently stumble upon a new vein of the purest gold and have managed to extract a small treasure. Unfortunately, just as they were about to set off to the safety of the nearest stronghold, they discover that the old fortress of Runedar is surrounded by orcs who are willing to do anything to get their hands on the precious metal. Now, the dwarves not only need to defend the fortress, they also must dig a tunnel under the mountain to escape and get their hard-earned gold to safety.

The Siege of Runedar is a co-operative game for 1-4 players who take on the role of dwarves charged with defending the walls of Runedar and the treasure they keep within. They will have to face orcs, goblins, and trolls, fighting in hand-to-hand combat against those who manage to get past the walls and shooting from a distance at those who try to enter. A deck-building system allows players to upgrade their weapons and tools as they must hold off the raiders long enough to build a tunnel to escape the terrible siege they have been subjected to and get the treasure to safety.

—description from the publisher

ALIEN: Fate of the Nostromo

In ALIEN: Fate of the Nostromo, players take the role of Nostromo crew members Ripley, Lambert, Parker, Brett, or Dallas. Over the course of the game, they collect scrap, craft items, and fulfill different objectives. The crew will lose and gain morale as they encounter the Alien and other situations. If crew morale reaches zero, players lose the game.

Each turn has two phases. In the Crew Action phase, players creep through the Nostromo's halls, gathering scrap, crafting items, trading scrap and items with other players, and using items and their special abilities. Brett, for example, can craft items with one fewer scrap than other players. If the Alien is within three spaces of the player with the incinerator, that player can use the incinerator to send the Alien back to its nest.

In the Encounter phase, players draw and resolve an Encounter card. The Alien could be lurking behind any corner...

Once the players fulfill their initial objectives, they face one of five final missions, each with a unique set of requirements. Players must fulfill the final mission's requirements simultaneously to win the game. Players can also introduce Science Officer Ash for a more challenging game. Ash moves through the ship, removing scrap and forcing the crew to lose morale.

The Lord of the Rings: The Card Game – Revised Core Set

Sometimes, in order to truly appreciate a tale, one must first go back to its beginning. Grand adventures and strong fellowships are important and wonderful, but the first step of any journey is just as important as the last. With that in mind, it’s time to return to the beginning of one of the most epic adventures of all…

With increased contents and some quality-of-life improvements, this new version of the classic LCG’s core set is the perfect opportunity for a new player to dive into the game.

The Revised Core Set includes cards to allow Campaign Mode (previous core set was strictly standalone scenarios), entirely new Boon and Burden mechanics that add cards that persist with the players from scenario to scenario, and full support for 4 players in the core box.

-description from publisher

What Next?

Introducing What Next, the brand new 'Pick-Your-Path' adventure game where you never know what's waiting around the corner. Could be a gigantic koala, a fleet of rampaging robots or an old lady with a rocket launcher — there's just no telling.

Working together with the rest of the players, your goal is to navigate your way through the adventure, conquer any obstacle you encounter and make it to the end in one piece. Oh. and you'll want to keep an eye on that Tower of Peril too. Let it topple before you reach the end and it'll be game over for everyone.

Unlike most adventure games, What Next isn't just about picking the right path. Buried inside these adventures, you'll find over 60 dexterity challenges, each one designed to stop you dead In your tracks. Want to grab a vine and swing from the trees? You'll need to throw a card into the air and catch it first. Decide to walk over that old rope bridge? Well, first you'll need to flick the wooden puck across the table, without it falling off. It's important to master every mini-game you come across in these adventures — or you might not make it to the finish line.

The players turn over the next location card, read out the story and then choose which path to take next. If there is an event, the player reading the card must complete the dexterity challenge.

The game ends when either the players reach the end of the adventure (win), or the tower of peril collapses (lose).